[vT] Violent Tendencies
Lets talk about Siege Disablers...
[vT] Violent Tendencies
I have three thoughts on this.
I am hoping here that the Dev’s already know that this will need some slight tweeks. I see that they tried to balance us, with a bump to siege disablers for defense/offense and a bump to golem mastery, (to keep those beloved golems from rofflestomping the world).
However I am starting to fear building siege on any gate, as rams can be completely dismantled over and over.
Cata’s you have a shot at deflecting it but iits a small window.
I see three things here:
Shorten the amount of time that the siege can be disabled for.
Apply a cooldown in between disabling.
Diminishing returns on siege that has been disabled already once in a certain time span.
I really love the trap/trick, it is good in most cases, however it has reduced the fighting in a way I don’t think was intended.
Now you just leave two people in a keep/tower with lots of supply and siege disablers and everyone else can go take a nap.