Keep timer? Idea & Discussion

Keep timer? Idea & Discussion

in WvW

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

A few guildies and I have been discussing the state of defence in WvW over the last few weeks, the lack of incentive, etc. It also seemed silly to us that a small group could cap everything in the early hours and maintain control of an entire map with a handful of players.

So, what if the objectives in WvW had a timer on them, and if a player from the controlling faction doesn’t enter the capture ring for that duration, the objective becomes neutral?

The idea would be that a server would have to have a presence in a section of a map to maintain control of it. This would mean PPT would be proportional to the server’s actual map coverage at a particular time, instead of how many people they have in the early hours, for instance. This would provide a natural limit to the amount of points that can be gained from a blitzkrieg/karma train approach to the game, since objectives would actually have to be manned (more or less) to maintain control of them.

The timer could be linked to the PPT tick, or there could be a varying timer depending on where the objective is. For example, the blue fort in EB could be held for 45 mins without people going in, but a tower in the red section of the map could only be held for 15 mins by blue. I’m not sure what would work better myself, although I’m leaning towards the PPT tick timer.

Obviously the idea has problems atm, since as I’ve stated it there’s nothing stopping people just resetting the timer when they grab supply. But given a bit more development, what would people think of it?

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Keep timer? Idea & Discussion

in WvW

Posted by: johnnymiller.5968

johnnymiller.5968

Always thought the out numbered buff should apply to the EB keep & a garrison on your home BL map. Neither can be flipped if you’re out numbered giving sides an opportunity to maintain a foot hold on the map; this might also provide an incentive for people to play when rounds are really lopsided.