Killing WVW For low Pop Servers

Killing WVW For low Pop Servers

in WvW

Posted by: Mordicon.4530

Mordicon.4530

I would like to thank you for killing your own game. You hit our Server with another server 3 ranks higher than us. We are totally Farmed for a week. Thanks and yes we lost alot of Commander who will now no longer Sig up because you made it imposable to have fun or win. Now our new week starts. What do you Do. You match us with someone 1 Rank even tous and the second server is 7 Ranks higher than us???. WAKE up!! This Random system has failed. I am not QQing here, I have 5 L 80’s and love the game. We need some VERY FAST Balance or else we are going to have another Purge of good player Quitting playing all together. We went though this a month ago where no one from our Server would even think of going into Wvw. We turned that around, now we have this Your Killing your own game. We play 10+ hrs a day because we really like the game play. Not like this.

(edited by Mordicon.4530)

Killing WVW For low Pop Servers

in WvW

Posted by: Jski.6180

Jski.6180

More then likely its not that your server is low pop but that your server dose not mostly wish to do wvw.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Killing WVW For low Pop Servers

in WvW

Posted by: B Rad.5416

B Rad.5416

More then likely its not that your server is low pop but that your server dose not mostly wish to do wvw.

If his server was in the last tier then he does have a low pop server it’s not that people don’t wvw. Don’t believe me, guest JQ then guest a server like ET, you will see the difference in all areas especially in LA yet the servers are both listed as “very high.” They are both very high because anet wants you to pay the maximum in gems for a transfer.

B Rad 80 Thief | Scrúbs 80 Guardian | Aquaholic 80 Elementalist |
Keyser Soze 80 Warrior | Muted 80 Mesmer | Crim De La Crim 80 Necro |
Server: Jade Quarry

Killing WVW For low Pop Servers

in WvW

Posted by: ErlendR.6107

ErlendR.6107

7 months since launch:
32k Arborstone
3k Fissure of Woe
2k Vabbi
“Lets allow 100 vs 5 that will be fun” <- “elite ppl” in the game industry
/no

Proud ex-Kaineng T8 best server ever vs DR & FC
FC
Retired

Killing WVW For low Pop Servers

in WvW

Posted by: Jinks.2057

Jinks.2057

I’m on Ebay and quite frankly Im pretty kittening stoked right now to be outmanned and outgunned in T3 vs FA/Mag.

Speak for yourselves b/c we here at Ebay know we gonna get a beat down….but were gonna kittening enjoy it.

Killing WVW For low Pop Servers

in WvW

Posted by: Jski.6180

Jski.6180

More then likely its not that your server is low pop but that your server dose not mostly wish to do wvw.

If his server was in the last tier then he does have a low pop server it’s not that people don’t wvw. Don’t believe me, guest JQ then guest a server like ET, you will see the difference in all areas especially in LA yet the servers are both listed as “very high.” They are both very high because anet wants you to pay the maximum in gems for a transfer.

I highly doubt what your saying is true both in number you “see” being that one of the worst way to tell the pop size of a world and the gem conspiracy that your pulling out of no where.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Killing WVW For low Pop Servers

in WvW

Posted by: Dayra.7405

Dayra.7405

Population count is based on who declared a world their home world.

https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192

But this means that every inactive player rotting in the cellar of your server still counts for your population.

And if a server has more inactive than another you will see a difference everywhere. And as soon as you are a low ranked WvW server people interested in WvW will not join you.

Concerning WvW-balance ANet could only do the following:
- Reduce Map capacity, such that less people of a world fit into WvW and the queue on servers with many WvW-players become horrible. (They get a reason to change to low ranked servers)
- Change the World transfer costs such that WvW- lower ranked servers are cheaper for WvW-player (WvW Rank > X), e.g.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Free-transfers-to-small-pop-servers/2126651

But I am not sure if I would like it, even if the reduced map-capacity also means less skill laags.

In the end you cannot force people to join a server where they do not want to be

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

Killing WVW For low Pop Servers

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Whatever math says that SoS should be going against SOR is bad math.

Killing WVW For low Pop Servers

in WvW

Posted by: MikeB.3857

MikeB.3857

a fun game became unfun within 2 weeks. Bad part is I just came back 4 weeks ago. :/

Revered – [REVD]
Maizen Blue – Thief

Killing WVW For low Pop Servers

in WvW

Posted by: Warlord.9074

Warlord.9074

Whatever math says that SoS should be going against SOR is bad math.

Just want to say that we feel bad for sos, TC is actually a pretty good server and they are highly underrated. Its just that they are not purely a wvw server. If there servers main focous was wvw they would be T1 material. if there was another server with TCs strength in the current matchup I think TC would be doing a lot better it would take a lot of pressure off of them. Aside from that SoS much respect for you guys that I saw in wvw still fighting regardless. You guys got delt a really bad hand this time. ANET fix this please its not fair for servers like sos.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Killing WVW For low Pop Servers

in WvW

Posted by: Mordicon.4530

Mordicon.4530

Population count is based on who declared a world their home world.

https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192

But this means that every inactive player rotting in the cellar of your server still counts for your population.

And if a server has more inactive than another you will see a difference everywhere. And as soon as you are a low ranked WvW server people interested in WvW will not join you.

Concerning WvW-balance ANet could only do the following:
- Reduce Map capacity, such that less people of a world fit into WvW and the queue on servers with many WvW-players become horrible. (They get a reason to change to low ranked servers)
- Change the World transfer costs such that WvW- lower ranked servers are cheaper for WvW-player (WvW Rank > X), e.g.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Free-transfers-to-small-pop-servers/2126651

But I am not sure if I would like it, even if the reduced map-capacity also means less skill laags.

In the end you cannot force people to join a server where they do not want to be

None of what your saying here even comes close to applying. After Tonight and we had probably the largest turn outs in history on our server for Wvw, and we still got Double teamed and face smashed all night. 9 hrs of this none stop, I would post some pics but I have lost interest at this point. I will not feed a dollar to this company. I speak for alot of people. Tonight sucked bad after the week we just had. We are done. Congrats Anet Good Job…

Killing WVW For low Pop Servers

in WvW

Posted by: Actinotus.6410

Actinotus.6410

Whatever math says that SoS should be going against SOR is bad math.

Just want to say that we feel bad for sos, TC is actually a pretty good server and they are highly underrated. Its just that they are not purely a wvw server. If there servers main focous was wvw they would be T1 material. if there was another server with TCs strength in the current matchup I think TC would be doing a lot better it would take a lot of pressure off of them. Aside from that SoS much respect for you guys that I saw in wvw still fighting regardless. You guys got delt a really bad hand this time. ANET fix this please its not fair for servers like sos.

Few would disagree that if you swapped FA and SoS around this week you probably would have more “competitive” matches (i.e. all three servers have a fair chance of winning overall points score),

SoR TC FA
SoS Mag Ebay

I think tweaking the maths a little to narrow the range of servers you can face each week makes sense.

Sea of Sorrows

Killing WVW For low Pop Servers

in WvW

Posted by: Warlord.9074

Warlord.9074

A Full server drops to very high or high during off hours. Its based on how many people are logged in at a certain time. A server can indicate full and have 95% of their population doing pve. If a player is not logged into game they don’t count as the population. So inactive players do not apply to the server pop.

At one time I was on a server like that the majority of the server had no intrest in wvw despite the fact that it was full so you know what I did I left and I went to another server with like minded individuals. ANET isnt killing the game as much as its own players base lack of interest in wvw kills the servers they are on.

That being said a pve centric server shouldn’t be matched up with a pvp centric server ever.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Killing WVW For low Pop Servers

in WvW

Posted by: Mikosan.2187

Mikosan.2187

I agree that the recent rolls have been off, but remember they are balancing out over the weeks with this craziness. I would like to say to TC this reset, I very much enjoy you guys coming to the battlefield no matter what. You guys just keep fighting much respect!
If Anet does kill the zergball, I do expect to see you guys in Tier 1 level or even #1, great organized groups that know how to work together. Keep fighting the fight for the experience, if you chicken out of matches you learn nothing…some servers are quitting at simply seeing the name of a server they rolled but you guys are champs.

Also a word to the servers complaining, it will balance out, but I always heard how the lower tiers we so stagnate forced to fight the same servers never able to break out of the lower tiers…well here we are! Your meeting the top tiers now. Rally your troops get them in there and fight, a good commander doesn’t quit. He/She jumps in and takes it as a challenge, so what if you only win 1 tower, the odds were against you and you had a victory, that’s what matters; The Fight!. Yes there is more people but also a zergball is just that 1 zergball, you could hamper supply, harass towers and bleed out a top tier by sheer annoyance. Can’t get a WP without yaks making it in…kill those yaks, cap that camp when no one is looking…Guerrilla Warfare, has been done through centuries against larger forces. Be fast, Agile and Clever.

I personally watched an organized group of 5 cap lowlands for over an hour non stop to prevent a WP in our Hills, they simply capped and ran off, hid, timed it and ran back for the cap again. Imagine 5 of these on a map…. I learned from this if ever our guild decided to break into multiple havok squads to “choke” the supply.

Here comes the whining, but does anyone remember what Rank SoR came from? We didn’t start off strong at launch but built our way.

Killing WVW For low Pop Servers

in WvW

Posted by: Shiren.9532

Shiren.9532

Whatever math says that SoS should be going against SOR is bad math.

This is the point that needs to be contested. The current system is placing SoS against SoR and TC (TC was bad enough last week). We aren’t even one day into the match and people are already packing it in for the week.

Killing WVW For low Pop Servers

in WvW

Posted by: Colly.4073

Colly.4073

Way to go Anet! You have once again proven that you are utterly USELESS.

Killing WVW For low Pop Servers

in WvW

Posted by: Mikosan.2187

Mikosan.2187

Whatever math says that SoS should be going against SOR is bad math.

This is the point that needs to be contested. The current system is placing SoS against SoR and TC (TC was bad enough last week). We aren’t even one day into the match and people are already packing it in for the week.

Might have something to with the people that don’t know how lose ( I know its bad odds)….just saying. Saw some true SoS shining out there tonight much kudos. . Great Fights tonight for those that stuck with it, got my teeth kicked in a couple of times and loved it:)

Killing WVW For low Pop Servers

in WvW

Posted by: Arkard.3970

Arkard.3970

As a TC WvW’er, I have to say that what Anet has done to SoS with their solution to everything (RNG) shows how screwed up the new system is.

No fair system does that to people. It just doesn’t.

It’s not fair to the higher ranked servers who are matched with them because they’re forced to literally stomp them until they don’t even bother showing up to avoid hemorrhaging ranking points. It’s not fair to SoS because they’re facing beatdowns of the like that haven’t been seen since the game first came out. With their ranking increase from not even showing up, they’re MORE likely in the future to get MORE of the same. Don’t give me that it’ll work out over time either. Given the track record on WvW recently, I have less confidence in the WvW team then I would have with a kleptomaniac in a bank vault.

Almost everything you guys have touched so far in WvW has gone from bad to worse. You need to step back and change the approach you’re taking, because a critical point will be reached sooner or later where people say screw it and go on to other games.

Miyako [Kupo] – 80 Thief
Tarnished Coast Server

Killing WVW For low Pop Servers

in WvW

Posted by: Lafiel.9372

Lafiel.9372

I must say, the way they rate server population is hugely bias and as someone as mention before, is a scheme to make people pay maximum transfer price. How can a low pop server like anvil rock be put as very high, the same as lets say JQ or BG, which has obviously more ppl on it if you go on any map.. it’s just silly. They should really give a wider variety of server population ratings even if they don’t want to tell us the actual number.

Killing WVW For low Pop Servers

in WvW

Posted by: Valik Shin.9027

Valik Shin.9027

While anet will most likely adjust it a bit I doubt there will be any big change as the majority of people in gw2 seem to like it better this way.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

Killing WVW For low Pop Servers

in WvW

Posted by: LameFox.6349

LameFox.6349

As a TC WvW’er, I have to say that what Anet has done to SoS with their solution to everything (RNG) shows how screwed up the new system is.

It really doesn’t. If anything, the new system shows how screwed up WvW itself is.

They need to look at the fact that being at a significant disadvantage in numbers and coverage basically makes WvW completely and utterly rubbish. Higher numbers have no exploitable downside in this game. You don’t need to feed them, nor transport them, nor house them or equip them; they’re a mob rather than an army, and they take care of all their own needs. Logistics is only relevant in ways that actually benefit greater numbers, be it repairing, building siege, defending camps/yaks, or even gathering donations to upgrade; 50 people can travel every bit as fast as ‘five’ (lol Gestapo filter). There’s just nothing left for the weaker force to do, because the stronger can do all of it better.

As long as the game design makes uneven scenarios so pointless, the problem will only compound itself. Playing ceases to be fun, fewer people show up, and like a leaky ship with nobody to fix it the server sinks. The previous ranking system only looked fairer because most of us had long since abandoned the leaky ships and settled somewhere stable.

Killing WVW For low Pop Servers

in WvW

Posted by: Kimbald.2697

Kimbald.2697

The new match up puts our low wvw server against even bigger enemies.
Now I’m not going to say that it’s not going to give some fun fights, of course it will.

But I do notice that a lot of people get bored of facing such uneven odds that you can’t stop any enemy attack, that you are zerged every corner and that you lose everything you take by a simple roaming train…

Of course the fights are fun and we’re not giving up.
But I do understand the frutstration just got bigger with the new match ups.

As I said elsewhere: the new match-up system should have brought a change in WvW mechanics first, where numbers and zerging and coverage aren’t the winning factors by such a large margin.

We don’t learn new strategies that much, we mostly learn to care less about what we’re bound to lose in a minute anyhow.

Wiggely, wobbely and other wombaty wabbity creatures…

Killing WVW For low Pop Servers

in WvW

Posted by: Kimbald.2697

Kimbald.2697

As a TC WvW’er, I have to say that what Anet has done to SoS with their solution to everything (RNG) shows how screwed up the new system is.

It really doesn’t. If anything, the new system shows how screwed up WvW itself is.

They need to look at the fact that being at a significant disadvantage in numbers and coverage basically makes WvW completely and utterly rubbish. Higher numbers have no exploitable downside in this game. You don’t need to feed them, nor transport them, nor house them or equip them; they’re a mob rather than an army, and they take care of all their own needs. Logistics is only relevant in ways that actually benefit greater numbers, be it repairing, building siege, defending camps/yaks, or even gathering donations to upgrade; 50 people can travel every bit as fast as ‘five’ (lol Gestapo filter). There’s just nothing left for the weaker force to do, because the stronger can do all of it better.

As long as the game design makes uneven scenarios so pointless, the problem will only compound itself. Playing ceases to be fun, fewer people show up, and like a leaky ship with nobody to fix it the server sinks. The previous ranking system only looked fairer because most of us had long since abandoned the leaky ships and settled somewhere stable.

‘Logistics’ influencing numbers would be great.

Can be ‘environmental’ like:
- if more than X number cross a bridge, everybody near gets immobilized for 30 seconds because the bridge collapsed.
- if more than X number cross a field, the npc’s all hit harder, mass cc and drop no loot at all when killed
- if more than X number are near a tower wall or door, the ground collpases and all take some ‘trembling’ damage and siege build gets damaged
- guards hit like champions if over Z number of people near

But it can also be more like real logistics:
- if more than X number of players are near each other, they slowly lose supplies
- the more people near you, the more a certain debuff will weaken you.
- cc lasts longer if more people near you (because you stumble over each other and such)

whatever they do, they should adress the numbers advantage first, before putting servers against much bigger servers and saying it’s for ‘strategy’.

Wiggely, wobbely and other wombaty wabbity creatures…

Killing WVW For low Pop Servers

in WvW

Posted by: baseballguy.4865

baseballguy.4865

Whatever math says that SoS should be going against SOR is bad math.

SoS is going fine.

Random is a great concept. Keeps it fun and lights up the forums and TeamSpeak. The underdog is not really a bad place to be. I find the underdog fun.

I just wish we where Green or something. Red after 2 weeks is annoying.

Killing WVW For low Pop Servers

in WvW

Posted by: baseballguy.4865

baseballguy.4865

Whatever math says that SoS should be going against SOR is bad math.

Just want to say that we feel bad for sos, TC is actually a pretty good server and they are highly underrated. Its just that they are not purely a wvw server. If there servers main focous was wvw they would be T1 material. if there was another server with TCs strength in the current matchup I think TC would be doing a lot better it would take a lot of pressure off of them. Aside from that SoS much respect for you guys that I saw in wvw still fighting regardless. You guys got delt a really bad hand this time. ANET fix this please its not fair for servers like sos.

Pity will be applied to SoR after Blackgate stays at #1. I feel bad for you guys. TC barley held off Dragonband last week. Now that SoS has two servers who think they are great we are the ones that will benefit.

Killing WVW For low Pop Servers

in WvW

Posted by: LameFox.6349

LameFox.6349

- if more than X number cross a bridge, everybody near gets immobilized for 30 seconds because the bridge collapsed.

LOL. To have destructible bridges…

I don’t think I’d really like to see things that directly impact the value of a player though, more along the lines of the game requiring more of a larger team. I brought up logistics because it’s an example of how asymmetrical warfare can be viable in reality, but it could be applied in game as well.

Suppose for example that in addition to our material supplies (the current type we use for building, repairing, upgrades, etc) there existed another kind of supply to represent essentials for upkeep (this could be all manner of things, but let’s simplify it to ‘rations’ because they’re obvious). It wouldn’t be a thing players interact with, but each building would have a store of it, each supply camp would generate it, and yaks deliver it alongside normal supply.

Over time, each building drains its rations. If it runs out of rations, bad things start happening to it. This again could be all sorts of stuff, from the mild to very drastic. Maybe the NPCs stop respawning, or actually begin to disappear; the walls and gates slowly take damage with nobody to maintain them, and players have to do it manually; eventually the whole thing could deteriorate, leaving only indestructible parts and a coloured circle in the lord room.

By itself that doesn’t change a whole lot, but what it does is provide us with a way to scale things without making players on one side stronger/weaker. After a minimum population level is reached, additional growth accelerates the rate at which rations diminish for that team (on a particular map). They’d never quite run out by themselves, because the dolyaks bring in more constantly, but the more people you have, the more important it becomes for each yak to arrive with its supply. Thus a smaller server may have a lot of leeway with losing its yaks, while a larger one needs most of them to get through.

The idea being that if a whole team is off zergballing somewhere, they couldn’t be assured their highly upgraded stuff couldn’t possibly fall to a handful of people before they swarm back there and kill them all. They’d need to be constantly aware of threats and divert people not just to sit in towers as sentries slowly dying of boredom, but actually move around and protect their supply lines between towers, even to a base that hasn’t needed anything built or repaired in ages.

The more people they divert, the less a smaller team has to deal with closer to home. If a team loses everything, they could even just spread out and screw with all your stuff at once, weakening your defenses before an attack rather than smacking their heads pointlessly on a door and being mobbed. Or they could just weaken your stuff until the other team notices and starts knocking on doors, then take advantage of the shift in focus.

I would add though that for this to work, ideally I’d think we’d need to have more frequent yaks carrying less each. They’re fairly fragile, which is fine because this shouldn’t require loads of people, but the supply line overall shouldn’t be so weak that a few players can alpha-strike your yaks, die to the defenders, repeat a few times and make all your stuff fall down. A greater number on the map at once may also help to keep both attackers and defenders spread out, and avoid just giving old zergs new targets.

This is just an example of course, but I think that sort of thing would go a looong way to improving WvW. We need ways to reduce the effect of pop imbalance without being as unpleasant as buffing one team or punishing another; this stuff should actually add things to gameplay.

Killing WVW For low Pop Servers

in WvW

Posted by: Jabronee.9465

Jabronee.9465

There is only one solution to this —-> WvW Servers.
Only those who focus mainly in WvW should transfer.

For example:
- WvW Underworld Server, WvW Darkhaven Server etc etc.
- The only Pve is the Main Storyline for levelling up to 80.
- Better loot, silvers and gold drops for gearing up.

Pvers & Pvpers MUST be seperated.
Dont get me wrong, i’m not against either side but what is happening now IS a good example on why we should be seperated.
No matter how populated any server is and if Pvers do not wish to participate for WvW, that server gonna hurt. And there is nothing that we or developers could do bout it.
Its not all about Population. The word here is Participation.
If things gonna stay this way, trust me this will never be solved no matter if it depend on Ranking or Tiers.
And trust me, even in Tier 1 servers the ups and downs depend on Participation mainly.

2 Words —> WvW Servers. Do eeet do eet do eeet…

(edited by Jabronee.9465)

Killing WVW For low Pop Servers

in WvW

Posted by: Dayra.7405

Dayra.7405

There is only one solution to this —-> WvW Servers.

I don’t think so. The solution is: Guild Alliance vs Guild Alliance instead of WvW
https://forum-en.gw2archive.eu/forum/game/suggestions/Separate-Casual-and-Ranking-WvW/1235237

AND casual WvW with daily changing opponents, smaller map limits and NO SCORING etal. That can also easily be used for GvG as we know it now.

Ceterum censeo SFR esse delendam!

Killing WVW For low Pop Servers

in WvW

Posted by: Jabronee.9465

Jabronee.9465

Its an RvR mmo, so i guess there would be no GvG of any sorts.
Guilds vs Guilds on the same server gonna create more chaos.
It will end up with Guilds not participating against other servers.
Its fine for GW1 as there are no RvR.

Killing WVW For low Pop Servers

in WvW

Posted by: beenjamin.9412

beenjamin.9412

The major problem I have is that people comment how in a few weeks the servers should equalize out, but we can already see that the random number factor creates to large of a distribution that will continually match servers up to 8 ranks apart.

Killing WVW For low Pop Servers

in WvW

Posted by: Thomas.7104

Thomas.7104

I agree with Mordicon about there being a better system of matching up servers for WvW. A simple fix is to break up the servers into evenly divided blocks by rank and those servers would match up in rotation. So teams in the upper echelon would be matched up with servers more comparable to them which will then create a more demanding experience in order to win. The way it is now we log in and we are literally fighting at the steps to our spawn point and when we do finally break out we get zerged by 40-50+ players and then we do this over and over again. We try to run and hide but when they split up into hunting parties of 20-30 and come at you from opposite ends there is nowhere to run. We fielded 20-30 players and took a tower and within 10 minutes we where bombarded by three trebs and our walls and gate was down. We didn’t have enough time to put up enough siege weapons to defend ourselves so we all grouped up and got slaughtered by 50+. our screen was basically a slide show at this point, but when the slide show ended we were all dead because while they were zerging they had set up 3 AC. and 2 Bal. right outside the nice gaping hole they created because with 50+ players you carry a lot of supplies and siege gear goes up in seconds, so we stood no chance. If this is what some of the replyers think is fun then more power to you. I actually like to see the positive results of investing all those hours and frustration to accomplish. I am not saying we should make it easy in WvW but I think making it fair would be nice.

(edited by Thomas.7104)

Killing WVW For low Pop Servers

in WvW

Posted by: selan.8354

selan.8354

I’m on Ebay and quite frankly Im pretty kittening stoked right now to be outmanned and outgunned in T3 vs FA/Mag.

Speak for yourselves b/c we here at Ebay know we gonna get a beat down….but were gonna kittening enjoy it.

like the spirit. we FA don’t want u guys to give up. we like fights and are used to hard work. believe it or not but u guys push pretty hard and u don’t run:-)
let’s have fun still and u know FA is used to be the underdog so we know the feeling, just don’t give up.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Killing WVW For low Pop Servers

in WvW

Posted by: Mickey.8345

Mickey.8345

There is definitely an imbalance with numbers, and without numbers you are just going to get steamrolled no matter how skilled your player base is. You might have some good battles but ultimately you won’t win the war because you just can’t field enough people to keep control of points you have taken. Or, hell, even break out of your spawn point for that matter.

With the lower tier servers it’s now painfully evident how imbalanced the system is.

If there was some sort of population control so it evens out the playing field when you try to enter a BL or EB.

The cap would be based on the lowest population server on that particular map set up in mb 20 player increments or percentage based. So if the lowest # a server can field in Eb is say 70, the other 2 servers can’t field more than a low% more than that each. For the BL’s it would be based on the home servers population. So if you can only get in 30 people in your own bl then the enemy can’t have more than that, but if you go into enemy territory you’re at the mercy of their #’s. Home court advantage.

I think you would really start seeing skilled fights and not just a mindless hack and slash because the server you’re up against can field 30x your #‘s. I really don’t mind losing a fair fight, but c’mon anet, even the 300 died in the end to greater numbers.

“We are the Sisters Mary. You are now safe”
Sister Mary Madness- Mesmer [VLK]
Tianu Light Feather- Ranger/HoD since beta

Killing WVW For low Pop Servers

in WvW

Posted by: Cries.1263

Cries.1263

I cant say for certain as to what the devs could possibly thinking. But I believe that the devs are trying to get the communities to do what they should have been doing since launch. The three way was created to make it so that if three servers are evenly matched it becomes a toss up between interserver teamwork. If one server can blow out the other two, its IN THE BEST BENEFIT FOR THE TWO LOWER SERVERS to actually WORK TOGETHER to keep from getting steamrolled. However, the devs arent getting the message that nighttime coverage can turn the tide of battle in one night leaving the other side to night camp/upgrade not only their OWN towers but the ones they capture from their enimies. This is incredibly demoralizing especially if its done throughout the weekend and into the week. I get it that in certain situations, like the mag, db, sbi matchup I was in, it wasnt till mag and sbi (or at least a few of the smart commanders) started working together that we didnt get out kittens brutally handed to us. But by then, the end of the week, it was mostly a show of we shall not go so quietly into the night -.-.

Chars: Shi No Sakebi / Hisui Usagi
Server: Maguuma…it’s…interesting…

Killing WVW For low Pop Servers

in WvW

Posted by: Kimbald.2697

Kimbald.2697

I cant say for certain as to what the devs could possibly thinking. But I believe that the devs are trying to get the communities to do what they should have been doing since launch. The three way was created to make it so that if three servers are evenly matched it becomes a toss up between interserver teamwork. If one server can blow out the other two, its IN THE BEST BENEFIT FOR THE TWO LOWER SERVERS to actually WORK TOGETHER to keep from getting steamrolled. However, the devs arent getting the message that nighttime coverage can turn the tide of battle in one night leaving the other side to night camp/upgrade not only their OWN towers but the ones they capture from their enimies. This is incredibly demoralizing especially if its done throughout the weekend and into the week. I get it that in certain situations, like the mag, db, sbi matchup I was in, it wasnt till mag and sbi (or at least a few of the smart commanders) started working together that we didnt get out kittens brutally handed to us. But by then, the end of the week, it was mostly a show of we shall not go so quietly into the night -.-.

if one server outmatches the others so bad, it’s not in their best intrest to gang up on the big server.
Because in the end: who of those 2 smaller servers will be the better of the two?

The most strategic thing for those two servers is actually to beat the other one down even more and hope they can grab second place and not be stomped to third.

2 small servers against one is a noble idea, it is not a strategic one.

Wiggely, wobbely and other wombaty wabbity creatures…

Killing WVW For low Pop Servers

in WvW

Posted by: Cries.1263

Cries.1263

if one server outmatches the others so bad, it’s not in their best intrest to gang up on the big server.
Because in the end: who of those 2 smaller servers will be the better of the two?

The most strategic thing for those two servers is actually to beat the other one down even more and hope they can grab second place and not be stomped to third.

2 small servers against one is a noble idea, it is not a strategic one.

In a situation where the green server GREATLY outnumbers/covers the other two servers this is a very unlikely strategy if used full time. I can only speak from experience on this matter. But to me this seems like a huge waste of time for the Blue server to throw down and stop the Red while the Green server is making the Blue its kitten resulting in both weaker servers being annihilated.

Granted, the though of the lower ranks taking down the more superior server is a highly gullible idea considering that the servers on this game seem to be consistent of glory seeking twerps who would rather let out a mighty roar into battle to only be met with abject obliteration causing lack of participation in wvw for the rest of the week rather than make strategic stances. {longest sentence in teh world x__X) But its better than the Blue server trying to face roll the Red only to have their own (Blue) towers and keeps be rolled by the Green throughout the week causing total domination by Green. Just a thought. Maybe not plausible, but just a thought.

Chars: Shi No Sakebi / Hisui Usagi
Server: Maguuma…it’s…interesting…

Killing WVW For low Pop Servers

in WvW

Posted by: Mordicon.4530

Mordicon.4530

Well after a full weekend of this getting Steam Rolled and My guild as well as others no longer even loging in. Time to Say enough is enough. Not even a Word from Anet. Here was there chance to say something, but would appear the forums are for community only and not for them to listen to us. The Unfair Imbalance we are being pounded with has killed what fun was left in Gw2 for us. Time to move on.
Good Job Anet, well done. I will take my Guild to another game. option to transfer is not a option to all you ready to say such a thing, I will not drop another dime on Anet. I can now truly see they don’t care. They are feeding the Low Ranked server’s to the high ranking servers.

Has been fun Cheers!

Killing WVW For low Pop Servers

in WvW

Posted by: Vena.8436

Vena.8436

Not even a Word from Anet. Here was there chance to say something, but would appear the forums are for community only and not for them to listen to us.

You may… want to look at the other threads to find that, indeed, they did reply. In fact said reply is on the same first page.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

Killing WVW For low Pop Servers

in WvW

Posted by: Luthan.5236

Luthan.5236

7 months since launch:
32k Arborstone
3k Fissure of Woe
2k Vabbi
“Lets allow 100 vs 5 that will be fun” <- “elite ppl” in the game industry
/no

I’m sure more and more people at Fissure of Woe and Vabbi will leave and go to other servers… maybe ArenaNet wants to make money like this? Getting them to buy lots of gems to go to other servers.

… instead of trying to get more people to that 2 low ranked servers. But I guess nobody wants to go there… as long as it costs gems and you can’t be sure that it helps(cause you know others might leave….. and not wait until enough people are there… which might take some time and guilds switching).

Population count is based on who declared a world their home world.

https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192

But this means that every inactive player rotting in the cellar of your server still counts for your population.

Total bullkitten. Since home world/server only affects your WvW stuff the population should be decided by the average amount of players in WvW over time.

Like checking every hour how many players in total are in WvW… over a whole week(to get not wrong values if you happen to check a server at a “good time” when he usually has much less people).

Vabbi and Fissure of Woe need to be set to “LOW” giving a free transfer to them… and heavily reccomend them to new players to start there.

(edited by Luthan.5236)

Killing WVW For low Pop Servers

in WvW

Posted by: selan.8354

selan.8354

Population count is based on who declared a world their home world.

https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192

But this means that every inactive player rotting in the cellar of your server still counts for your population.

And if a server has more inactive than another you will see a difference everywhere. And as soon as you are a low ranked WvW server people interested in WvW will not join you.

Concerning WvW-balance ANet could only do the following:
- Reduce Map capacity, such that less people of a world fit into WvW and the queue on servers with many WvW-players become horrible. (They get a reason to change to low ranked servers)
- Change the World transfer costs such that WvW- lower ranked servers are cheaper for WvW-player (WvW Rank > X), e.g.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Free-transfers-to-small-pop-servers/2126651

But I am not sure if I would like it, even if the reduced map-capacity also means less skill laags.

In the end you cannot force people to join a server where they do not want to be

None of what your saying here even comes close to applying. After Tonight and we had probably the largest turn outs in history on our server for Wvw, and we still got Double teamed and face smashed all night. 9 hrs of this none stop, I would post some pics but I have lost interest at this point. I will not feed a dollar to this company. I speak for alot of people. Tonight sucked bad after the week we just had. We are done. Congrats Anet Good Job…

soooo you are giving up like this?
before fa got any transfers, we were getting smashed by tc,yb (and tc even mad a guild called FF[good luck in tier 4]), then cd came up and we got double teamed sometimes, then we were stuck with tc for weeks after weeks after weeks after weeks and even more weeks! and being only able to cover 1.5 bl and not even that, we kept losing and were red for ever. then tc moved up to t2 and we started getting new matchups and still lost a lot.

lots of people wouldn’t even log on anymore, but the ones that stayed started to build a stronger community, that was focusing on our bl and our strong defenses there impressed another servers guilds when we were matched up against tc again. they ended up joining us.
but to be honest the ones that stayed and kept fighting, had a blast even when we were outmanned. we had the most epic fights ever and now we have a great community and even if we get crushed sometimes, we are having fun.

so rage quitting is not the answer and whining doesn’t make your community stronger. focus on one bl first and forget ppt. even if u get steamrolled by a megazerg, we in fa see it still as a win if we manage to hold them off for some time.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Killing WVW For low Pop Servers

in WvW

Posted by: Dayra.7405

Dayra.7405

Let’s face it: WvWler cry loud but they are a totaly unimportant minority for ANet.
4mio sold GW2 on 51 worlds means an average population of over 70’000 people per world. How many go to WvW? 5000 on a top ranked world 500 on a low ranked world?

We aren’t the business for ANet we are the hobby. As hobby we still get something from time to time, but business has priority. It even has to be that way, without business, there is no money for the hobby.

The main priority for transfer costs is and will be always: Get enough people to the worlds to keep the PvE events working. Do you really think if there are 500 WvWler more or less on a world will affect how PvE will work?

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)