Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
why after a knockdown are all your skills put on a 5 second cooldown? not to mention the fact youre planted face first on the ground and cant move for those 5 seconds either….
80% condition duration and my fear only lasts around 2 seconds ( the thief fear steal is stronger..go figure) and youre able to use skills as soon as youre out of it. shouldnt knockdowns only last at most 2 seconds?
why after a knockdown are all your skills put on a 5 second cooldown? not to mention the fact youre planted face first on the ground and cant move for those 5 seconds either….
80% condition duration and my fear only lasts around 2 seconds ( the thief fear steal is stronger..go figure) and youre able to use skills as soon as youre out of it. shouldnt knockdowns only last at most 2 seconds?
Ehh, never had a problem with knockdown… but im a guardian mostly so I have a ton of stability at my disposal to counter them instantly. I think knockdown is probably so long because in most cases it comes in the form of your Elite.
All CC should have an immunity period of like 2-3s after using to avoid being constantly knocked down even with stun breakers and stability.
why after a knockdown are all your skills put on a 5 second cooldown? not to mention the fact youre planted face first on the ground and cant move for those 5 seconds either….
80% condition duration and my fear only lasts around 2 seconds ( the thief fear steal is stronger..go figure) and youre able to use skills as soon as youre out of it. shouldnt knockdowns only last at most 2 seconds?
Might be a little off topic, but still puzzles me that thief and warrior can fear much longer time than even traited necromancer. Necromancer do have master trait to cause damage on fear, but still seems strange that necromancer fears are shorter than thief and warrior fear.
As for knockdowns, they seem fine at the moment and there is counter for it.
All CC should have an immunity period of like 2-3s after using to avoid being constantly knocked down even with stun breakers and stability.
Yep, the game definitely needs diminishing returns and soon. Chain-stunning is a fact of life in most fights now.
They could give everyone stability. (This happened in LOTRO PvMP, except through consumables everyone had to equip). Or they could just give you a short immunity (which I believe they did in SWTOR).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.