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Posted by: casantis.3106

casantis.3106

I think is a good idea, somehow similar to the level 80 booster.

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Posted by: Hexinx.1872

Hexinx.1872

You do realize that original game is free to play … adding free to play accounts costs nothing, and Anet gains 0. You require level 60 to ENTER WvW. So you have to do the other game modes.

You buy the expansion, and okay – you get 1 free level 80 to play in your idea.

The idea you are asking for is … for people to get 80 fast? Ignore the content Anet has created for first run through game, and just play WvW? I don’t get it. In WoW, they level up with each expansion, thus rendering existing content dead. You are asking for this to happen to this game, so players can just play WvW? It’s saying GW2 act like WoW.

Please clarify

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Posted by: Dawdler.8521

Dawdler.8521

New players are competetive in terms of gear with a week, two at most. I fail to see the point as most probably doesnt even know WvW exist yet by then.

If you want newly leveled to get into WvW, Anet need way more advertisment for the endgame – which by all intents and purposes will seem like doing 15 stupid PvE dailies at the moment.

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Posted by: Fatherbliss.4701

Fatherbliss.4701

So similar to what we used to have in WvW yet this would actually make the stats of the boosted character on par with the people they are fighting? I’m on board. Really though a little love goes a long way. We are starting to see some serious changes in the WvW game mode and it is going to take awhile to sort through all of what Anet has already proposed.

Having community fight nights, character themes, contests, those are all ways to generate interest too. I like your idea, I just want to take it a step further. What you are proposing gets people into the borderlands at least. Really though considering how easy it is to level and how many tomes we get now, I don’t think it would take long to hit 80. But I could be wrong. Its been awhile since I had a brand new account.

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Posted by: HazyDaisy.4107

HazyDaisy.4107

So, a zerg full of newbies could run over a single veteran player just as easily as they can today, only the vet would now be at a greater disadvantage because his/her stats will be on par with 1 of those players in the 25 man zerg….that’s what you’re asking for?

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Posted by: Josh XT.6053

Josh XT.6053

Okay I just want to throw this out there.

Buy HoT, get a free level 80 boost. Spend $10 for gems, trade them for gold, buy a full set of exotic gear of your choice. So now to start out in your game, you have a max level character and geared and a little extra gold in your wallet to buy food and stones for WvW. All for the low price of $60.

If your friends are playing WoW, they’re paying $15 a month, and $40 for the core game, not including all of the expansions, they’re pretty used to spend money like that. $60 should be a drop in the bucket for getting a max level exotic geared character, and it is EASY to get tomes of knowledge from WvW reward tracks and level more characters.

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Posted by: Xenesis.6389

Xenesis.6389

I assume this wouldn’t be for the free to play accounts. Wvw players came in here and asked anet to raise the level restriction to get into wvw for new accounts, and they did by setting it to level 60. So that players wouldn’t get free accounts on every server to easily spy. If you buy/upgrade to HoT you get a level 80 boost anyways.

I can agree to making the level 80 wvw up level boost a little stronger(basically exotic level), especially given that the revamped traits and elite specs have raised the power of a maxed out level 80. Maybe not give the extra skills/traits out until earned as it is now and that would be the disadvantage, because there needs to be some disadvantage between an up level 80 to a maxed out level 80 that a person took time to work on. You can access all your skill slots by level 31 anyways, just not your traits.

If your friends are playing WoW, they’re paying $15 a month, and $40 for the core game, not including all of the expansions, they’re pretty used to spend money like that.

Just want to note they add the old expansions to the base game($20) whenever the latest expansion for wow is about to come out (they just did it again last month for wod expansion), because they are always adding levels or class or race, you can’t skip any expansions. Plus it keeps players interested in the game and buying the new expansion whenever they get up to it in levels (or wait out another 2 years and get it for free).

The same went for HoT you can’t access those areas unless you’re 80, which is why they threw the base game in there for free, to make it easier to access. They can’t exactly keep charging for the older content because it gets to a point where new players would be turned off having to pay for all that content still.

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Posted by: Josh XT.6053

Josh XT.6053

Okay I just want to throw this out there.

Buy HoT, get a free level 80 boost. Spend $10 for gems, trade them for gold, buy a full set of exotic gear of your choice. So now to start out in your game, you have a max level character and geared and a little extra gold in your wallet to buy food and stones for WvW. All for the low price of $60.

If your friends are playing WoW, they’re paying $15 a month, and $40 for the core game, not including all of the expansions, they’re pretty used to spend money like that. $60 should be a drop in the bucket for getting a max level exotic geared character, and it is EASY to get tomes of knowledge from WvW reward tracks and level more characters.

“Free-to-play” refers to video games which give players access to a significant portion of their content without paying. There are several kinds of free-to-play games, but the most common is based on the freemium software model. For freemium games, users are granted access to a fully functional game, but must pay microtransactions to access additional content. Free-to-play can be contrasted with pay-to-play, in which payment is required before using a service for the first time.
The free-to-play model has been described as a shift from the traditional model in the sense that previously, success was measured by multiplying the number of units of a game sold by the unit price, while with free-to-play, the most important factor is the number of players that a game can keep continuously engaged, followed by how many compelling spending opportunities the game offers its players. With free games that include in-game purchases, two particularly important things occur: first, more people will try out the game since there is zero cost to doing so and second, revenue will likely be more than a traditional game since different players can now spend different amounts of money that depend on their engagement with the game and their preferences towards it. It is not unlikely for players to spend tens of thousands of dollars in a game that they enjoy.
Free-to-play is much newer than the pay to play model, and the video game industry is still attempting to determine the best ways to maximize revenue from their games. Gamers have cited the fact that purchasing a game for a fixed price is still inherently satisfying because the consumer knows exactly what they will be receiving, compared to free-to-play which requires that the player pay for most new content that they wish to obtain.
^This is the marketing strategy of “Free-to-play”.
In order to motivate free-to-play players to buy the expansion, the free-to-play players should experience the most outstanding and unique feature of this game.
By equalizing the effective level and attribute bonuses, the existing players will not be more powerful than free-to-play players. Therefore free-to-play players will be able to play WvW without disadvantages and this will help them get attached to this game.

Where in the world did I mention “free-to-play” in my post and why is that relevant at all to the conversation? I said they spend $60 and then they’re good to go. There is no monthly fee past that, but they can spend just as much money on gems a month if they wanted or spend nothing on gems and have full access to everything in the game for that $60. I didn’t say to have them play free to play accounts, I said buy the expansion.

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Posted by: Hexinx.1872

Hexinx.1872

Add level 80 boosters to be on the gem store. Spend the money on the micro transaction.

You still have f2p limitations (to help drive the cheapskates to actually buy the game), limited to core professions only and NO elite specs, limited to no map chat – but other chats okay, and the rest is fluff.

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Posted by: Dawdler.8521

Dawdler.8521

The person had less than 10 hours of gameplay so I couldnt ask that person to play PvP with me because a new player cannot get involved in PvP.

There is little to no requirements to GW2 sPvP.

This is a logical as saying well my friend bought Overwatch but since he is a new player he cannot get involved in PvP.

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Posted by: Josh XT.6053

Josh XT.6053

WvW is designed to accommodate newbie players that are not experienced enough to participate in PvP.

You lost me with the very first sentence. WvW is NOT designed to do that at all. Just because each person isn’t “pressured” to contribute right away doesn’t mean that it was DESIGNED for newbies lmao.. If anything WvW is far more advanced than PvP because there is so much build diversity and there are SO many way to build and play every class. PvP is SUPER limited on what you can do.

Comparing the two (PvP and WvW) is pointless, the two game modes only share on big similarity – they’re both part of Guild Wars 2, aside from that, they are completely different. The meta builds are different, the game play style is different and what CAN be done is WAY different.

Don’t compare the two, there is no point in trying. They’re really nothing alike. You’re clearly a person who has played PvP more than WvW because you don’t understand how WvW works or the player base of WvW in general.

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Posted by: Hexinx.1872

Hexinx.1872

No – f2p accounts should not be on equal footing. They are core – not expac. The powercreep that was introduced with the expac, should set the base bar for elite specs, and other expacs should bring in more elite specs on par with existing ones.

Your friends will have access to play all the WvW content though. But players who have paid full accounts should have the advantage of the expac powercreep over your f2p accounts. Like it or not – if you are given for free an old honda civic – and you go to a race track where racers buy Hennessey Venom GT’s – you get to race, but should not expect to be on level playing field.

Just promote the idea of adding level 80 boosters for gemstore – that will solve your problem – of being timegated (to level 60 access on f2p accounts)

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Posted by: Josh XT.6053

Josh XT.6053

WvW is easier to learn and harder to master. “Learning” and “Mastering” are two different words. We cannot say WvW is more advanced. Also we cannot say PvP is more advanced. Both WvW and PvP are hard to master.

I can and will say that WvW is more advanced and harder to master than PvP. I went in to PvP for the first time and was instantly good at it after spending 2 years in WvW about a year ago lol. If you’ve mastered WvW, you can master PvP with ease. The same can’t be said vice versa because PvP is such a basic dumbed down game mode with little options for builds and is on a significantly smaller playing field with only 10 people in the instance.

I run 3-8 people with my group in WvW and we have to deal with a whole lot more crazy stuff than you’ll ever see in PvP. WvW is far more advanced because of the builds and the large number of things that can go differently in WvW.

1. Compared to PvP, WvW is easier to learn.

When was the last time you were solo in PvP and came up against 60 enemies? Wait, never? How about this, when was the last time you went in to WvW and just had the option to select an amulet from a list to determine your stats? NEVER? When was the last time you could just walk up to an important objective and fight one dude to take it in WvW? Let me guess. What about the last time you needed to win for a whole week before actually winning? lol..

Man, WvW must be a lot easier than PvP. The problem is you have a zerg mentality for WvW, you don’t actually understand the game mode so you’re assuming that it is no more complex than PvP.

As I mentioned, the high player limit of WvW means that a newbie player can get involved without immediately feeling pressured to contribute.

Depending on the server you’re on and people you follow, if you don’t know what you’re doing in WvW and you get one pushed in that zerg v zerg fight and rally the enemies, you might be in for hearing some words from the people who were in the zerg you were running with. I promise if some pug follows XT and gets one pushed in a fight, we’ll let them know they’re bad.

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Posted by: Hexinx.1872

Hexinx.1872

… snip for saving space…

Yes – I agree with you , free to play account should not be on equal footing.
I never said free to play account should be on equal footing.
When you say “powercreep”, does that mean “elite specializations”?
Yes – I agree with you , free to play account should have access to elite specializations.
I never said free to play account should have access to elite specializations.

I don’t know if it’s a translation issue but you say it when you say you do not say it. Must be misunderstanding.

…snip…

Add level 80 boosters to be on the gem store

WvW is designed to accommodate newbie players that are not experienced enough to participate in PvP……

By equalizing the effective level and attribute bonuses in WvW, the existing players will not be more powerful than the newbie players. Therefore new players will be able to play WvW without disadvantages and this will help new players to get attached to Guild Wars 2.

You say it again. And again. And again, in many posts.

The reason I say level 80 booster … is f2p accounts require lvl 60 on first character to enter WvW. This is to limit/mitigate players creating multiple f2p accounts on every server.

You say previously your friends get tired and bored of game after 10 hours so they don’t have chance to try WvW and quit? I proposed a solution – which others have told you again and again. Even post #2 & #3

You want f2p accounts to log in, create character and play WvW – auto upscale to 80 (which exists) … then you need 1 character to be level 60. That limit should not go away. That was decided and suggested by THE PLAYERS playing the game. I do think it would be good idea to just make fast way to accomplish that level 60 – which is booster. You don’t like the idea of having to pay money? Whether expac – or cheap idea of lvl 80 booster idea? You make it sound like you want f2p accounts to not have to pay at all? Or are cheapskates. Either way, that is not a target audience of a company.

No I disagree, f2p accounts should not have access to elite specs – that is the hook to get them to buy expac.

I’m done suggesting help to a brick wall. I tried, but you just ignorant at this point. You refuse to accept what players offer as help or suggestions. You ignore the reasons they have provided why things are the way they are and even more why some of the ideas need to be better thought out.

Again, I believe in large part this is due to a communication barrier or translation barrier as some of the posts do not make sense or counter the same thing they promote in the same line. Sorry

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Posted by: Josh XT.6053

Josh XT.6053

Facepalm… Its like talking to a wall.

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Posted by: Josh XT.6053

Josh XT.6053

Dynamically level adjusted – but can’t wear level 80 gear unless you’re ACTUALLY level 80. People need to just buy HOT and be done with it. I don’t even understand why you’re still talking.

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Posted by: Hexinx.1872

Hexinx.1872

You edited your posting, its still quoted … and look … I did not edit mine from the original quote.

Question my reading comprehension after fixing your mistakes all you like … my comprehension is perfectly fine.

Is there a posting you do not edit, even your OP was edited an hour ago? I digress, back on topic.


I am supportive of flat lining the effective skill level of 80’s … I do not believe upscaled characters will ever really be on balance with level 80’s – as proven by the upscaling system. I do not support someone who only buys blue level rarities to be on equal footing of someone in exo’s or better. Yet, I am fine with having my ascended gear effectively levelled to exotics in WvW. It will bump to normal in other game modes. Personally speaking, I could careless about the 5% point difference. Or do you have players just select the gear they want and swap anytime, and exotics available to everyone.

Let me ask you a question. In this scenario … where we have achieve stat allocation balance, and I assume gear balance…

Wouldn’t it just be easier to develop that system from ground up?
-Player stats
-Equipment (weap, armor, accesories)
-Food / stone selections
-WvW rank point
-Map population balance (limit to the lowest pop server participating? so if server A has 50 people in queue, server B 40, server C 30 … effective map cap is 30/server)

What happens with WvW rank points, do they become irrelevant? Removed? Or is everyone the same in your idea? Say give every player 500 points to spend on there own choosing.

Would you have to build your character every single time you want to play WvW?

See, I am being constructive… and will not have to edit my post to make a troll comment.

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Posted by: Waffle.3748

Waffle.3748

Dynamically level adjusted – but can’t wear level 80 gear unless you’re ACTUALLY level 80. People need to just buy HOT and be done with it. I don’t even understand why you’re still talking.

He’s wanting ascended armor/weapons to not matter like the last thread, with an additional “But the uplevels need to be competitive!” part tacked on.

I don’t really mind getting uplevels scaled up to 80 tbh, but they simply won’t be as strong as level 80’s since they don’t have access to all the traits 80s have. Runes or sigils will be the same story since they almost assuredly don’t have those either, and they likely won’t have the 3/4 stat combinations on their gear to scale up anyway.

If they want to be on the same playing field as a level 80, they should just get to level 80 and get their gear just like every other player. There is little point in coddling a player since that doesn’t make them understand game mechanics in any fashion.

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Posted by: Aenaos.8160

Aenaos.8160

No reason for this.
It’s already so easy to get to 80 and get a full set of exotics and be fine in WvW.
This is a alternative way to effectively have normalized gear for everyone,and most WvW players that worked to get their ascended gear won’t like it.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

It’s a nice idea. But really, it doesn’t take long at all to get full exotics. This game throws gold and badges at you. Almost all exotic gear now-a-days can be bought for about 1g a piece.

Also, the difference in stats between full exotic and full ascened is about 5%. That’s not too much of an advantage over full exotic, however, it would be very unfair to the people who worked hard to get the mats, gold, whatever, in order to make those pieces to get that slight edge.

There’s much more to be said for player skill, running the right builds, group composition, team communication in TS, just plain numbers, etc. No amount of an even playing field in gear will change those things.

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