Dear Santa Dev,
I know you are busy with Xmas stuff, but mean children want cookies too….
Talking seriously and out of the metaphor, I know Devs are working on updates for WvW, but since we dont know what these updates will be about i feel the need to write this down…
I think many people feel like WvW is not much rewarding… you might say “hell, you can help your server to be the best!”, yep, ok…. but not every server will be the best and not everyone who loves pvp actually care about his server rank. (Personally i’d rather have some really nice battles in a low rank server than smashing emtpy keeps in the top ranked server)
Seems like its missing a long-term reward to keep ppl focused on WvW. For example this long-term thing in PvE are legendaries, ascended, cool skins, world completion… something that pvers work on for a decent amount of time so then they can show to others what they could achieve with their efforts.
All this work fine cause it is on a personal level, while WvW only has the “world-wide” level…. this is too wide for most ppl, and makes them think it wont really change much for them to go or not to go play WvW.
So Server pride is fine, but we need something to focus on, on player and guild level, something really simple would be a WvW rank…. thats something really easy but can still make a difference for many ppl. There are way crappier games that could keep ppl there for ages just cause they wanted to rank up over and over…
The system is already there, cause there is already a player kill counter, a dolyak kill counter, and so on…. in the achievement page, it would be good to gain rank points that sum up leading to different titles on the way (like it is in spvp with gladiator-mercenary-avenger etc…) so that once you get the title you can choose to “equip” it and show off a symbol. Then… if you want this to be really cool, the amount of rank points gained should scale according to the situation…
for example:
1v1 kill = good amount of rank points
zerg killing 1 = almost no rank points
And then badges (oh my god) let them drop directly in our inventories! and put in some really cool stuff to buy with those, either skins or upgrades or whatever…
So this would be cool, but just for personal use, it wont be of much help for the server…. so what about giving more importance also to solo players or little guild-groups that dont want to stick with the zerg for whatever reason ?
As things are now ppl mostly tend to run after zergs… ad if there is no zerg on their faction they will just logg off from WvW, starting a loop that lead a map to be empty and dominated by another server until some commanders with their own zerg get into that map to take back some stuff.
The idea is that kills should be really more important… point system could be revised so that also kills get into counts, and to make it somehow fair, how much a kill is worth could be scaled based on the numbers that faction has (hint: outmanned buff … ). This is still pvp so kills deserve some impact on the score. This way little groups will have their chance to contribute to raise server score.
For example:
Server A got a 70 men zerg, server B got a total of 30 ppl in that map, so server B cant really win an open fight against server A, so they split up in 6 groups and start to starve Server A, killing dolyaks, getting camps, killing little groups of reinforcements running back to a siege. I did this stuff all the time when HoD was dominating, but sadly this wasnt granting almost any point to our server cause doesnt matter how many waves of them we killed…. what only matter with the actual system is who got what at the tick.
So, along with these changes, some more objectives for small groups would be a good add.
Oh… and since are settign up all this nice reward system why not putting also Commander tag into a meritocracy system instead of a gold-farming system ? A WvW Commander should be someone that knows how WvW dynamics work, not someone that knows when Orr events start or stuff like that…
Sorry Santa Dev for the wall of text but i had to do it…
p.s. cookies are on the left shelf next to the fireplace