- Siege Disabler
– Supply Removal Trap
– Cow-Launching Treb Skills
I’m not sure how anybody else feels about these things in the game, but personally I feel that they all ruin the gameplay considerably. There’s no denying that from an offensive perspective they come in really handy, but that doesn’t change the fact that the actual gameplay suffers when they’re used.
Supply Removal Trap is by far the least intrusive. You don’t see too many of them, so if that was left as-is I’m sure nobody (including myself) would really complain, even though it seems a little silly to me.
The other 2 are a different story altogether.
Being hit by the cows drains tons of supply from a zerg/group and completely changes the plans of whatever that group was about to do, and all it took was one person and a few seconds to do it, which just seems ridiculous. It’s becoming an ever-more-popular “tactic” as well, which is just frustrating. I’m a strict proponent of 1 person not being able to disrupt an entire group incredibly easily.
The siege disabler has been talked about at length, but since it fits with my rant ( ) I have no choice but to mention it again. It’s too powerful. Similar to my previous gripe about the cows, the siege disabler allows a single person to disrupt the intentions of a large group incredibly easily. Now, the disable has a timer, so it’s not like the supply trap. You will get to use your siege again. Unfortunately, another disabler could be used again right after and the process could continue forever. As long as the person disabling the siege has access to supply and have bought enough disablers they could theoretically hold an objective completely by themselves for a long time. This seems crazy to me. I’m perfectly ok with the disabler being used once, as a tactic to allow time for your server to get a group to the objective in order to defend it properly. But you should not be able to disable the rams on a gate (for example) over and over again. There needs to be a timer of sorts where the rams cannot be disabled during that time. I’d also argue that siege should not be able to be disabled during a “fair fight” (for lack of a better term). If there’s 30 people outside a tower, and 30 people inside, you should not even be able to use disablers.
Use of these tactics is becoming more frequent and because they can just be spammed over and over it ruins the natural fluidity of the gameplay.
I’m sure some people reading this will assume I’m just complaining because of something that happened in-game, or suggest that if my enemy is using them, that I should to, but that’s not it at all. I think it’s a fundamental issue that, if fixed, would really benefit WvW.