Jumping puzzle in EB

Jumping puzzle in EB

in WvW

Posted by: PraetorMortis.8610

PraetorMortis.8610

Thanks Arenanet for allowing playes to build arrowcarts and balistas in there. Cuz you know, all my attacks also have a 2000 range. Bunch of idiots. It’s like not one single dev ever thought that a player could do something abusive in the game.

Jumping puzzle in EB

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Posted by: Tulisin.6945

Tulisin.6945

The jumping puzzle is King of the Hill, that’d be why you can go further along in the puzzle and shut down previous parts with traps. Dropping siege is just an extension of this concept.

Jumping puzzle in EB

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Posted by: BabelFish.7234

BabelFish.7234

Kinda agree with the OP. The major issues with JP and PvP in there is certain classes and siege allow for advantage that cannot be beaten.

1200 range vs 900 range, if they’re above you and you have to do part of the jp in order to even fight them…you’re dead.

Same with siege equipment.
It was poorly thought through and now it’s a trolls playground.

Jumping puzzle in EB

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Posted by: Rissou.7213

Rissou.7213

The only fix they need is to put a mystic fountain at the end of the darkroom just before the little arena with animals in it, then you can basically stealth through the whole puzzle.

As a thief I get through the puzzle no matter the odds stacked against me, stealth ftw!

Thief.

Jumping puzzle in EB

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Posted by: Tulisin.6945

Tulisin.6945

The only fix they need is to put a mystic fountain at the end of the darkroom just before the little arena with animals in it, then you can basically stealth through the whole puzzle.

Except for chain-arrowcarting the obvious spots causing stealth to break.

Jumping puzzle in EB

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Posted by: chahlz.5178

chahlz.5178

The only fix they need is to put a mystic fountain at the end of the darkroom just before the little arena with animals in it, then you can basically stealth through the whole puzzle.

Except for chain-arrowcarting the obvious spots causing stealth to break.

And then you get hit by all their balistas on the high ground if you make it far enough.

Jumping puzzle in EB

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

The only fix they need is to put a mystic fountain at the end of the darkroom just before the little arena with animals in it, then you can basically stealth through the whole puzzle.

Except for chain-arrowcarting the obvious spots causing stealth to break.

If you ever happen to find someone actually taking the time to do that, spam dodge roll twice and you’ll be through the kill zone.

If it upsets you that much that people do this, don’t go in there. It’s KotH. You’re expected to make it difficult for enemy players.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

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Posted by: Draygo.9473

Draygo.9473

Protip incoming:
Warriors can clear the chandlier room while crippled and in combat, and have the resiliance to tank a bunch of the AC damage.

Step1: Equip sword (not greatsword)
Step2: use Sword#2 to jump over the chandliers, in combat, and while crippled

This ends this protip.

Delarme
Apathy Inc [Ai]

Jumping puzzle in EB

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Posted by: Hsinimod.5784

Hsinimod.5784

The only fix they need is to put a mystic fountain at the end of the darkroom just before the little arena with animals in it, then you can basically stealth through the whole puzzle.

As a thief I get through the puzzle no matter the odds stacked against me, stealth ftw!

This. Adding another Fountain would fix everything. And that would make using arrow carts a waste. Who is going to spam #1, #2, #3, for hours to maybe catch someone stealthed?

Also, you need to run supply to use siege. Which means a commitment to time, keeping clear routes, manpower, and using up siege.

The siege in Jump Puzzle is severe though. Tarnished Coast just defended the end of the puzzle for about 10 hours. What was the counter? The Fort Aspenwood folks counldn’t get through, so they killed any Tarnished Coast trying to be ported to safety at the end. Locked TC down from helping TC players unless they fell back to clear, and that let FA get in when TC did so.

If siege was left in, people need a way to sneak around it. Currently, the start of the jump puzzle can be camped just as badly as the end. Worse even, since it is quick to leave and come back. No one can get to the first fountain. That is a problem. It is stupid design imo.

If taken out, it goes out for all servers. Camping will still happen in a different fashion. I can’t be upset by that.

If it says in, I can’t be upset either. All servers have a chance to have pride in keeping their server safe. The servers more willing to come together for their people benefit.

The servers, when asked by their community to help in the Jump Puzzle, that then say “no” (or ignore the requests or tell people they should be playing differently), they don’t deserve to benefit. Granted that good players are affected by the actions of their server, but the point is to find a community that helps you. Not be upset at the other community for being more helpful for their members.

EDIT: so my point is that siege in the jump puzzle is powerful, but balanced. There are ways to counter it. Numbers are a factor to that counter. The “king of the hill” aspect is what makes it appealing to some (and a turnoff to others). I’m both defending it AND calling it stupid.

It takes so much effort when a dominating server also decides to grief players. There is no point then for their behavior except to be jerks. They aren’t defending theirs, but just camping yours. That is not fun, or balanced, and is a symptom of the greater problem in any WvW with mismatched servers, and the jump puzzle just reflects the rest of the map.

In balanced matches, the losing server seems to control the JP more. They have nothing else to do. Balance.

Playing Devil’s Advocate since 1990.

(edited by Hsinimod.5784)

Jumping puzzle in EB

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Posted by: Plutonium.1308

Plutonium.1308

Just a hint. but the range on trebuchet’s is much more than 2000, one built.. say.. at the entrance could bomb the top of the arena dome and clear it off completely. Get some friends, get some supply, and give it a go.

Observe Adapt Overcome
[FTF]Danke Bitte

Jumping puzzle in EB

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Posted by: Rayya.2591

Rayya.2591

Thanks Arenanet for allowing playes to build arrowcarts and balistas in there. Cuz you know, all my attacks also have a 2000 range. Bunch of idiots. It’s like not one single dev ever thought that a player could do something abusive in the game.

Is JP the new achivement for daily ?
No is not ,is like an tower, you conquer the area , and you defend it after

http://imgur.com/a/fKgjD
no.1 WvW kills