Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Hi guys/gals,
Thought I’d start a thread to see how people felt about the recent patch and its effects on WvW.
Please follow the below format.
The Great:
End of culling or so to speak. Glad that they were able to do this. The WvW display options are nice.
The Okay
WvW rank/titles/experience. I like the idea a lot, but the rank and titles should have been account bound. PvE & sPvP is like this, so not WvW. Personally if they were concerned about alts getting skills to fast why didn’t they just make the points account bound and purchasable skills character bound an example would be like fractal relics. Again I like the content, but ANET could have pleased both crowds, but they code not to.
The Terrible
The lag. It is beyond me why ANET decided to increase the player cap without running their culling fix separately. If I was going to fix my computer or do scientific research the one rule of thumb is constants and variables. The problem that ANET used is too many variables. There is no reason 2x 6970 (4gb of vram) is getting 20-40 fps in these huge battles. Before I was getting 40-60+. Add on top of that the skill lag.
Anyways that my two copper.
I haven’t really had much server side lag. Most of the lag is client side
(Whenever I lag my friend using the same connection reports the same lag…and when my fps drop well I’m pretty sure that’s not the server’s fault)
I wish they would fix the issue of 1 person attacking a yak = 1 point whereas 10 points is gotten from 10 people attacking a yak. This supports the zerging of the silliest objectives, and as much as I defend zergs for the epic feel of large battles I feel that they should be reserved for heavy targets like fortified towers, keeps, and SMC. Small havoc squads should be taking care of soft targets like yaks.
Lags becomes terrible, agree here.
Culling great, lag good for me, WvW progression system poor (idea good implementation poor).
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