Little change BIG impact

Little change BIG impact

in WvW

Posted by: Yuffi.2430

Yuffi.2430

This is a nostalgic post, and is probably not constructive, but the sentiment is true.

Losing easy-to-build Guild Catas has hit lower population servers and small groups the hardest, at a time when they actually need more encouragement to continue playing.

Now for the long narrative bit you don’t really need to read to understand the above point, but I’ve included it anyway for those people who like to read these things

It’s taken me a while to realise the full impact of changing the supply needed to build a guild cata.

Previously I could +5 the nearest camp, go to a tower, drop a guild cata and tag up. With a brief supply run to finish it, I either had built the cata myself or I had player support, or both. Job done. Next. Occasionally, in a moment of enthusiasm, I’d set a cata going against a keep. It even worked once: it was sooo nice to whisper the Commander in EB and invite the team over to finish capping Bay. To be honest though, keeps were rarely undefended because opponents wanted to retain their way-points and hard earned upgrades.

Now, my catapults sit silent. Three or four non-simple runs is too much. No cata means no tower cap, no fighting the defenders who appeared, no fun, no points, and ultimately fewer players.

Now I know you’re going to say there should be more people, or that when you play there’s always enough people on to build all the siege you need. I’m sure you’re right, especially for top servers at peak population times – neither of which describes the majority of the WvW space-time continuum…

Guess I’ll just have to go back to feeling old and grumpy.
Now listen up you young ’uns – when I was your age things were so much better! We had real WvW with real catapults, and real fights and none of these new fangled tactics things you keep going on about. Why, I remember the time when we…. …. …. (fades into long and exciting but probably inaccurate narrative).

Little change BIG impact

in WvW

Posted by: alicatrawz.9567

alicatrawz.9567

ah, i remember these days.

They were a good days.

RIP

gravity is my arch-nemesis.

Little change BIG impact

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Now listen up you young ’uns – when I was your age things were so much better! We had real WvW with real catapults, and real fights and none of these new fangled tactics things you keep going on about. Why, I remember the time when we…. …. …. (fades into long and exciting but probably inaccurate narrative).

The good old 13th century. Why did it ever go away

And yes, small scale suffer. As usual, Anet has made a change without any consideration to the overall economy and use of siege. They did the exact same thing when they introduced some truly unbalanced masteries – boost arrowcart damage by ~80% but no change/increase in their cost.

The simplest and most logical reason for this is that Anet doesnt want us to play WvW. They would probably prefer us in sPvP.

Little change BIG impact

in WvW

Posted by: MaximillianVonSchatten.6278

MaximillianVonSchatten.6278

Agreed Yuffi. My roaming time in the BL has gone down to almost nothing (and my overall time playing GW2) because of these changes; the auto upgrades and huge keep footprints make running a small re-capture group even more tedious. Add in falling deaths when I’m looking at my map to the list of complaints. I’m not interested in running a constant jumping puzzle while I am WvWing.

I know I should probably be running around and getting familiar with the new map but because of these roaming challenges I have no desire to.