(edited by Malediktus.9250)
Keep tagging mechanics need rework
Keep tagging mechanics are fine.
[Mada] Apocryfia
I agree with you OP.
I am okay with a single player contesting a keep, but not in a single hit. Thee needs to be a certain level of damage required. The level should be easily achievable by one player, but it should take 20s-30s in my opinion.
https://www.youtube.com/watch?v=6q3em9s5I4c
I don’t think a single player should be able to tag a keep- or even 5. Tagging should be based on damage to the structure, so when 1% damage is caused (ie siege or significant numbers) then the keep becomes tagged.
The current ‘throw a rotten tomato and it’s tagged’ system makes no sense, as one to 4 players would take ages to get a gate down and should safely be ignored by the mechanics.
Realistically one person running up to a keep gate should be wiped out by the guards before they even get close to touching the gate- and even if they hit the gate, why would anyone care enough to turn off the portal?
I agree. It’s incredibly stupid. There needs to be significant damage done to make it contested.
I think the damage idea is a good one but maybe also an invisible enemy siege detector within radius of (max range) a treb all the way in to (minimum range) a flame ram doing damage. Siege that has been established and it doing damage should immediately proc keep swords because no way in heck can players get in without siege and I find it absurd a single player tapping a structure and running away procs swords. It’s annoying.
I like the mechanic as it is. It gives a solo player a way to significantly contribute w/o being involved in the main fight. We need more ways a solo player can impact battles not less. 1 thing i like about the new map is all the shrines are both solo-able and outside the main fortresses. I hope to see 3 way roamer fights over these.
I think the damage idea is a good one but maybe also an invisible enemy siege detector within radius of (max range) a treb all the way in to (minimum range) a flame ram doing damage. Siege that has been established and it doing damage should immediately proc keep swords because no way in heck can players get in without siege and I find it absurd a single player tapping a structure and running away procs swords. It’s annoying.
That’s a good idea for a new piece of siege, or a trap! We know there’s already a thing that does … something … in EotM.
I like the mechanic as it is. It gives a solo player a way to significantly contribute w/o being involved in the main fight. We need more ways a solo player can impact battles not less. 1 thing i like about the new map is all the shrines are both solo-able and outside the main fortresses. I hope to see 3 way roamer fights over these.
Solo players shouldnt be able to annoy a whole map 24/7 by tagging a keep. Yes we could come to kill you, but the maps are small so you will be back before the 3min timer is over and it starts again. To stop a single tagger with a defensive build and equipment you need a lot more than just one solo player.
And I disagree with solo players needing more impact. You can farm Dolyaks and flip camps. Thats plenty of impact for a single person of 80 or so on the map.
I have no problem with solo taging. I have problem with that runaway builds. 2 invulnerability, 3 stability, 1 heal on damage and 1 shield block + 2 energy sigils with gs/ss on 5 sec swap
Just the WvW
R3200+
Have perma stealth trap/perma cripple trap in front of each gate. This way if someone is trying to kill the tagger, they can with a couple of ppl, guards, cannon. If they cant than they deserve the longer running distance.
Could be a keep upgrade.
Well, the simplest solution is to make keeps take no damage from anything but siege. That can be treb, cata, rams, ballista or golem. Towers stay as normal though it might not hurt to make things immune to conventional damage. Would also be a nerf to map blobbing a keep and PvD the door down.
Before someone starts by saying that then towers and keeps will be impenetrable, yes they will be hard to take but then maybe if we had more siege options it might help, thinking rock, paper, scissors, lizard, Spock type of set up.