Keep Lord Resurrection

Keep Lord Resurrection

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Posted by: Gankfest.4965

Gankfest.4965

There needs to be a cool down or diminishing return on keep lord Resurrection. I’ve been in the SM Keep Room for 2 hours now, and the Keep Lord has been resurrected like 30 times now… Honestly I’ve lost count awhile ago, but it’s pretty ridiculous. Wv3 in its current state overall is just pretty broken; this is one of many things in Wv3 that need to be fixed.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Raptorious Big.5416

Raptorious Big.5416

ha you must be a Henge or ET.

not sure why your QQing you were up against henge not only us.

(edited by Raptorious Big.5416)

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Posted by: Gankfest.4965

Gankfest.4965

ha you must be a Henge or ET.

I’m on ET… Not like I’m complaining. It’s just *f *u n n y sitting there all this time in a corridor killing the keep lord over and over again, and watching him be resurrected by invisible SBI players that no one can see. We’re just laughing about it in Teamspeak… It’s still a problem that doesn’t make since; why should people be able to resurrect their lord without any consequence?

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: Revenant.2691

Revenant.2691

Sounds pretty epic to me, tbh.

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Posted by: Scribbles.7493

Scribbles.7493

Try killing the defenders before killing the keep lord?

Blacktide – [CIR]
Crimson Imperium Reborn

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Posted by: Raptorious Big.5416

Raptorious Big.5416

It was Epic revenant, and our queue was soo short.

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Posted by: shortcake.8659

shortcake.8659

Try killing the defenders before killing the keep lord?

In the massive spam of people like that fight, we were lucky to even see enemy players.

some terrible idiot in [pre]

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Posted by: Gankfest.4965

Gankfest.4965

Try killing the defenders before killing the keep lord?

In the massive spam of people like that fight, we were lucky to even see enemy players.

He missed the point, even if the Keep Lord stayed dead it would be ridiculous to cap anyway. That isn’t the problem… It’s just stupid that the Keep Lord can be resurrected so many times w/o any penalty.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Epsilon.3601

Epsilon.3601

“Fear leads to anger, anger leads to hate, hate leads to butthurt.” – Yoda, commenting on the ET’s path to butthurt

(edited by Epsilon.3601)

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Posted by: Revenant.2691

Revenant.2691

Well, with the way capture mechanics work, even with the keep lord down if there was a single defender in the circle it still wouldn’t cap. So the problem is that both sides had approximately equal numbers but neither could force the other out. Could be avoided by moving the Lord to the second floor to limit the number of ways to get to the circle, IE funneling everyone through the stairs instead of having 4 entrances all around the perimeter.

Still, as I said… sounds pretty epic.

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Posted by: Aeonix.3752

Aeonix.3752

It was very epic, and I would like to see it stay this way. Long, Epic, frustrating battles like these are why I play this game. You want easy mode, go kill the king in Stormwind.

Firetrix — Elementalist – HoD
Cæroh — Thief – HoD

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Posted by: Mayoken.9851

Mayoken.9851

I like the way it is. I’m from SBI and we fought ET and HoD for over 2 hours in Stonemist.. had to be about 3 or 4 hours. Yes, they do need to fix the rendering issue as it is on our end and yours. Additionally, the skill lag gets so insane nobody can properly use their skills. Lastly, teams of guardians can run up and pop sanctuary in a time order and res the lord w/o being hurt. It’s called a strategy. Of course when HoD were blocking us at our spawn not letting us run to SM you guys took Stonemist.
So, maybe use strategy in the first place vs battling headstrong?

Mayoken [PLX] Plexity – Lieutenant – 7nth lvl 80 WW
Blackgate – www.plexity.guildportal.com –
Founder of [CO] | Nov ’12 2012 – May ’13 2013