Just merge the servers already (NA).
I just answered this in another post as well, but as short as I can make it:
Merging servers means we have static population on each server.
Player being players will as always move about an up to the bigger servers.
And the whole cycle of stacking servers will begin again, servers wanting to fill their coverage, wants the best fight guilds, wants a large enough militia etc. And people that goes there because they hear it’s great, or wants to be carried etc.
Byt merging to a STATIC 12 servers (NA), we would re-create all the same problems we’ve had with the server system since launch.
It would honestly be better to move to EOTM system than merging … But I still prefer linking to either, since it allows ANet to adjust the population by un-link/link servers to compensate. But let’s be fair, WvW was never competitive, and never will be. Trying to force it to be Competitive is like driving a WV beetle in a F1 race.
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Anet cant merge or else the servers would go up and down tiers only by pure gameplaying without interference of Anet. We all know that anet is now using the system to make masses move from server to server and removing that will make them lose transfer gem money.
Lets face it the game as become a pay to win (transfer) and they are using wvw population to pay their pve updates
(edited by kefro.9312)
“Let the players go back to determining what level of activity they want.”
Sure, so we go back to the kitten state we had before. Great Idea.
Putting decisions in the hand of the players already proved to be bad. That’s exactly why there is so much crying about the poll results everytime it turns out to be what they didn’t wanted.
Lets face it the game as become a pay to win (transfer) and they are using wvw population to pay their pve updates
I don’t see how there can be pay-to-win in a game mode where you get nothing by “winning”. But sure, keep on the tinfoil hat kefro.
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(edited by Jeknar.6184)
So far, a couple of you stated that the previous system was bad, that poeple will gravitate to the larger servers. That’s just flat out false.
Not everyone wanted to be in T1. Many actually preferred T2 as that was more of the “fight guild” GvG mentality. There were others who didn’t even want that, and they were in the lower tiers, and chose to stay there. That only occurred because the players tried to keep things that way.
At the current rate, it will be impossible for Anet to get metrics on full servers as people can just transfer more cheaply to a lower, cheaper server. What we have now is essentially the same structure as merged servers, i.e. we’re playing among twelve servers, but the control is out of our hands and being put into Anets. Whether that’s good or bad, I’m not sure. We’ve been playing with this now for what, eight months? From my perspective, it’s nice to have different people to fight, but I’d rather it be back in control of the community.
anet should blow up the servers
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I think the best future for WvW is always a true megaserver system. But I understand it is hard to implement with this 24/7 matches.
Server linking is a middle ground between megaserver everything and merging servers, which I actually quite like. It gives Anet some control of balancing population.
Permanent merging servers will likely create big imbalance as time goes on. We have witnessed time and time again, if you let the population shift control into players’ hand completely. The players will always make sure things going into more imbalanced state.
This is just like the hot-join pvp. 90% of games just end up in hugely imbalanced state with losing players either quit or join the winning side. This is what WvW is like on a large scale.
Permanent merging servers will likely create big imbalance as time goes on.
History shows this is true. You and I both recall the meat grinder of several T4-sized servers as they got sucked up into a T3 match against whichever of the four T1.5/T2-sized servers rolled a T3 match while none could roll a T1 match. Permanent merging is a terrible idea.
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Or we could just unlink all and have an open moving period where certain servers are open for free transfers to move and then have the system that after each matchup one team moves up and one moves down, to create different matchups. Some people are just sick of the blobs and enjoyed playing in the lower tiers with less populations on them.
The linking is actually better than the merge, because every two month there is a normalization of the wvw population that makes the opponents equally strong and gives them an opportunity to have better balanced fights in all tiers.
People will always change servers if they want to, some because they want to play with friends or in new guilds, some because they want to play in different tier. We cannot change that. But the linking helps with keeping the servers balanced. A merge wouldn’t do that, since it cannot be changed again.
I posted this in another thread, but it relates.
Why merge or link servers?
Why not just re-design WvW to use a Modified World Guesting & let players pick which server they want to fight on?
https://wiki.guildwars2.com/wiki/World#Guesting
There’s an Alternative Solution that uses a Modified World Guesting tailored for WvW & is a better Long Term solution over Merging or Linking for both EU & NA players…imho