Let's Brainstorm: Fixing the Imbalance
1. Lower map cap to force players away from stacked servers
2. Implement a scoring system where coverage/population doesn’t guarantee victory
3. Automatic Alliance between the two losing servers if the PPT of one server is over 350.
4. Give better rewards to players on servers with lower coverage/population.
5. Allow for “Teams”, where players on green servers can “WvW guest” to any other green server
6. Change transfer fees from PvE population to WvW population. Deny tranfers to stacked servers.
7. Stat boosts to players on servers with low PPT AND outmanned.
8. Change NPC’s on servers with outmanned AND low PPT from vet—>champ—>legendary—>immortal
Only thing that pops into my mind is that the Outmanned buff should actually be helpful in the wvw enviroment.
ie. You get the buff and while under the influence of it your side gets a bonus to help you out dealing with the opposition, building siege costs less, repairing costs less and so on.
Just my 2 cents
While I do not have a specific idea good enough to share right now, I think WvW imbalance should not be solved by encouraging/discouraging server transfers. It’s just way too damaging to both communities and individual players, and is hardly a long-term solution. As long as ‘being on the right server’ impacts WvW experience, people will keep transferring from places to places, and the problem will forever repeat. (that’s why I think the current server transfer sale is not to be viewed as an attempt at fixing wvw issues, at least I hope it was not supposed to be…)
As WvW is set up right now, there will always be population/timezone imbalance, and I do not see a realistic method to balance it reliably in the long run. Instead, the game mode should be built to work even in such imbalance. It could either take a form of…
- A system that tries to balance out population by changing how teams are set up, such as grouping multiple servers into one team and enabling wvw-guesting between teamed servers. Not my idea, saw it somewhere on youtube
Admittedly, it’s still not a perfect/reliable enough solution, but it’s just an example.
- A feature that impacts the actual fight, kinda like outmanned buff/breakout events but better.
- something that changes the whole dynamic of the game so that smaller numbers actually have some advantage(we need a wizard to design this, so no examples here. I think BL ruins and bloodlust(points for stomp) is in this general category of changes, but I can’t say it’s helping the balance, nor do i have any idea if it was intended to).
I personally think the third category is the ideal way to go,(I’d be reasonably content with second category as well) but I realize it’s also the hardest to get right. It will also take a sizable amount of work to even attempt. But in order for WvW to reach its potential I believe something big needs to happen.
And sorry for the lack of a specific suggestion, but I wanted to just get out what I feel is the appropriate general direction