PM Carme, Soji, Taper, or Mrsowrd in game
Lack of tools to form "alliances", and what it means for WvW
PM Carme, Soji, Taper, or Mrsowrd in game
I do tend to agree that, in General, this Ame is severely lacking in party/guild/alliance mechanics. Ironic for a Ame named guild wars.
When I first saw a commander and joined his squad I though “finally, a way to keep track of more than 4 other people on the map”. In reality absolutely nothing changes, except form the fact that you can talk in a new chat channel, and the commander can give orders. Why can’t we, at the very least, see everyone in our squad on the map? Very strange.
I’ve never played Aion. But from what you describe it has quite a nice system for organizing players. I’m envious.
The squad system could definitely use some enchancements.
[Envy], [Moon]
This is definately a large contributor to the issues in WvWvW right now. The lack of tools to facilitate coordinating the large numbers of people that WvWvW is supposed to be about is a fairly major oversight.
I’ve never played Aion. But from what you describe it has quite a nice system for organizing players. I’m envious.
Western players probably wouldn’t like Aion. It’s a korean grind game :p
However, it has gotten Map systems and party UI down completely. I think the Map system is one of the best in the games that i’ve played. (saving locations to memos, drawing on map can be saved and sent to the party, etc)
It’s a faction v faction game, and those mechanics def helped in organizing players from different guilds in a large scale battle.
This is definately a large contributor to the issues in WvWvW right now. The lack of tools to facilitate coordinating the large numbers of people that WvWvW is supposed to be about is a fairly major oversight.
I think once we have some sort of an upgrade to the current commander system, other servers might have a better chance at closing the gaps.
PM Carme, Soji, Taper, or Mrsowrd in game
Please take this in to perspective, if you are in a real wartime situation let’s say… Are you given all the tools you need in order to form your own group of soldiers to fight?
I feel as though the less we are given, the more we are made to work on our communication with other people, and work tactics. If you are looking to really get in to things, you end up figuring ways of communicating to accomplish your end goal. My recommendation is to contact those around you to see if you can form your own squads and organization within your community.
Good luck!
www.strikeforceguild.com – JQ SINCE 1836!
Guild of United Soviet Quarry www.jadequarry.com
Adding an alliance/raid feature to combine several groups should be one of the first aspects of WvW implemented. I cannot believe it’s not in game. The squad feature is unsatisfactory and really pointless if we can’t see everyone in it on the map.
Please take this in to perspective, if you are in a real wartime situation let’s say… Are you given all the tools you need in order to form your own group of soldiers to fight?
In a wartime situation you are given all the tools you need to lead your regiment/battalion/company/platoon/squad/fireteam to fight. Yes you are. In fact, most of them are highly advanced compared to what would be given in Guild Wars 2 to help us organize WvWvW.
(edited by Stormcycle.4208)
But we are not at war, we are playing a game… (so like a virtual war )
I don’t see why a game couldn’t give the players a easier time to get organized. It’s not going to suddenly make one side have magical tactical advantage, right? It’s more of an ergonomics point of view.
I’m a design major so… these kind of thing bugs me, but it’s just my 2c
PM Carme, Soji, Taper, or Mrsowrd in game
My guild took a look at its close knit community, and decided to double/triple its numbers rapidly due to the difficulties of managing a pug zerg. It totally changes the nature of your gaming community, and officers have to work twice as hard to keep everything on the up and up.
The great resource that anet gave us for just this purpose is being able to join multiple guilds. Your guild too small? Can’t get enough money for General?
Join one that can.
My guild took a look at its close knit community, and decided to double/triple its numbers rapidly due to the difficulties of managing a pug zerg. It totally changes the nature of your gaming community, and officers have to work twice as hard to keep everything on the up and up.
The great resource that anet gave us for just this purpose is being able to join multiple guilds. Your guild too small? Can’t get enough money for General?
Join one that can.
But it does suck that you can’t see the position of your guild members on the map, even if they are not in party.
I do like that their name is in yellow so you can spot them out right away in a zerg though.
PM Carme, Soji, Taper, or Mrsowrd in game
To each their own, but I personally think its fine.
The game has a map that shows fighting, so you know where action is, there is of course a global channel so it isnt like people cant communicate with the whole map.
If the changes you suggest happened, everyone would hop in a PvP map, join the Zerg group and then just follow around the zerg. And if you havent noticed most of the time sides chicken out on facing each other unless they have an advantage.
Sometimes 4 to 1 is required to instill bravery.
So it would end up, "Oh Zerg A is bigger than us by 15% so we should just sit in our start zones.
As it is now, there are individuals running around, small groups, guild groups, and small guild armies.
There is little point in trying to WvW as an individual or even in a group or two, if the different realms are always in a massive 40-80 person zerg.
I dont think forcing everyone into a default zerg is a good idea, as it is now you can enjoy solo hunting, or duo. (Please lets not argue semantics, the choice of by yourself in the dark, while everyone else is on the same page lumped together isnt much of a choice when your opponent is the same)
You can also make specialized guild groups and hunt as an elite team.
And having 30 guilds auto organized into a pile doesnt shout Guild Wars, makes it seem more like Realm Wars.
But the experience is for the players to create, so you might find fighting top servers is like fighting a highly organized army, or you may find the fights against other servers with smaller highly experienced groups using guerrilla tactics. Or you may see a ragtag scatter of people running around in a loose horde from fight to fight.
Please take this in to perspective, if you are in a real wartime situation
Stopped reading there. The game is designed to be fun to play, not to be a real wartime situation simulator. OP is very much correct that the map and organization tools suck in WvW.
I think the idea is to mimick the feel at minimum.
www.strikeforceguild.com – JQ SINCE 1836!
Guild of United Soviet Quarry www.jadequarry.com
An actual alliance to guilds, and an alliance chat…. like daoc…. is what this game lacks severely
Sea of Sorrows NA
Eve Online has been doing large scale warfare the best for ages now and has the tools for the job built right in. Corporation (guild) tools are much better than what we have now, add in the tools to create an Alliance of corporations with options for taxation or a monthly Alliance fee along with tools for Diplomacy and War Declaration and you have a solid and robust system that doesn’t require massive planning or recruitment outside of the game.
Furthermore with time spent levelling certain skill trees you have the ability to become a squad commander (1 + 9 players), a wing commander (5 squads) and a fleet commander (5 wings) for the maximum benefit of a structured 250 man fleet. Each of those commanders are able to provide buffs to the structure below them.
But that may be asking too much, I’d be happy with the simple ability to form in game Alliances and some Diplomatic tools for WvW usage and of course a better squad/raid interface.
If Guild vs Guild is ever going to happen then I’m sure they have plans for these tools in place already.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
And having 30 guilds auto organized into a pile doesnt shout Guild Wars, makes it seem more like Realm Wars.
I never said the guilds should be “auto organized”, I’m saying there should be changes to the commander structure for those who joins voluntarily.
There will not suddenly be a lack of small groups, as some guilds like to go hit up supplies and enemy yaks(like mine).
And WvW is not exactly “guild” wars, it’s Realm wars… isn’t it?
PM Carme, Soji, Taper, or Mrsowrd in game
Jedbacca.6297Please take this in to perspective, if you are in a real wartime situation let’s say… Are you given all the tools you need in order to form your own group of soldiers to fight?
Ok, so lets do it like this. Since we’re in a “real wartime”, all your loot should stay with your body. There should be perma-death. And you can’t use skype or teamspeak or anything. Is this “war” enough for you? Shouldn’t be, it still seems pretty softcore to me.
But seriously, do not tell people that the game client shouldn’t be improved with things that enable inter-player / inter-guild collaboration if the next thing you’ll say is that you should “talk to people around you and organize”. It doesn’t really make sense.
To each their own, but I personally think its fine.
The game has a map that shows fighting, so you know where action is, there is of course a global channel so it isnt like people cant communicate with the whole map.
If the changes you suggest happened, everyone would hop in a PvP map, join the Zerg group and then just follow around the zerg. And if you havent noticed most of the time sides chicken out on facing each other unless they have an advantage.
Sometimes 4 to 1 is required to instill bravery.
So it would end up, "Oh Zerg A is bigger than us by 15% so we should just sit in our start zones.
As it is now, there are individuals running around, small groups, guild groups, and small guild armies.
There is little point in trying to WvW as an individual or even in a group or two, if the different realms are always in a massive 40-80 person zerg.
I dont think forcing everyone into a default zerg is a good idea, as it is now you can enjoy solo hunting, or duo. (Please lets not argue semantics, the choice of by yourself in the dark, while everyone else is on the same page lumped together isnt much of a choice when your opponent is the same)
You can also make specialized guild groups and hunt as an elite team.
And having 30 guilds auto organized into a pile doesnt shout Guild Wars, makes it seem more like Realm Wars.
But the experience is for the players to create, so you might find fighting top servers is like fighting a highly organized army, or you may find the fights against other servers with smaller highly experienced groups using guerrilla tactics. Or you may see a ragtag scatter of people running around in a loose horde from fight to fight.
Wait I don’t understand. Having 30 guilds organizing (you said auto, but how it would be auto is beyond me) and fighting other guilds does not shout out GUILD WARS to you? Am i missing something here?
To your other point about the map showing fighting. The problem with that is if a small group of players get into a little battle, that shows up on the map. All the sudden you have 4-5 different battles going on and you don’t know which one to join.
I personally think they need at least a guild function or show guild members on the maps in wvw.
I think Anet needs to improve guild functionality before it attempts to improve alliance functionality or add it. I have to use a spreadsheet to track when last guilds members log. MOTD doesn’t get shown when it’s changed or when users login. I think showing people’s account name in bold always and showing character name in faded text will allow users to associate account names better since people are creating 2-3 alts already.
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