Knocking down walls or gates with siege = DE
Yeah – that is an oversight IMO.
But everybody loves you…isn`t their love enough….. for you?
Hmm? I got a DE from pure trebbing a wall a couple days ago. Was only silver though, and I’d been at it a while.
if someone’s been trebbing a wall to broken + repairs, they deserve a gold. they’ve put in more time and effort than the zerg who runs in to get the easy win.
It seems the only chance to get any reward is if you by chance hit some enemy players, or even contribute to the death of an enemy player.
Other then that, you got the most boring job and also the one with the worst reward. WvW reward in general could be a lot beter.
oh yeah good idea
brb, downing walls from the bugged safe zone of my faction
Phantom.8130:if someone’s been trebbing a wall to broken + repairs, they deserve a gold. they’ve put in more time and effort than the zerg who runs in to get the easy win.
Wait. Are you actually arguing with a straight face that people sitting on a treb doing nothing more than pressing 2 over and over are putting in more time and effort than those who keep the enemy away from you so you can press 2 over and over again? They are putting in less time and effort than you rushing out to destroy counter siege that is firing back at you? And they are putting in less effort rushing through the break in the wall/gate, often against strong opposition and risking repair costs? Likewise, did you run and get all the suppply for the Treb itself, or did some of those who just walked in and took credit for all your work have to make supply runs to build the Treb?
I am all for everyone who actively participates in an assault, whether it be at the keep itself or by operating siege, get credit for the siege. However, to suggest that people who actively protect that siege equipment and actually rush the castle are somehow just leeching off the hard work of turning a Treb in the right direction then pressing 2 over and over again is just utter nonsense.
(edited by Sotaudi.1265)
There are a lot of things in WvW that are not rewarded that I feel should be…or that are rewarded, but seem to give inappropriate rewards.
For example, I think all of the following things should give rewards:
1. Destroying Siege.
2. Placing blueprints.
3. Attacking a keep (not just taking it, there should be rewards for attacking over time just like defending…this way it would reward long siege struggles more than taking empty keeps).
4. Sieging keeps from a distance, like the OP says. I remember once myself and a few other guys set up a big emplacement with defending ballistas at a supply camp and bombarded an enemy keep with it. We didn’t want to leave our camp because it could get wiped out, and our team wound up taking the keep before we could get there…we got absolutely nothing and we were the only reason the siege succeeded.
As for stuff that gives incorrect rewards…
Defending keeps seems to give odd rewards. I can near single-handedly push back an enemy siege, and I get bronze.
[Envy], [Moon]
The entire WvW objective rewards system is very strange. I’m not sure exactly how they planned on implementing this effectively.
There are plenty of things that should be rewarded, and Creslin listed plenty of them.
Hopefully they’ll fix this problem as it is very unnerving to see your efforts yield nothing in objective rewards.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
YEA lets reward the guy, using a treb in his factions base, where nobody else can get to him……
YEA lets reward the guy, using a treb in his factions base, where nobody else can get to him……
Completely different issue which does not change the fact that knocking down walls so others can cap a strongpoint does not get rewarded yet is hugely important.
So if that means somebody can stay in faction base, so others who make a significant effort can be rewarded for it – so be it.
Wvw aint about karma and exp guys. If you think it is, you are doing it wrong!
Co-Leader of Eclipse Gaming
Dzagonur [DE]
Wvw aint about karma and exp guys. If you think it is, you are doing it wrong!
Then remove karma, exp and badges from killing stuff and see how many join you.
WvW is as much about progression as any other aspect of this game.
Winning and taking an objective is a reward. If you don’t like trebbing then don’t do it, there should be no shortage of level 80 volunteers that have all of the gear and skill points they need by now.
Foo Guild – www.fooguild.com
As said – if that’s the reward, try removing karma, exp and badges and see how well it goes.
People doing support does it, there’s no reason for them to not gain same benefits as those doing assaults.
You can’t reward everyone for everything. What reward does the player watching the keep get, or the person who ports 50 people to the jumping puzzle?
It would be nice of trebbing gave a fair reward, sure. In the scheme of the current WvW situation I’d hope it’s the last thing on the list.
Foo Guild – www.fooguild.com
The player watching the keep is not doing anything active in the keep take, the player trebbing is. But that player who did nothing at all can still get a reward simply by walking into the circle after the keep lord is dead.
The player doing the jumping puzzle is not taking a keep, the player trebbing is.
IMO Karma and xp should be removed from WvW and the other Rewards should get better. and to op I feel your pain I set a treb up north of bay ran supplies back and forth to build it solo then knocked out outer wall didn’t have anyone protect me or help me build treb or destroy the wall. Zerge showed up rushed in claimed bay 0 reward for me.
For a broader thread that encompasses more than just siege try this:
Ehmry Bay – Legion of the Iron Hawk [Hawk]