Just another solution to PPT

Just another solution to PPT

in WvW

Posted by: Dayra.7405

Dayra.7405

ANet counts for every map how many player-minutes (pm) the people of all sides spend there. A tick has 15 minutes, a person staying on a map for the whole tick has 15pm, 4 people staying there for the whole tick have 60pm = 1ph (player-hour)

A map only contributes score to PPT for a tick, if it had at least 15ph player attendance during the tick

E.g. 15ph can be reached by people distributed per side 60:0:0 or 30:30:0 or 20:20:20 or any other combination that reaches or exceeds a total sum of 60 player spending the whole tick on the map.

Advantages:
- You can fully play. Conquer everything, run your karama-train, pvd, whatever you like.
- No manipulation possible, any team can include each map by havign 60 people there
- No score, if there aren’t people.
- Stops runaway scores when only a handful people playing.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

Just another solution to PPT

in WvW

Posted by: Chaba.5410

Chaba.5410

That would lead to servers organizing to have 15 people on a map each tick then hopping out again. :/

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Just another solution to PPT

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

That would lead to servers organizing to have 15 people on a map each tick then hopping out again. :/

So true. It would mean blob hopping around and still no fights.

Just another solution to PPT

in WvW

Posted by: Dayra.7405

Dayra.7405

That’s why I counted the minutes the each person spend of the map.
Only if you spend 15 min on the maps, you count as 15pm (=0.25ph), if you jump there just before the tick you may be 1pm or not even that.

And 15ph per tick are 60 people spend there the whole 15min, not only 15.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

Just another solution to PPT

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Aptly named topic!

Another solution that can contribute to alienation of players. Why should 10 people bouncing around not be able to contribute if say…ebg is queue? Also, as already mentioned, it would lead to “blob hopping.”

Now for a suggestion! So many of these topics have popped up…I have seen some that hold some merit.

First, remove “ticking” for points. This directly stops “runaway” scores.
Second, reward for active plays such as capturing, and per upgrade (both giving increased points per tier). This fulfills the “you can fully play.” Consequently it could make PPK matter.
Third, um…profit?

In summary, this equalizes the value of scoring in anyway imaginable across all locations/timezone. It wont fix populations that is up to communities, and/or anet (such as marking “full” )

Also to end anyone saying,“Who cares about scoring anyway!” It matters when it determines who you end up fighting. This especially matters for current NA servers where populations are staggering bellow t2-t3. So making sure the scores accurately reflect activity through scoring active plays helps to match servers.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Just another solution to PPT

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Why is it so hard for people to get behind time slice scoring? It’s been suggested numerous times in the past 3 years. It does not penalize players in any way for stats or exclusion from ppt, which is the ridiculous solution most people are trying to push again these days. Any penalization will not make players happy, stop suggesting anything that penalizes other players over you.

- Time slicing breaks scoring down to blocks, 3 2 1 point system for 1 2 3 placed server in that block, keeps the overall score numbers smaller and easier to catch up.

- It doesn’t matter if your side scores 20k points in that block while the other two only scored 8k and 2k, you get 3 overall points, the 8k gets 2 and the 2k gets 1.

- 6 hour blocks so that all major prime times get to make a difference in their block (prime time is usually for 3-4 hours). 8pm-2am/2am-8am/8am-2pm/2pm-8pm est.

- Players no matter what time zone, only compete with others in their own time zone, no more runaway day/night capping scoring that runs up the scoring by 10-20k per day/night.

If you need a simpler picture, eotm plays for 3 hours, it’s a time slice, you award points at the end of that session 3 2 1, continue this until the match ends.
Or a sports game like soccer or hockey gets played in the 2-3 hours, the two teams go away with their 3(soccer) 2(hockey) 1(ties) points for their overall scoring and standings, that continues on until end of season.

Team with the most blocks won, wins the matchup. Then instead of the busted glicko system and random placement, winning server moves up a tier, 2nd team stays, 3rd team moves down a tier.

To those that keep suggesting penalties for the amount of players, for the time zones other than your own, please just stop and think about the situation reversed on you.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Just another solution to PPT

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Like both suggestions by Chinchilla.1785 and Xenesis.6389

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Just another solution to PPT

in WvW

Posted by: Dayra.7405

Dayra.7405

Like both suggestions by Chinchilla.1785 and Xenesis.6389

In fact, I do not care which suggestion would be taken, as long as any would be used to improve the bad PPT we have since 3.5 years.

Ceterum censeo SFR esse delendam!

Just another solution to PPT

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

I’d like to see time sliced servers, so that whether its 3,4,6 or 8 hour matches if your server overall is in T3 but has a T2 OCX population that your OCX population will play in T2, and your T5 EU population will play in T5.

This would end night capping.

Just another solution to PPT

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

And, the end result will still be complaints of night capping, day capping, work capping, I don’t feel like playing but still want to win capping. Because if you slice the day into 4, 6, or 8 ways, you have to win the majority of them to win the week. If you win only the one match in “your” time slot but, lose all the others, you do NOT deserve to win the week. Hence, the whining of capping will never end.

PPT isn’t, wasn’t, nor hasn’t, been broken. What’s broken is the lack of understanding of a War simulator.

[AwM] of Jade Quarry.

Just another solution to PPT

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

PPT isn’t, wasn’t, nor hasn’t, been broken. What’s broken is the lack of understanding of a War simulator.

If a German soldier holds a bunker for 1 day without making any improvements, then only to have it fall to two Soviet soldiers who hold it for 2 days. Next the Soviets then exchanged said bunker to 3 American soldiers who added a Gatling gun. Unfortunately 4 German soldiers with a tank obliterated the bunker to complete rumble, and planted a flag on it. Who won the war if we assume this all took place during World War 2?

How is WvW a “war simulator?” How is it not like a “war simulator?”

In my opinion, because of the “ticking” component, current PPT model doesn’t accurately enough reflect activity. It merely exacerbates coverage gaps by providing essentially an uncapped resource of points during slower/inactive times. Thus you have people complain about the “value” of various periods of time. Not because they do/don’t understand “war simulators.”

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta