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Posted by: Sviel.7493

Sviel.7493

The current price of Flax Seeds is 5 silver and 33 copper. This is not a case of low supply; the TP has the maximum displayable amount available. Since 20 are needed per Linseed Oil, it costs over a gold to make each one. Additionally, one must farm ~15 nodes to get enough Flax Seeds for one oil, so knowing the locations in the new maps does not produce enough to do much with.

For scribing, 3 Linseed Oils are required per decoration. 100 Linseed Oils are required to be able to buy decorations to craft in the first place. This is on top of the hundreds of Linseed Oils needed for Empty Kegs and other guild upgrades. With the other materials counted, each decoration costs 4-5 gold to make or a full day’s worth of material farming—assuming you buy the Pigment Pouches, as those cannot be farmed.

Ranking without decorations is incredibly slow (and I love a good grind, honestly) and requires copious amounts of Resonating Silver at 60 silver apiece. Each item needs 3 and, true to form, they cannot be farmed as they come from guild missions only. There is a hard limit to how many can be earned per week outside of joining/leaving guilds.

Then, Guild Upgrades. Recall that a major problem with the previous version of WvW was the gold cost of the upgrades. Consider that being able to use the upgrades that are unlocked in the guild hall requires 75+ Flax Fibers per use at 8.5 silver each. That’s 6 gold and 37 silver per use of the upgrade. Or, 17 gold for the more powerful upgrades.

It is fair to argue that this is due to the relatively recent drop of HoT, however, several things suggest that is not the case. For one, supply is far outpacing demand. As time goes on, supply will drop due to less people grinding the new maps while demand will remain relatively even for things like Flax Fibers. Additionally, since so many of the materials cannot be farmed at all, players are left with no option but to buy them. This skews pricing as there is no way to personally offset supply.

To summarize, the price of Guild Upgrades and Scribing is too kitten high. This holds especially true as the rate of gathering these materials within WvW itself is very, very low. I would estimate that an average player would take 3 months to gather enough Flax Fibers for the lowest tier upgrade. A guild, then, would need 90 average WvW players to use 1 upgrade a day.

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Posted by: Alloy.2839

Alloy.2839

This reminded me of the original WvW achievement numbers for some reason. If I kill 1 yak every 2 minutes, 8 hours a day, 7 days a week, it will only take me X years to get Yak Slapper.

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

assuming you buy the Pigment Pouches, as those cannot be farmed.

Not true actually, they are made from salvaging dyes and dyes can be ‘farmed’ either by farming the materials to craft dye, or by going to the map (forget which one) that has unidentified dye as a map reward and complete events there.

None the less here are my thoughts on the ‘cost’ of guild halls. If it’s a one time unlock go ahead and make it kinda pricey that’s fine feels better when you get it. However, for the one time use items (such as WvW tatictavator things) they shouldn’t be too expensive. Right now from what I have seen for the one time use upgrades is they are super expensive like the one time unlocks which doesn’t seem right to me. Guild Halls are a big drain to WvW player’s rewards as they will always have to keep crafting expensive items to use the fun new features of WvW (and if you don’t use them you will have a much harder time participating well in WvW).

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, the guild hall seems to have taken account that people would be farming pve for them, which would prove to be a nightmare in WvW.

People are deliberately pricing it high despite there being so many because they know there are those that want it now. You shouldn’t be buying flax seeds for 5s30c a piece— the price is really more like 5s if you match the highest buyer. But even buying it at that price is only like a wait of an hour or two if even, so does it have to be that price of which you buy it at? And if you think about it, why wouldn’t they? You’re just going to have to wait in line until those people who are rushing it stop placing those high buy orders. These people absolutely don’t care about anything but getting it first, and they will take you down with them, even if it makes 0 sense. So what’s the point in playing that kind of game with them?

Time is the greatest premium, and so close to release, it’ll be brutal.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Dawdler.8521

Dawdler.8521

Guild hall implementation and its relation to WvW is a complete trainwreck. And that’s pretty much all there is to talk about that.

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Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

The tactics and improvements are temporary, chilling fog costs 42gold each and you can use it ONE TIME BEFORE ITS GONE

Magumer Ranger

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Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

Why put absurd gold sinks in wvw, you want people to play it right. ANET tried it with commander tag colours and this is even worse, atleast you can keep those.

Magumer Ranger

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Posted by: ChainedOne.7369

ChainedOne.7369

This is, in my opinion, part of a large overarching problem of one step forward two steps backwards with these HoT changes. There were a lot of good and interesting changes that unfortunately were not implemented in the best ways. A few examples:

The changes to yaks were wonderful. You can activate all these cool new improvements on them to make them faster, tougher, or have more supply! That’s awesome! But unfortunately the auto upgrade change pretty much negated any of these bonuses by making yaks much less useful. That fancy new yak escort buff is not relevant because there’s no need to guard the yaks anymore.

The upgrades themselves were made free! That’s great, it was a huge concern for those who dedicated their time to upgrading. But now all those fancy new tactics cost a ridiculous amount of money, way more than upgrading ever cost. So instead of an annoying gold cost for upgrades we have absolutely punishing costs for accessing all the cool new tactics and improvements.

I won’t comment on the auto upgrade itself here, as we have a lot of threads already on it, but I see it in a similar vein as “good in theory, not so much when implemented.” The cons just outweigh the pros, at least in my opinion.

I really hope Anet gives us some feedback on our feedback, at least to help assure people that they are being heard. I really love this game and WvW especially, and I don’t like to see it hurting like this.

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Posted by: keadlaw.6350

keadlaw.6350

wvw upgrades and tactics should never have required more than wvw participation.
Once again who ever is overseeing wvw just doesn’t get it.

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Posted by: Sviel.7493

Sviel.7493

Not true actually, they are made from salvaging dyes and dyes can be ‘farmed’ either by farming the materials to craft dye, or by going to the map (forget which one) that has unidentified dye as a map reward and complete events there.

I did not know this~

I’ll find the map and see how much this offsets the price then update the OP.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

All this grind to get upgrades you already had pre-HoT.

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Posted by: Junkpile.7439

Junkpile.7439

wvw upgrades and tactics should never have required more than wvw participation.
Once again who ever is overseeing wvw just doesn’t get it.

Why not? WvW is PvP for PvE players.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Gorani.7205

Gorani.7205

The fact that guild improvements (not talking about siege) like all the “Tactivator” buffs use “charges”, makes the system completely broken and undesirable to use.
Seriously, I thought in the beginning it will be an unlock feature that you can use again and again, once you have put mats, gold and time into the upgrade.

Why does the system not use a cool down mechanic. Anet loves time gating stuff and in this case it would make sense.

e.g. “Sabotage Depot” would not be “charge” worth tons of gold (http://wiki.guildwars2.com/wiki/Scribing:_Sabotage_Depot), but a buff that can be activated on claimed objective and goes on a 2h cool down if triggered.
An upgrade, like the increased Mining Rate could reduce a cool down by 10% for each tier of the upgrade.

WvW guilds could unlock that ONCE and then it would be up to the guild to decide whether they want to focus on more upgrades to slot or the same upgrades on a faster reset status.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Sviel.7493

Sviel.7493

The buffs do have cooldowns, in addition to using charges. Cooldowns need to stay, I think.

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Posted by: Xenesis.6389

Xenesis.6389

I just don’t understand why they don’t want to give wvw good rewards, and yet they pile on cost for guildhall war rooms and scribing for wvw improvement and tactics. Those should be one time upgrades and unlimited use in claims.

They really just don’t give a kitten.

Another derailing post. ^^
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“Game over man, Game Over!” – RIP Bill