[DDH] GuildMaster SBI
www.darkhand.com
Here are a couple of things that i believe will improve wvwvw.
A darkness falls type of environment, this was a great idea for DAOC and it would involve a lot of debate on how this would be implemented. Maybe it could be tied to something like stonemist, whatever faction controls it would have access?
Implementation of Fog of War. This would make scouting important, seriously if I am far away from a spot that is being attacked i should not be able to see Xswords on the map.
Speaking about scouting, EQ2 did a couple of things right. I believe a class like rangers should have an ability to “track” enemy players. Tracking will give a tactical advantage to whoever is paying attention.
Taking an enemy controlled tower or keep should not be easy unless the enemy faction has neglected to upgrade. I think speeding up the upgrade process while also making it more expensive is the right step. However, the upgrades need to be worth it! Give upgraded doors and walls more hp ALOT more. Upgraded guards should include legendary / champions. Wvwvw points have turned this into a game of flipping control points to the level of being silly.
On to controversy .
I for one would love to see rewards for wvwvw. I know the jury is still out on this subject and everyone has very strong opinions both favoring and hating it. I only ask to suspend your current feelings on this subject and think about the longgetivity of wvwvw as it pertains to this game. People want to progress in some form in order to remain interested in a game for an extended period of time. I dont want to discuss what this progression should look like because that would be a subject for its own thread. But as a mmo gamer and guild leader I have to say that everything comes to to progression in a persistent environment.
Progression does not = leaderboards. I would love to see some type of leaderboards in gw2. It doesn’t have to be an in game system. I would like to see this on guildwars2.com. It will give people something to talk about. It will bring a certain type of competitive environment to those who care about these things without involving those that don’t.
Names… I left the biggest touchy subject for last. Speaking for myself i would love to know who just wtfpwnt me. I get the whole “we dont want xfaction msging” i get how there will always ppl who will grief others. But Anet, is it really so bad that you cant give us an option to turn this on or off? Its simple you dont want your name or see the enemy names…. Turn it off.. done deal. Are we that scared that 12 year olds are going to leave this option on and then cry to mommy when Cifu 2 shotted him? Yeah yeah moms gonna get pissed. Parental controlls?
Anyway all of this has already been spoken about i just think that we who want to wvwvw need some drastic improvements in this arena. And by all means please debate this. If we don’t talk about this subject more. GW2 will be the same game a year from now but it will take the age of conan turn and have a very small population. No one here wants this.
Oh yeah downed state! I hate it. Maybe give everyone more hp and get rid of downed state. I fail to see any possible benefit in this mechanic other than being annoying. I guess the biggest reason why anet would be hesitant in removing the downed state is that it ties into how you spec your char. But yeah annoying :p
fix hacking, bring orbs back, fix rendering, fix outmanned, these would be my priority suggestions because has been there since 25 august
There are steps anet can take to hacking. This is something that effects the entire game. It doesnt matter what aspect of the game u enjoy the most. Hacking is a problem and im sure thats #1 on anets list.
Orbs are dissapointing. It was a good concept which directly effects wvwvw strategies. I hope they comeback soon. I dont know about the outmanned buff. I honestly dont think any server wide buff is going to make an impact in a game that is obviously built for zergs. Lets face it at the current stage of the game the biggest zerg wins. So in order for an such a buff that is going to turn the tide to be trully effective it will probably also be subject to huge balancing issues.
Anyone remember andred and mordred in daoc? Just a crazy thought but how awesome would it be for anet to impliment one or two servers where everything was ffa. Guilds not servers win. Friendly fire? Complete anarchy!
if anything needs to be fixed it would simply be balance issues that have already been addressed and fixed in sPvP
if you are a thief then you can’t hold a point while invisible (by that same token the debuff that prevents you from going back into stealth immediately after you leave it needs to be fixed)
armor runes need to be fixed so that they all actually work in PvE and WvW (i’m looking at you runes of lyssa)
all of our traits need to be fixed so that they all work, or at least do what they say they do (powerful potions, rifled turret barrels, ect ect)
The forums are a cesspool as it is. Adding names will just make it worse.
The forums are a cesspool as it is. Adding names will just make it worse.
Agreed I just think that having the option is always better than not. Im sure forum moderators work load will increase.
I absolutely hate downed state. I think it’s a stupid mechanism that serves no useful purpose. When I get killed I’d rather just be dead and have to respawn, and on those few occasions when I actually kill someone I’d like them to stay dead so that I can go deal with someone else. Can anyone tell me what value downed state has for anyone in PvP? From my point of view, it’s just a nonsensical distraction from PvP play.
My suggestions,
1. Add new WvW gear just for WvW in the game, with stats that are made for pvp and give them multiple gear slots.
Example: Warrior Armor (name) base stats.. (3 open slots)
U can put in.. Fire resistance rune 5%, 5% greatsword resistance, 5% more hp
The gear can only be obtained randomly and also with random slots from other players. This way you can build multiple armor types for different situations, but yes you can be overpowered vs some other class that doesnt have vs your class.. but hey thats the charm, human nature everyone wants to be better.
Here comes the money making for Anet.
Sell extra armor slots ( up to 4 slots in an armor etc.) in the gem shop, great money making.
2. King election system, make a system where you can vote your favorite commander on the last day of the last wvw week for king. The king has his own characters skills but he has a whole new 5 row traits wich he can use to.. heal a group, give them might etc etc.. do something crazy
3. Fix the culling.
Those things will really increase the player base in every wvw server im sure of that, ppl wont get bored because they dont know wich armor will drop for them if they kill another player
Well thats my idea
Speaking about scouting, EQ2 did a couple of things right. I believe a class like rangers should have an ability to “track” enemy players. Tracking will give a tactical advantage to whoever is paying attention.
I wanted to focus on this point because I think you’ve hit upon something really brilliant. Not long-distance tracking like you’re suggesting. Instead, I’m thinking more in terms of seeing stealthed enemies.
There’s a legendary weapon I saw some guy running around with that caused him to leave behind glowing footprints. Imagine if the Ranger could see glowing footprints any time someone activated stealth. Hell, even extend that effect to Mesmers and their clones (the real Mesmer would leave glowing footprints but clones wouldn’t). The Ranger would suddenly become very powerful in terms of neutralizing two of the most complained-about professions in the game. And, as a built-in counter to this ability, Thieves and Mesmers choosing to stand still wouldn’t generate any footprints.
I think the skill would work best as a passive signet so that only the footprints are only visible to the Ranger, and can be activated to give the Ranger their own few seconds of stealth (think camouflage).
Thoughts?
I disagree with most suggestions here.
I bought GW2 for the WvW, I like the fact it is different to most games & would like to keep it that way.
Adding features that have been done in other games such as fog of war/gear progression etc… is not good and a backwards step. As for objectives flipping being to easy, it promotes stratagies & makes a casual player feel they do contibute, and does not force lock people into taking/holding certain objectives.
Down state, i like it, it adds dimension to the gameplay.
The game is fine as it is, though maybe in game live matchup scores/league table & a few bugs fixed, then it would be better.
Taking an enemy controlled tower or keep should not be easy unless the enemy faction has neglected to upgrade. I think speeding up the upgrade process while also making it more expensive is the right step. However, the upgrades need to be worth it! Give upgraded doors and walls more hp ALOT more. Upgraded guards should include legendary / champions. Wvwvw points have turned this into a game of flipping control points to the level of being silly.
Here’s the way I see it : https://forum-en.gw2archive.eu/forum/game/suggestions/WvWvW-just-need-a-little-bit-of-love/first#post821830
Speaking about scouting, EQ2 did a couple of things right. I believe a class like rangers should have an ability to “track” enemy players. Tracking will give a tactical advantage to whoever is paying attention.
I wanted to focus on this point because I think you’ve hit upon something really brilliant. Not long-distance tracking like you’re suggesting. Instead, I’m thinking more in terms of seeing stealthed enemies.
There’s a legendary weapon I saw some guy running around with that caused him to leave behind glowing footprints. Imagine if the Ranger could see glowing footprints any time someone activated stealth. Hell, even extend that effect to Mesmers and their clones (the real Mesmer would leave glowing footprints but clones wouldn’t). The Ranger would suddenly become very powerful in terms of neutralizing two of the most complained-about professions in the game. And, as a built-in counter to this ability, Thieves and Mesmers choosing to stand still wouldn’t generate any footprints.
I think the skill would work best as a passive signet so that only the footprints are only visible to the Ranger, and can be activated to give the Ranger their own few seconds of stealth (think camouflage).
Thoughts?
Brilliant. If i read this right the point is lets think outside the box. Make this game more interesting in terms of providing certain counters.
Im a theif and i think im a pretty kitten good one. I have seen complaint after complaint asking for nerfs. My opinion is not to nerf thiefs but if the devs feel something is out of wack it might be because there is not a good counter. What if a ranger had an ability where there was a bubble or something (im speculating here) and any stealth class would instantly be revealed.
The way tracking worked in eq2 Is a scout was able to see names on a list depending on proximity. They could choose a target on that list and track them better. Stealth did not matter in tracking.
I disagree with most suggestions here.
I bought GW2 for the WvW, I like the fact it is different to most games & would like to keep it that way.
Adding features that have been done in other games such as fog of war/gear progression etc… is not good and a backwards step. As for objectives flipping being to easy, it promotes stratagies & makes a casual player feel they do contibute, and does not force lock people into taking/holding certain objectives.
Down state, i like it, it adds dimension to the gameplay.The game is fine as it is, though maybe in game live matchup scores/league table & a few bugs fixed, then it would be better.
I respect everything you said. I enjoy the game i bought this game for the same reasons. My concerns revolve around keeping this game interesting. No mmo looks the same after a certain patch. This patch is always the patch that breaks the game for many people. My point is not let anet make a huge mistake. My ideas are my own, i just want the upcoming game changes to lean towards the proper demographic. Anet has already started to seperate different styles of game play. There are things that only effect spvp. Good but if wvwvw centric gamers such as us dont make good arguments for what we would like anet is just going to wing it….. I dont want them to “wing” it.
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