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Posted by: TheBandit.7031

TheBandit.7031

I like how you didn’t even mention engineer haha
It’s literally an abandoned class in WvW, and I highly doubt the latest patch is going to help that.

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Posted by: Rashagar.8349

Rashagar.8349

Necromancer: Minion master is insane. That is all.

Who the hell runs around wvw as a minionmancer?

I don’t know them, but I see one every once in a while.

Not counting Minionmancer nights, which several guilds I’ve belonged to have done…

I wish I had guilds like that…

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Posted by: Reaper Alim.4176

Reaper Alim.4176

agreed:

especially the nerf to ele – thief – engineer.

wtf with ranger buff.

Now Guild wars 2 feels like CoD/ counter strike.

wtf. happen to using skills to kill people?

Those days are gone with the wind.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: DeceiverX.8361

DeceiverX.8361

Yes my Thief is really struggling in WvW now. My Unloads only do 12-13K each against other squishes. My AoE damage with an evade skill, Vault, only seems to do 14K damage. My dagger auto-attack chain only does 7K damage in around 1.5 seconds. My unblockable distance closer, Shadow Shot, does just 6K per use. It’s a good thing that I can’t use these skills more than once in quick succession!

Also my dodge rolls seem to do just 5K AoE and my Impairing Daggers with Mug combo only seems to do 8K damage as an opener – it’s horrible. Also, my Basilisk that I was already using also happens to be applied to people around me with absolutely no investment. I can also chain multiple dodge sources with a bit of stealth to exit almost any encounter. It’s absolutely miserable and impossible to play!

This sarcasm is killing me, stop!

Sorry I had a whole weekend where I couldn’t be sarcastic to anyone around me, so I just had to let it out in this post.

On a non-sarcastic note, I’m curious as to what kind of build you’re running, as running a glassy dps build the only time I’m pulling numbers around 10k is if I get a backstab in on a tower supervisor with several stacks of might.

Do realize unload has around 40% better damage than backstab does.

P/P just sucks because of all the projectile hate. But without it, Unload is totally broken for how much damage it deals.

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Posted by: apharma.3741

apharma.3741

Yes my Thief is really struggling in WvW now. My Unloads only do 12-13K each against other squishes. My AoE damage with an evade skill, Vault, only seems to do 14K damage. My dagger auto-attack chain only does 7K damage in around 1.5 seconds. My unblockable distance closer, Shadow Shot, does just 6K per use. It’s a good thing that I can’t use these skills more than once in quick succession!

Also my dodge rolls seem to do just 5K AoE and my Impairing Daggers with Mug combo only seems to do 8K damage as an opener – it’s horrible. Also, my Basilisk that I was already using also happens to be applied to people around me with absolutely no investment. I can also chain multiple dodge sources with a bit of stealth to exit almost any encounter. It’s absolutely miserable and impossible to play!

This sarcasm is killing me, stop!

Sorry I had a whole weekend where I couldn’t be sarcastic to anyone around me, so I just had to let it out in this post.

On a non-sarcastic note, I’m curious as to what kind of build you’re running, as running a glassy dps build the only time I’m pulling numbers around 10k is if I get a backstab in on a tower supervisor with several stacks of might.

Do realize unload has around 40% better damage than backstab does.

P/P just sucks because of all the projectile hate. But without it, Unload is totally broken for how much damage it deals.

Oh gawd yes, this is so true.

As for link, with half marauder or even marauder armour and some marauder trinkets you can be sitting at 16-18k health with enough crit damage that you can hit for 6-7k on a backstab and with 70-80% crit chance or pick up crit strikes line for 100% crit chance in stealth and stack ferocity instead of precision. Your auto attacks will hurt a lot too and don’t forget stacking sigils for an extra 250 power.

The other trick is one that has eluded a lot of players. You want to strike when they don’t have protection or other damage mitigation up. If the case of a thief you can wait till there’s only protection and maybe regen left and steal it (most trait boon rip on steal) then lead in to backstab and heart seeker to kill them off.

Other than that, make sure you’re stacking your damage mods a 10% and a 20% mod isn’t 30% it’s 32% and this gets more the more mods you stack. Incidentally its why revs hit so hard, especially with cruel repercussions trait.

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Posted by: Simonoly.4352

Simonoly.4352

Yes my Thief is really struggling in WvW now. My Unloads only do 12-13K each against other squishes. My AoE damage with an evade skill, Vault, only seems to do 14K damage. My dagger auto-attack chain only does 7K damage in around 1.5 seconds. My unblockable distance closer, Shadow Shot, does just 6K per use. It’s a good thing that I can’t use these skills more than once in quick succession!

Also my dodge rolls seem to do just 5K AoE and my Impairing Daggers with Mug combo only seems to do 8K damage as an opener – it’s horrible. Also, my Basilisk that I was already using also happens to be applied to people around me with absolutely no investment. I can also chain multiple dodge sources with a bit of stealth to exit almost any encounter. It’s absolutely miserable and impossible to play!

This sarcasm is killing me, stop!

Sorry I had a whole weekend where I couldn’t be sarcastic to anyone around me, so I just had to let it out in this post.

On a non-sarcastic note, I’m curious as to what kind of build you’re running, as running a glassy dps build the only time I’m pulling numbers around 10k is if I get a backstab in on a tower supervisor with several stacks of might.

Mixture of zerk and marauder with strength runes. I’m leaning more towards S/P this week with shortbow of course. Pistol Whip does a decent 10K damage if the whole thing lands. Same old Daredevil, Trickery, Deadly Arts setup. My highest Vault damage this week was 12.3K which isn’t too bad but I think I can better!

My chosen wildcard utility of the week is…Scorpion Wire – it’s a very satisfying skill to land!

Gandara

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Posted by: Artaz.3819

Artaz.3819

Yes my Thief is really struggling in WvW now. My Unloads only do 12-13K each against other squishes. My AoE damage with an evade skill, Vault, only seems to do 14K damage. My dagger auto-attack chain only does 7K damage in around 1.5 seconds. My unblockable distance closer, Shadow Shot, does just 6K per use. It’s a good thing that I can’t use these skills more than once in quick succession!

Also my dodge rolls seem to do just 5K AoE and my Impairing Daggers with Mug combo only seems to do 8K damage as an opener – it’s horrible. Also, my Basilisk that I was already using also happens to be applied to people around me with absolutely no investment. I can also chain multiple dodge sources with a bit of stealth to exit almost any encounter. It’s absolutely miserable and impossible to play!

You forgot perma-stealth with traps while staying invisible the entire time to troll along with any other player/zerg and get WvW kill credit and kill off Veterans without them touching you and you get to tag keeps/towers since condi damage now also affects towers/keeps structures while staying completely invisible the entire time. Woot

Screw Staff damage – I kill you with my condi burst while you stay completely immobile (or chilled or crippled) and being invisible the entire time (good to be a human or asura). Sure I may get revealed from time to time (avoid the competent Engineers and Revenants) but I have basically full defensive stats and SB/blinds to escape when I need to.

Tough to play the broken thief class … I still can’t stand in an AoE/CC bomb like those other classes … ANet please add more dodge/evade invulnerability/insta teleport to my class. Thnx

(edited by Artaz.3819)

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Posted by: Straegen.2938

Straegen.2938

Do realize unload has around 40% better damage than backstab does.

P/P just sucks because of all the projectile hate. But without it, Unload is totally broken for how much damage it deals.

It is channeled and does far less damage than Rapid Fire that has nearly twice its range. It also does not have a pierce capability.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

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Posted by: apharma.3741

apharma.3741

Yes my Thief is really struggling in WvW now. My Unloads only do 12-13K each against other squishes. My AoE damage with an evade skill, Vault, only seems to do 14K damage. My dagger auto-attack chain only does 7K damage in around 1.5 seconds. My unblockable distance closer, Shadow Shot, does just 6K per use. It’s a good thing that I can’t use these skills more than once in quick succession!

Also my dodge rolls seem to do just 5K AoE and my Impairing Daggers with Mug combo only seems to do 8K damage as an opener – it’s horrible. Also, my Basilisk that I was already using also happens to be applied to people around me with absolutely no investment. I can also chain multiple dodge sources with a bit of stealth to exit almost any encounter. It’s absolutely miserable and impossible to play!

You forgot perma-stealth with traps while staying invisible the entire time to troll along with any other player/zerg and get WvW kill credit and kill off Veterans without them touching you and you get to tag keeps/towers since condi damage now also affects towers/keeps structures while staying completely invisible the entire time. Woot

Screw Staff damage – I kill you with my condi burst while you stay completely immobile (or chilled or crippled) and being invisible the entire time (good to be a human or asura). Sure I may get revealed from time to time (avoid the competent Engineers and Revenants) but I have basically full defensive stats and SB/blinds to escape when I need to.

Tough to play the broken thief class … I still can’t stand in an AoE/CC bomb like those other classes … ANet please add more dodge/evade invulnerability/insta teleport to my class. Thnx

Ha ha, yeah, playing vanilla mesmer in WvW vs these daredevils and permanent stealth condi thieves. It’s great fun, my favourite part is when 2 of them teleported ~3000 units with SB, shadowstep, steal with basi venom to kill me as if one wasn’t enough. When I survived they dodge, dodge, dodge, block block, dodge, teleport away, hid in stealth then 15s later jump me again.

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Posted by: Jeknar.6184

Jeknar.6184

It is channeled and does far less damage than Rapid Fire that has nearly twice its range. It also does not have a pierce capability.

Honestly, I never seen Rapidfire hit harder than Unload. Even more after unload started to stack might per hit.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Svarty.8019

Svarty.8019

Thief: [..]Thief is designed to get in and out of a fight quickly…high risk, high reward…. only now there is no reward. If you’re getting taken out by a thief in WvW, and you’re not playing a thief, something is wrong with your build. (I’m saying this as someone who mains thief).

I would have to disagree with this. Many (if not most) players in WvW are specced for zerg combat – PvP specced thieves destroy most of these builds in seconds.
The irony is that a PvP built thief is no-risk, high reward. It’s ideally suited to taking out soft WvW specced soloers. If you aren’t wiping WvW builds with your PvP thief, you’re doing something wrong.

As I’ve mentioned once or twice previously, Stealth is a minefield to begin with, but Arenanet impressively reached previously unconquered heights of incompetence with their interpretation invisibility.

Mesmer: Condi-shatter Mesmer is the winner of this latest patch. With the possible exception of the aura elementalist, an average player can melt just about anything, oftentimes with only their clones being visible. They’ve also got the toughness now, so if you’re playing this class you’re likely a happy camper after latest patch.

I think the mesmer mechanics need a full rework – I’ve played this game since release, but if I get in a 1v1 with a mesmer, I just run. It’s just a swarm of exploding clones and confusion.

They are another of the most wrong classes I’ve ever had the misfortune to experience in any game. Incredibly frustrating and with bizarre and unfathomable mechanics for all but the most observant and expert PvPers, they are at home soloing vulnerable WvW builds with ease.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: azyume.6321

azyume.6321

TL;DR: WvW is dead because thief sucks thus buff thief and nerf all other professions to save the game mode.

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle

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Posted by: Jana.6831

Jana.6831

You guys are really crazy:

Unload does “more damage” than rapid fire because a thief is able to chain attacks.
If you measure the DPS of ranger LB and thief P/P you’ll probably find that the ranger does more DPS.
Second: Daredevils are the ones who are able to evade everything, but every other Elite is able to block or CC “everything” – and they’re doing the same if not more damage than a thief’s backstab or vault or even chained unload.
Mesmer and Engi nowadays outstealth a thief and they don’t have a gigantic red circle (SR) – they can just pop into stealth and run faaar away.
Also we’ve got Rangers and Dragonhunters who can make use of rune of the trapper as well – I don’t like this rune, but alas, I know to just go away if I meet a perma stealthed trapper thief.
We also have reveal skills in game which completely negate one of our traitlines.

Long story short TL;DR :
This balance patch didn’t destroy wvw but what is destroying it, is that there’s no balance at all and that we’re still dominated by faceroll elites.

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Posted by: Jeknar.6184

Jeknar.6184

We also have reveal skills in game which completely negate one of our traitlines.

Which only Rangers, Scrappers and Heralds have.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Posted by: DeceiverX.8361

DeceiverX.8361

Do realize unload has around 40% better damage than backstab does.

P/P just sucks because of all the projectile hate. But without it, Unload is totally broken for how much damage it deals.

It is channeled and does far less damage than Rapid Fire that has nearly twice its range. It also does not have a pierce capability.

Given (DA or CS) + Tr, it actually has pretty much the same base damage. Throw Bound or the CS/DA line into the mix and you actually end up with better than RF on a lower channel time and obviously a lower cooldown. The only difference is pierce/range, but from a burst PoV, it’s better than RF and given BV it’s much better than backstab, still. It only really suffers from all the projectile hate.

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Posted by: Jana.6831

Jana.6831

We also have reveal skills in game which completely negate one of our traitlines.

Which only Rangers, Scrappers and Heralds have.

So? Bringing them into game was a bad idea alone. If you’re afraid of stealthed enemies then run of these classes or ask a friend to do so.

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Necromancer: Minion master is insane. That is all.

Who the hell runs around wvw as a minionmancer?

I don’t know them, but I see one every once in a while.

Not counting Minionmancer nights, which several guilds I’ve belonged to have done…

I wish I had guilds like that…

Those were awesome on ebay server. Now all long gone

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Posted by: Jana.6831

Jana.6831

Those were awesome on ebay server. Now all long gone

We still have these nights for our pugs.
Funniest was ele night as our commander just behaved like usual and leaped into the melee groups of blobs. He survived like usual and I ran behind him, like usual, to save his butt, like usual.

The fun isn’t gone everywhere – we still have tons of it.

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Posted by: Pride.1734

Pride.1734

We also have reveal skills in game which completely negate one of our traitlines.

Which only Rangers, Scrappers and Heralds have.

So? Bringing them into game was a bad idea alone. If you’re afraid of stealthed enemies then run of these classes or ask a friend to do so.

Fought a perma stealth condi trapper thief in wvw today. Good fun.
While crap like this exists reveal traits are necessary.

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Posted by: Jana.6831

Jana.6831

Fought a perma stealth condi trapper thief in wvw today. Good fun.
While crap like this exists reveal traits are necessary.

They aren’t – those who are responsible for reveal traits are also responsible for rune of the trapper – just that the reveal traits destroy all mainhand dagger thieves – I hope you get the point.
And it’s funny that you guys still think that thieves are the problem in this game.

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Posted by: Straegen.2938

Straegen.2938

Given (DA or CS) + Tr, it actually has pretty much the same base damage. Throw Bound or the CS/DA line into the mix and you actually end up with better than RF on a lower channel time and obviously a lower cooldown.

Honestly, I never seen Rapidfire hit harder than Unload. Even more after unload started to stack might per hit.

Rapid Fire is a 3.75 vs Unload at 3.2. Unload does stack might but Rapid Fire stacks Vuln so it is clipping just as hard. Add on the pierce trait and Rapid Fire DPS can easily 5x Unload on multiple targets.

If we are factoring in buffs, Ranger has some of the biggest single attack buffs in the game. Signet of Wild/Hunt if memory serves is a 75% damage buff. Then of course we have the fact that Rapid Fire is also tied to a weapon with a quick Stealth, fast Knock back and an AoE.

If thieves had the Ranger longbow skills, the salt in this forum would reach epic levels.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Aury.1367

Aury.1367

Did not read anything beside the title, but if you would scan the forum for all threads with titles of XZY killed WvW, you probably noticed that it already got killed several hundred times

Why answer then? Or are just just answering the same sentence all over again in every of those threads?

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Posted by: apharma.3741

apharma.3741

Fought a perma stealth condi trapper thief in wvw today. Good fun.
While crap like this exists reveal traits are necessary.

They aren’t – those who are responsible for reveal traits are also responsible for rune of the trapper – just that the reveal traits destroy all mainhand dagger thieves – I hope you get the point.
And it’s funny that you guys still think that thieves are the problem in this game.

Wait what?!

It isn’t the trapper runes that give the thief high stealth uptime, they help but if a thief dropped trapper runes they would be invisible for 99% of the time.

It’s not thieves that are the problem it’s high stealth uptime and high mobility that are the problem. However since blobbing is a thing and said blobs will chase down 1 person halfway across the map I think at this point we can all agree we all created the problems in some part. Thieves just have the highest stealth uptime and highest mobility at the same time as being lethal.

If you’re on GH still surely you must have run into that AMOK group with stealth and super speed coming out of their backsides?

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Posted by: Reh.5986

Reh.5986

Unload you can chain. It’s nice for taking out tanky builds. Just got to make sure you stay moving across the target’s view in case scrapper, warrior, tempest, etc throw up reflects. I think it’s absolutely better than rapid fire just because of how ini works. You can rip someone to shreds just opening with a sneak attack then unload a few times + steal for init.

Still love my scrapper for roaming in wvw. Feeling the nerfs a bit but it still handles well against most builds in the game. I don’t run near enough condi clear though.

Wvw is in an…interesting place atm. We need more population, coverage and class balance. Less troll builds would be nice too. Because there are people bored enough to contest your waypoints for 3 days straight on trapper thief and full bunker druid. Still feels like wvw is alive though…if limping.

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Posted by: Jana.6831

Jana.6831

Wait what?!

./facepalm

It isn’t the trapper runes that give the thief high stealth uptime, they help but if a thief dropped trapper runes they would be invisible for 99% of the time.

Yes, rune of the trapper happens to synergize very well with thief. Better than with Ranger and Dragonhunter. However game developers should theorycraft this before they get the rune into the game. If something annoying like perma stealth trapper thief happens, then you try to shave the rune, if that doesn’t work then you remove the rune from the game instead of adding more powercreep that hurts all thieves not just those who use the stupid rune.
Still “what”, or is it clear now?

It’s not thieves that are the problem it’s high stealth uptime and high mobility that are the problem. However since blobbing is a thing and said blobs will chase down 1 person halfway across the map I think at this point we can all agree we all created the problems in some part. Thieves just have the highest stealth uptime and highest mobility at the same time as being lethal.

No idea what exactly your point is, but mesmer and engi outstealth thieves..

If you’re on GH still surely you must have run into that AMOK group with stealth and super speed coming out of their backsides?

AMOK are rather easy kills, no idea if there’s something special about them – haven’t seen anything so far.

PS: Roll a thief, please – you sound as if you’re telling a fairytale “thieves can be invisible 99% of the time, we need reveal skills because without them we’re lost and all those blobs chasing a single thief across the map don’t do it because they’re stupid, stealth makes them do it!!” OH MY!

(edited by Jana.6831)

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Posted by: Ansau.7326

Ansau.7326

No idea what exactly your point is, but mesmer and engi outstealth thieves..

Best. Joke. Ever.
How do you pretend to be taken seriously?

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Given (DA or CS) + Tr, it actually has pretty much the same base damage. Throw Bound or the CS/DA line into the mix and you actually end up with better than RF on a lower channel time and obviously a lower cooldown.

Honestly, I never seen Rapidfire hit harder than Unload. Even more after unload started to stack might per hit.

Rapid Fire is a 3.75 vs Unload at 3.2. Unload does stack might but Rapid Fire stacks Vuln so it is clipping just as hard. Add on the pierce trait and Rapid Fire DPS can easily 5x Unload on multiple targets.

If we are factoring in buffs, Ranger has some of the biggest single attack buffs in the game. Signet of Wild/Hunt if memory serves is a 75% damage buff. Then of course we have the fact that Rapid Fire is also tied to a weapon with a quick Stealth, fast Knock back and an AoE.

If thieves had the Ranger longbow skills, the salt in this forum would reach epic levels.

The build I run for my Ranger is designed to critically hit 100% of the time without losing much Power damage. I’m using modifiers like +%‘s and stacking Ferocity while relying on Fury, Spotter and Hunter’s Tactic’s (https://wiki.guildwars2.com/wiki/Hunter's_Tactics – which doesn’t want to link for some reason…) for the Precision.

When hitting a glass target from max range with Long Range Shot, I’ll do between 3.2 and 3.9k per hit. I’ve killed Thieves/Ele’s who were focused on something else with only a couple auto attacks numerous times.

Quickening Zephyr + Strength of the Pack! + Rapid Fire has gone as high as 19k on a player and as high as 32k on an NPC. On average, I’m only using QZ + RF however.

Thieves are the main thing I save this combo for because many of them are either not expecting the damage to come so quickly or are just too slow to react. But it will 100 – 0 them in exactly 1second (QZ halves the RF cast time) doing between 12 and 15k. I’m not sure what the damage is like from Unload on average as I don’t play Thief but I just thought I’d give some numbers from my experience with Ranger.

Also note that Signet Of The Hunt + Signet Of The Wild + Steady Focus + Remorseless + Scholar Runes can = up to 10k Long Range Shots (those are auto attacks remember). There’s a video I saw not long ago showcasing how this can be done. It’s obviously a total gimmick build and if you miss your shots or if your target survives you’re screwed but yes, Ranger has a ton of damage modifiers.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

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Posted by: Reh.5986

Reh.5986

No idea what exactly your point is, but mesmer and engi outstealth thieves..

Best. Joke. Ever.
How do you pretend to be taken seriously?

Yeah scrapper at least, stupid gyro follows you around dumping cleave, pierce and aoe on you. Every time I stealth up I run like hell from that gyro. It wants me dead…I know it. At least it breaks target.

Mesmer would need to build completely for stealth to have any decent uptime. It’s funny watching them try to run once all their stealth is on cooldown…plopping out clones behind them.

My thief can 100% stealth with d/p if I felt like it. Usually I don’t bother because thieves can just spam evade for days.

Mes and thief get hunted because they pretty much make other glass builds worthless (really bad for build diversity)…or they run condi…or they’re just annoying. I run thief and I still laugh hard watching a troll thief throw shadow refuge while revealed…just before dying. Reveal was a great add to the game lol

If you struggle with thieves just tank up or run one of their counters. It will make you feel better lol.

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Posted by: Straegen.2938

Straegen.2938

Thieves are the main thing I save this combo for because many of them are either not expecting the damage to come so quickly or are just too slow to react. But it will 100 – 0 them in exactly 1second (QZ halves the RF cast time) doing between 12 and 15k. I’m not sure what the damage is like from Unload on average as I don’t play Thief but I just thought I’d give some numbers from my experience with Ranger.

Yep… The toughest fights I run into are two rangers/druids with LBs that are not stacked on top of each other. I can close on one but the other just turns me into a pin cushion. DH has a similar ability. Basically those long range big shots are just too difficult to manage when spaced apart. Add on that both classes can hit hard and be bunker… yeah Unload got nothing on a bunker with long range spam.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Jana.6831

Jana.6831

Mesmer would need to build completely for stealth to have any decent uptime. It’s funny watching them try to run once all their stealth is on cooldown…plopping out clones behind them.

My thief can 100% stealth with d/p if I felt like it. Usually I don’t bother because thieves can just spam evade for days.

Last time I tried thief stealth was capped at 18s – no idea if that changed but there is a cap.
Also thieves have to build for stealth too, but granted, they have a better uptime without it than mesmers without PU.
I don’t think you can “stealth 100%” and don’t forget that you’d need smoke screen and SR which is a gigantic red target circle contrahery how other classes stealth.
And yes, daredevil can evade like crazy, but I already said that even thief’s elite is OP, just like every other Elite. Just coming from a fight against an unkillable druid – that was fun. Not. But hey, balance and stuff.

ETA: If I say an Elite is OP I don’t neccessarily mean Elite vs Vanilla – Elites leave no opening, even if there were only Elites the game would still be a paradise for facerollers.

(edited by Jana.6831)

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Posted by: Dawdler.8521

Dawdler.8521

Given (DA or CS) + Tr, it actually has pretty much the same base damage. Throw Bound or the CS/DA line into the mix and you actually end up with better than RF on a lower channel time and obviously a lower cooldown.

Honestly, I never seen Rapidfire hit harder than Unload. Even more after unload started to stack might per hit.

Rapid Fire is a 3.75 vs Unload at 3.2. Unload does stack might but Rapid Fire stacks Vuln so it is clipping just as hard. Add on the pierce trait and Rapid Fire DPS can easily 5x Unload on multiple targets.

If we are factoring in buffs, Ranger has some of the biggest single attack buffs in the game. Signet of Wild/Hunt if memory serves is a 75% damage buff. Then of course we have the fact that Rapid Fire is also tied to a weapon with a quick Stealth, fast Knock back and an AoE.

If thieves had the Ranger longbow skills, the salt in this forum would reach epic levels.

The build I run for my Ranger is designed to critically hit 100% of the time without losing much Power damage. I’m using modifiers like +%‘s and stacking Ferocity while relying on Fury, Spotter and Hunter’s Tactic’s (https://wiki.guildwars2.com/wiki/Hunter's_Tactics – which doesn’t want to link for some reason…) for the Precision.

When hitting a glass target from max range with Long Range Shot, I’ll do between 3.2 and 3.9k per hit. I’ve killed Thieves/Ele’s who were focused on something else with only a couple auto attacks numerous times.

Quickening Zephyr + Strength of the Pack! + Rapid Fire has gone as high as 19k on a player and as high as 32k on an NPC. On average, I’m only using QZ + RF however.

Thieves are the main thing I save this combo for because many of them are either not expecting the damage to come so quickly or are just too slow to react. But it will 100 – 0 them in exactly 1second (QZ halves the RF cast time) doing between 12 and 15k. I’m not sure what the damage is like from Unload on average as I don’t play Thief but I just thought I’d give some numbers from my experience with Ranger.

Also note that Signet Of The Hunt + Signet Of The Wild + Steady Focus + Remorseless + Scholar Runes can = up to 10k Long Range Shots (those are auto attacks remember). There’s a video I saw not long ago showcasing how this can be done. It’s obviously a total gimmick build and if you miss your shots or if your target survives you’re screwed but yes, Ranger has a ton of damage modifiers.

When I see such a ranger, what happens most of the time is:

Me: “Is that a ranger? Looks like a longbow.”
Ranger: “kitten11111111”
Me: “3…2…1…” pushes a single button
Ranger: Knocks himself back followed by rapid firing into his own face.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Given (DA or CS) + Tr, it actually has pretty much the same base damage. Throw Bound or the CS/DA line into the mix and you actually end up with better than RF on a lower channel time and obviously a lower cooldown.

Honestly, I never seen Rapidfire hit harder than Unload. Even more after unload started to stack might per hit.

Rapid Fire is a 3.75 vs Unload at 3.2. Unload does stack might but Rapid Fire stacks Vuln so it is clipping just as hard. Add on the pierce trait and Rapid Fire DPS can easily 5x Unload on multiple targets.

If we are factoring in buffs, Ranger has some of the biggest single attack buffs in the game. Signet of Wild/Hunt if memory serves is a 75% damage buff. Then of course we have the fact that Rapid Fire is also tied to a weapon with a quick Stealth, fast Knock back and an AoE.

If thieves had the Ranger longbow skills, the salt in this forum would reach epic levels.

The build I run for my Ranger is designed to critically hit 100% of the time without losing much Power damage. I’m using modifiers like +%‘s and stacking Ferocity while relying on Fury, Spotter and Hunter’s Tactic’s (https://wiki.guildwars2.com/wiki/Hunter's_Tactics – which doesn’t want to link for some reason…) for the Precision.

When hitting a glass target from max range with Long Range Shot, I’ll do between 3.2 and 3.9k per hit. I’ve killed Thieves/Ele’s who were focused on something else with only a couple auto attacks numerous times.

Quickening Zephyr + Strength of the Pack! + Rapid Fire has gone as high as 19k on a player and as high as 32k on an NPC. On average, I’m only using QZ + RF however.

Thieves are the main thing I save this combo for because many of them are either not expecting the damage to come so quickly or are just too slow to react. But it will 100 – 0 them in exactly 1second (QZ halves the RF cast time) doing between 12 and 15k. I’m not sure what the damage is like from Unload on average as I don’t play Thief but I just thought I’d give some numbers from my experience with Ranger.

Also note that Signet Of The Hunt + Signet Of The Wild + Steady Focus + Remorseless + Scholar Runes can = up to 10k Long Range Shots (those are auto attacks remember). There’s a video I saw not long ago showcasing how this can be done. It’s obviously a total gimmick build and if you miss your shots or if your target survives you’re screwed but yes, Ranger has a ton of damage modifiers.

When I see such a ranger, what happens most of the time is:

Me: “Is that a ranger? Looks like a longbow.”
Ranger: “kitten11111111”
Me: “3…2…1…” pushes a single button
Ranger: Knocks himself back followed by rapid firing into his own face.

If you’re a Scrapper, I don’t fight those 1v1, ever. If you’re anything else, I’ve long since learned to sheath my bow as soon as I take a single reflect hit. For Ele’s, I don’t even usually take one hit, I just kite them with GS while they’re in Earth.

But yeah, at least 90% of Rangers you meet are dumb enough to kill themselves to reflects. Or at least to not realize their attacks are being reflected until they’re half dead :P.

I always lol when someone tries to reflect me and they find that I’m smart enough not to fall for it though. They just stand there for a second like “wait… What? kitten it.”

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

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Posted by: Jeknar.6184

Jeknar.6184

Thieves are the main thing I save this combo for because many of them are either not expecting the damage to come so quickly or are just too slow to react. But it will 100 – 0 them in exactly 1second (QZ halves the RF cast time) doing between 12 and 15k. I’m not sure what the damage is like from Unload on average as I don’t play Thief but I just thought I’d give some numbers from my experience with Ranger.

Yep… The toughest fights I run into are two rangers/druids with LBs that are not stacked on top of each other. I can close on one but the other just turns me into a pin cushion. DH has a similar ability. Basically those long range big shots are just too difficult to manage when spaced apart. Add on that both classes can hit hard and be bunker… yeah Unload got nothing on a bunker with long range spam.

1 ranger can’t do anything against 2 thieves too. I don’t get what you are trying to say here…

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Posted by: ArchonWing.9480

ArchonWing.9480

The balancing is absurd.

PvP changes affect WvW and PvE
PvE changes affect WvW and PvP.

This doesn’t create a problem? Yes, it’s nice that there were a few changes that only affected PvP, but overall this nonsense creates something that doesn’t work at all anywhere.

And sure, WvW can’t be balanced but it doesn’t mean we need to be affected whenever they want to mess up other game modes.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Artaz.3819

Artaz.3819

We also have reveal skills in game which completely negate one of our traitlines.

Which only Rangers, Scrappers and Heralds have.

Technically, Rangers don’t have it as they need to be able to target you in order for reveal to happen. They can prevent stealth for 6s (on a never used Shout).

You forgot Dragonhunter Light’s Judgment trap.

Also, Engineers (baseline) traits so you don’t have to be a Scrapper but basically everyone ignores those options.

But the best part is revealed is 30% uptime (5s-8s) at best. C’grats you just delayed the fight for 8s or I just leave anyways.

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Posted by: Artaz.3819

Artaz.3819

Thieves are the main thing I save this combo for because many of them are either not expecting the damage to come so quickly or are just too slow to react. But it will 100 – 0 them in exactly 1second (QZ halves the RF cast time) doing between 12 and 15k. I’m not sure what the damage is like from Unload on average as I don’t play Thief but I just thought I’d give some numbers from my experience with Ranger.

Yep… The toughest fights I run into are two rangers/druids with LBs that are not stacked on top of each other. I can close on one but the other just turns me into a pin cushion. DH has a similar ability. Basically those long range big shots are just too difficult to manage when spaced apart. Add on that both classes can hit hard and be bunker… yeah Unload got nothing on a bunker with long range spam.

1 ranger can’t do anything against 2 thieves too. I don’t get what you are trying to say here…

It’s the: I want to 1v2 at will and win argument and now I can’t because I can with other class combinations where I’m outnumbered. Ignore the fact that it’s 2 players and I’m just 1 player, I still expect to win every time.

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Posted by: Straegen.2938

Straegen.2938

1 ranger can’t do anything against 2 thieves too. I don’t get what you are trying to say here…

My point is that I often 2v1 but long range Rangers and DH are very difficult to 2v1 because of their ability to stay far enough apart to make burning closing skills deadly. Even escaping to reset that fight is often difficult.

In addition, a well played Bunker Druid can handle two P/P thieves.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Jeknar.6184

Jeknar.6184

In addition, a well played Bunker Druid can handle two P/P thieves.

I highly doubt it… First because the thieves or daredevils will likely have another weapon set and not only p/p which can be blocked by staff #5. Second because depending of how bunker the said druid is, he won’t be able to burst a thief before he can disangage and comeback with 100% HP like while the other still pressuring him.

Maybe 2 dumb thieves, yeah, but trully most professions can 1v2 if the oposition is bad.

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Posted by: Straegen.2938

Straegen.2938

I highly doubt it… First because the thieves or daredevils will likely have another weapon set and not only p/p which can be blocked by staff #5. Second because depending of how bunker the said druid is, he won’t be able to burst a thief before he can disangage and comeback with 100% HP like while the other still pressuring him.

90 some odd precent of thieves run with Shortbow in the offhand. SB cannot kill most players. If a P/P isn’t running with SB, they are dead since P/P has no escape capability outside of Bound.

Bunker Druids most certainly can flatten thieves particularly glassy ones. Keep in mind P/P thieves have limited closing ability unlike D/? or S/?. Druids are now very mobile, have excellent stealth, can remain bunker while dishing out solid DPS. They have quietly become a very strong roaming and dueling class. Far better dueler than a thief.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Jeknar.6184

Jeknar.6184

If a P/P isn’t running with SB, they are dead since P/P has no escape capability outside of Bound.

Comming from the person who made the thread about permastealth thief, I’m pretty sure you know that bound with blind powder isn’t a easy catch. Honestly, I run P/P + D/P with 0 problems. Sure I cannot cross the map in 30s like I would with SB, but I’m not a sitting duck like you are implying.

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Posted by: Straegen.2938

Straegen.2938

Comming from the person who made the thread about permastealth thief, I’m pretty sure you know that bound with blind powder isn’t a easy catch. Honestly, I run P/P + D/P with 0 problems. Sure I cannot cross the map in 30s like I would with SB, but I’m not a sitting duck like you are implying.

Wow what a rabbit hole this has gone down into. My reply was about how Unload is broken damage wise and my point is there are skills that are more damaging flat out. Unload when it had Ricochet wasn’t OP then and isn’t now. Unload doesn’t even hit as hard or as fast as a Dagger AA rotation.

P/P with D/P seems like an odd combo to me. The Dagger AA does more damage than Unload. Vital Shot is weak and D/P gets the two utility skills already. Unload is fine against “trap sitters” but Shadow Shot/Dodge does the same thing and springs the trap. Unload Might doesn’t last long enough to be particularly useful.

Most thieves run with SB offhand because it amplifies their best capability which is mobility. Thieves can run without it but in some sense kitten themselves when they do.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

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Posted by: Ferguson.4510

Ferguson.4510

Anet. If you wanna go for esports go ahead. But dont nerve everything in WvW.
You litereally destroyed Ele and Thief. Especially thief.

Which is sad. I wasn’t afraid to meet thief like i used to. Like the old days.
If someone plays thief I would be extra cautious. Now its just another food for other classes.

Sad…Really sad…

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Posted by: Dawdler.8521

Dawdler.8521

Anet. If you wanna go for esports go ahead. But dont nerve everything in WvW.
You litereally destroyed Ele and Thief. Especially thief.

Which is sad. I wasn’t afraid to meet thief like i used to. Like the old days.
If someone plays thief I would be extra cautious. Now its just another food for other classes.

Sad…Really sad…

Lemme guess – you main a thief and run ele secondary.

I literally see no change in the field when it comes to both classes. Both stock are still completely pushed out for elite specs and both those elite specs are still common to see in the exact same roles they have had since HoT release. Everyone and their grandma still run dd when ganking and tempest is still being backlined in zergs – well, less with the boonshare meta zergs but that was pre-patch too.

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Posted by: Johje Holan.4607

Johje Holan.4607

Comming from the person who made the thread about permastealth thief, I’m pretty sure you know that bound with blind powder isn’t a easy catch. Honestly, I run P/P + D/P with 0 problems. Sure I cannot cross the map in 30s like I would with SB, but I’m not a sitting duck like you are implying.

Wow what a rabbit hole this has gone down into. My reply was about how Unload is broken damage wise and my point is there are skills that are more damaging flat out. Unload when it had Ricochet wasn’t OP then and isn’t now. Unload doesn’t even hit as hard or as fast as a Dagger AA rotation.

P/P with D/P seems like an odd combo to me. The Dagger AA does more damage than Unload. Vital Shot is weak and D/P gets the two utility skills already. Unload is fine against “trap sitters” but Shadow Shot/Dodge does the same thing and springs the trap. Unload Might doesn’t last long enough to be particularly useful.

Most thieves run with SB offhand because it amplifies their best capability which is mobility. Thieves can run without it but in some sense kitten themselves when they do.

Right now I am running P/P and S/D. Never ran SB, I can’t stand it.

Not that I’m any good so it doesn’t matter. I just love hearing the pow pow pow pow pow pow of Unload, that’s really the best thing about it hahaha. Plus, it makes people freak out kind of, and with no cooldown you can chain it until your init runs out, that’s a lot of pow pows!