(edited by aRestless.6213)
Let's Discuss: A System for WvW Rewards
I’ve posted something similar about a week ago
https://forum-en.gw2archive.eu/forum/game/wuv/Proposal-A-system-for-WvW-reward-tracks
Until holding objectives is worth more than taking them, WvW will always be more about flipping than defending.
Ultimately I am not sure the entire keep, tower, PPT concept is a good one. WvW should be designed around creating conflict and it generally fails at its job. The new Veteran Sentry scouting changes are a great example of creating more conflict. Creating maps and designs that encourage combat is most important in this game mode and everything else that doesn’t contribute to that is a distraction.
“Youre lips are movin and youre complaining about something thats wingeing.”
Until holding objectives is worth more than taking them, WvW will always be more about flipping than defending.
This is exactly the angle my proposal comes from. You need to assault your opponent (to gain and sustain personal contribution), but you have to defend (which is a server effort) to actually get rewards out of that. If you don’t attack, you stop getting anything. If you don’t defend, you don’t get more than some baseline rewards from your server’s PPT.
Taking and holding an objective means better rewards for your entire server. I think this is a very good point to start conflicts from.
Saw this on reddit as well. Upvoted there. Giving a plus 1 here.
Formerly [QT] Questionable Tactics
Good points, good ideas. I’ll not quibble about any minor points I may disagree with, but over all I like the idea of using the HoT PvE reward system. It could be tied to the tick, every 15 minutes. But if you log into wvw 4 min 55 sec before the tick, you are not eligible for the rewards for that tick. You still get a chance for drops from everything you kill, and you’re on the map for the next 15 minute reward period, attacking, defending, scouting, etc., for that reward tick. It should be pretty doable- after all, isn’t SW like WvW dropped in PvE, with the Mordrem acting as the other two servers attacking your towers and supply dolyaks?
I think repeatable achivements with chests should be enough. Example kill 50 players for 1 achi point and a rare item. Deal 1kk dmg for an other point and a bonus dont know what. Heal X on allies etc…
Just the WvW
R3200+
As someone who mostly plays WvW and considers himself a hardcore WvW player I really like your ideas.
rewards need to be on par with pve at least somewhat. im tired of being poor and no legendary >.>
rewards need to be on par with pve at least somewhat. im tired of being poor and no legendary >.>
Why don’t you play trading post like normal people?
Seafarer’s Rest EotM grinch