LFG/Squad System and Score Penalties for WvW?

LFG/Squad System and Score Penalties for WvW?

in WvW

Posted by: Michelangelo.1742

Michelangelo.1742

Just an idea I thought up of the other day, sorry if it is in some part or another the same idea as someone else’s

LFG/Squad System (this system is terrible unless the score penalty is also present)

• Similar to the LFG system, when you enter WvW you can choose to create a group or join another

• There will be 4 different types of groups you can create/join; a camp/roaming squad (max 5 players), a tower squad (max 10 players), a keep squad (max 25 players) and a Stonemist castle squad (max 35 players)

• The creator of each group will have a Commander tag with a preset color of the objective type you are planning on assaulting/defending (red tag for camps, blue tag for towers, etc.)

• There could be a limit on the amount of groups of a certain type based on the number of objectives of that type on the map

• There should be some sort of customization of your groups such as options to reserve a certain number of spots for a) certain people, b) any guild members, or c) a specific profession that is needed

• You will be able to see all the different squad leaders on the map just like how Commander tags work

• The squad your in will have the leader with a yellow commander tag and all its members will be yellow dots

• Upon attacking an objective your squad is not assigned to (ex. tower squad attacking a keep), your squad can be switched to that squad type by a majority vote of the members

• You can easily detach members into a smaller squad group to run ahead and capture a camp if you are in a larger squad to avoid a score penalty. They can rejoin afterwards

Score Penalty

• The idea behind this is to control the number of people trying to capture or defend an objective. For example, if more than 10 people assault a tower or if more than 10 people are defending it a penalty of a certain time limit is given

• The penalty will stop all scoring by your server on the map for the allotted time. That way servers who group up into large zergs will never score any points on the map

• If a group too large for the objective captures it, it will not earn any points even after the server’s penalty time ends on the map. Defense time penalties will be longer than assaulting time penalties since defending an objective is easier

• There needs to be some sort of grace period before it is dealt or no penalty while the objective is not under attack so larger squads can run in and grab supply from camps or if your keep squad is running by a tower (there could be an event circle around objectives to ensure your squad does not run through the assault area)

So that was what I was thinking. I know it could be an organization nightmare, but at least it gives a chance for even battles when assaulting or defending objectives (people can still zerg all they want open field). Combined with a point catch-up system I think it would open up for some interesting and hopefully closer match-ups

WvW Revenge Catch-up Mechanic & Contingent 1U1D!
Tidal Legion [TL] – Sea of Sorrows

LFG/Squad System and Score Penalties for WvW?

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

I think you have some misunderstandings that WvW has any kind of priority with anet? We still can’t get a flexible basic grouping system we asked for almost 2 years ago, along with other basic requests.

Decent ideas, but I don’t think anyone’s listening in the WvW corner of Anet.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry