Kodans Gift: Ultimate 3-way Megablob Blobwars

Kodans Gift: Ultimate 3-way Megablob Blobwars

in WvW

Posted by: Zhuul.1759

Zhuul.1759

Setting the character quality to minimum reduces the computerlag drastically.

In wvw if the servers had only to calculate informations about Kodan warriors and not fashion queens, wouldn’t a 3-way blobfight such as the smc fights be possible without the servers getting on the edge and causing lags?

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Kodans Gift: Ultimate 3-way Megablob Blobwars

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Aesthetics/graphics is on the player’s end. Otherwise known as a combination of your graphics and whatever processor.

Servers have nothing to do with that. However, really low FPS can clog up your input. Meaning if you run on 1 fps you won’t be able to react as fast against someone with 60 fps.

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Kodans Gift: Ultimate 3-way Megablob Blobwars

in WvW

Posted by: Dawdler.8521

Dawdler.8521

3-way blobfight lag is caused by the global server skill queue getting clogged and unable to send info fast enough back to players.

There are few (if any) computers currently existing that can show 150+ players on screen without dipping to low fps but that is irrelevant. They didnt exist 4 years ago and they still dont today. The only thing you would do is possibly reduce the memory load – which is still irrelevant to begin with as the low quality generic model setting already does that (it still wont perform well).

Kodans Gift: Ultimate 3-way Megablob Blobwars

in WvW

Posted by: keypusher.3186

keypusher.3186

Graphical quality has zero impact on server performance, all rendering is client side. Server only keep track of player positions, hp, skills, etc. If you get low fps, it’s on your computer. If your fps is fine but players are bouncing around and you are getting skill lag, it’s the server.