First off I am really liking the new areas of the BL’s and the increase of people actually fighting each other. For me Anet you have a real success here. Now of course my issue comes with the buff and I just want to question your motives for the buff and your explained reason why it was important to have a stat increase buff because honestly I think you contradict yourself in your reason for implementing this content and the reason for the buff.
You said that this content was for small groups to have somewhere to fight and add meaning to the overall wvw and again I think that was a great idea. The new area gives players that enjoy pvp an area to fight without doors to run into and walls to hide behind. The PLAYERS that like to play that way will clearly be drawn to this area looking for fights. Adding the stomp buff also gives these players a way of contributing to the glicko system and added incentive to fight in these areas in addition to the fact that they are already looking for other players to fight. In my mind this is more than enough incentive for the players that you say this area was made for to be interested in it. So if this area is for people that want smaller scale open field fighting why oh why do you think the stat buff is needed? To me it is clear that players drawn to this area already have sufficient incentive already. Yet you add this stat buff for what? So that zergs will spend time there? But wait, isn’t that exactly not what you designed this area for?
Now some say that the buff doesn’t have that much affect on things and that might be true but it creates a situation for me that I am disliking, much more than I originally thought it would. I hate losing a fight and always looking afterwards to see who has what buff and attributing my loss to the fact that they had 2 stacks of the buff. Maybe they would have beaten me regardless and I would have known they just played it better than I but with the stupid buff I cant really tell. To me that is frustrating. For me I am more talking about small scale fights but I feel this has a negative impact even on zerg fighting. If you lost a fight or zerg battle before this you could do nothing but attribute it to your numbers, tactics or skill. But with this stupid buff it gives everyone that has no or less of the buff a automatic ahh we lost because they had the buff clearly. To me this feeling will lead people to get frustrated and feel that they have no way to overcome and stop playing wvw altogether. Dont get me wrong this dynamic was already happening with population imbalances and the buff will just compound the problem.
Ok these are my long 2 cents about the issues i see with your implementation of bloodlust. If you made these areas for small scale fights why do you think that the stat buff is needed to encourage these small scale fights that the PLAYERS that you portray that this area is for already wanted.
Lets talk about why the buff is needed....
Too long.
Didn’t read.
Needs MOAR picture
Northern Shiverpeaks Night Crew
Os Guild
Did you forget to put “not” in the title?
Gaile Gray wrote:
Oh wait, read Martin Firestorm, he says it better…
why it is needed…because without more gem sales they won’t have the money to add content beyond more episodes of SAB.
Players get frustrated>buy gems>transfer to new server for fair fights= Anet wins
Commander Twerknificient
Joey Bladow
Players get frustrated>buy gems>transfer to new server for fair fights= Anet wins
more like, players get frustrated>quit game>the end
The buff wasn’t needed.
What was needed was:
- fix the lag
- fix the party functions
- improve commander and grouping options
- make WvW as rewarding as PvE
- fix the disproportionate incentives to zerg
- . . .
the list goes on
The buff was supposed to help with the fifth of those bullet points, but it doesn’t address the rewards imbalance (fighting in WvWs’ new PVP arena gives a very low reward rate).
So no, the buff was not needed.
Did you forget to put “not” in the title?
Yeah, that NOT word is quite important given the OPs post. Edit?
Players get frustrated>buy gems>transfer to new server for fair fights= Anet wins
more like, players get frustrated>quit game>the end
Agree, I buy gems when I am happy with the game. When I am not happy with it I take a break and don’t buy gems. Pretty much everyone in my guild spend gems on fluff when positive changes are made to WvW. Like culling fix, and even new finishers. We buy gems to support the game. When we are unhappy with the game we are not going to buy gems. Yes we might pay to transfer with gems we already have or farm gold. But they aren’t making that money, because they are loosing players good will. That good will is much more important than any server transfer fees they make from us. I just don’t see how they would benefit from player discomfort, because it negatively affects player retention.