Knights armor and the incoming Might Nerf

Knights armor and the incoming Might Nerf

in WvW

Posted by: eugenstash.8610

eugenstash.8610

Hello everyone,

I recently crafted a full set of ascended knights gear specifically for WvW (I use exotics for PVE). I run frontline guard in WvW and am kind of concerned about the continued viability of Knights gear as power is a secondary stat and thus might stacks now will give you less. Or, is this balance change really going to even affect WvW in a dramatic way? Also, does anyone know or run full knights but is still able to find that balance between dealing damage and survival and how do you go about doing so (trinkets, traits, etc.)

Basically, my concern revolves around the fact that it took me over 20 days to craft the full set of knights and it would be pretty frustrating if I had to go back to crafting another set of ascended gear because of a pvp related balance change.

I understand that overall survivability for all classes will technically increase with this balance. Am I overreacting? Anyways, if anyone has any suggestions or insight on how this new balance change might affect someone like me with power as a secondary stat, I’d love to hear your responses. Or if you’d like me to clarify my concerns please let me know.

Knights armor and the incoming Might Nerf

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Posted by: Bertrand.3057

Bertrand.3057

Assuming you run 25 stacks of might all the time, you’re only losing 125 power. You should still have bloodlust and guard stacks (350 power), hoelbrak runes (175 power), sharpening stones (~100 power, scales higher with knight’s), and of course you can get zerker weapons and trinkets.

As for what’s the optimal balance, that really depends on you.

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Knights armor and the incoming Might Nerf

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Posted by: insanemaniac.2456

insanemaniac.2456

you will probably survive an unnoticeable amount longer while dealing an unnoticeably less amount of damage

wouldnt worry about it. your armor is still gonna do what you want it to do. if it really bothers you, change your amulet to zerk and call it a day.

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Knights armor and the incoming Might Nerf

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Posted by: Reverence.6915

Reverence.6915

Full Knights on warrior was never that efficient anyway due to the high natural armor that warriors have. Get a full set of ascended berserker trinkets, weapons and back piece and you won’t feel the effect of the nerfs as much

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Knights armor and the incoming Might Nerf

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

well since it effects everyone , changing anything would be a bad idea .

changing your gear to compensate just means your gaining 125power ect compaired to others that also suffered the change to might.

the change to might isnt a nurf but a rebalancing of might to power/condi.
better off keeping said gear and wait it out till you know what is effective or not.

no point in getting full zerks for WvW then find out the new gear isn’t as effective on your server , since a lot of people will change there builds to compensate the might change.

Knights armor and the incoming Might Nerf

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Posted by: Reverence.6915

Reverence.6915

well since it effects everyone , changing anything would be a bad idea .

changing your gear to compensate just means your gaining 125power ect compaired to others that also suffered the change to might.

the change to might isnt a nurf but a rebalancing of might to power/condi.
better off keeping said gear and wait it out till you know what is effective or not.

no point in getting full zerks for WvW then find out the new gear isn’t as effective on your server , since a lot of people will change there builds to compensate the might change.

The might nerf affects power main stat users less than power secondary stat users such as Knights and Clerics. The mathematics of it was posted up on Reddit somewhere. This means that if OP wants to mitigate the effects of might nerf, he’ll need to invest more into power main stat.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI