Knockdowns

Knockdowns

in WvW

Posted by: Sororita.3465

Sororita.3465

why after a knockdown are all your skills put on a 5 second cooldown? not to mention the fact youre planted face first on the ground and cant move for those 5 seconds either….

80% condition duration and my fear only lasts around 2 seconds ( the thief fear steal is stronger..go figure) and youre able to use skills as soon as youre out of it. shouldnt knockdowns only last at most 2 seconds?

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

Knockdowns

in WvW

Posted by: Banzie.5248

Banzie.5248

why after a knockdown are all your skills put on a 5 second cooldown? not to mention the fact youre planted face first on the ground and cant move for those 5 seconds either….

80% condition duration and my fear only lasts around 2 seconds ( the thief fear steal is stronger..go figure) and youre able to use skills as soon as youre out of it. shouldnt knockdowns only last at most 2 seconds?

Ehh, never had a problem with knockdown… but im a guardian mostly so I have a ton of stability at my disposal to counter them instantly. I think knockdown is probably so long because in most cases it comes in the form of your Elite.

Isle Of Janthir

Knockdowns

in WvW

Posted by: Spicyhash.7605

Spicyhash.7605

All CC should have an immunity period of like 2-3s after using to avoid being constantly knocked down even with stun breakers and stability.

CD

Knockdowns

in WvW

Posted by: Bogey.5423

Bogey.5423

why after a knockdown are all your skills put on a 5 second cooldown? not to mention the fact youre planted face first on the ground and cant move for those 5 seconds either….

80% condition duration and my fear only lasts around 2 seconds ( the thief fear steal is stronger..go figure) and youre able to use skills as soon as youre out of it. shouldnt knockdowns only last at most 2 seconds?

Might be a little off topic, but still puzzles me that thief and warrior can fear much longer time than even traited necromancer. Necromancer do have master trait to cause damage on fear, but still seems strange that necromancer fears are shorter than thief and warrior fear.

As for knockdowns, they seem fine at the moment and there is counter for it.

[Hex]

Knockdowns

in WvW

Posted by: Thrumdi.9216

Thrumdi.9216

All CC should have an immunity period of like 2-3s after using to avoid being constantly knocked down even with stun breakers and stability.

Yep, the game definitely needs diminishing returns and soon. Chain-stunning is a fact of life in most fights now.

They could give everyone stability. (This happened in LOTRO PvMP, except through consumables everyone had to equip). Or they could just give you a short immunity (which I believe they did in SWTOR).

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.