Lone Thieves Holding Supply Camps Indefinitely

Lone Thieves Holding Supply Camps Indefinitely

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Posted by: Galasuko.1702

Galasuko.1702

Has anyone else seen 1 thief hold a supply camp against a mob of 10+ people by spamming stealth abilities and remaining invisible for 98% of the time? I have seen this happen at least 3 times in the last week. Seems to work especially well in supply camps with large circles and or with objects in the capture circle so that they are not as likely to get hit by skills that do not require a target.

This means that only melee, guardian’s staff #1 skill, or high cooldown ground targetting skills can hit the invisible thieves. Meanwhile, they are free to walk out of AoE’s, dodge, etc. Dump an HP regenerating food on the thief such as peach pie and they’re good to go.

New strategy? Just have a thief mess around in a circle to defend/capture harass until your zerg comes by to wipe out those patient, or (in the words of others) dumb enough to stay. At least until the capture doesn’t count invisible characters as being in the capture circle anymore (like in sPvP). Just throwing that out there to increase awareness of this…strategy.

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Posted by: Roughneck.2509

Roughneck.2509

I’m sorry, but you should never allow this to happen to you. Either have everyone stack in the dead center of the camp and aoe your stack, or have one guy stay in the circle and move everyone else out and aoe the guy in the circle. The thief will either leave or die.

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Posted by: Helemar.1273

Helemar.1273

I’ve seen it – and I’ve done it. Against way more than 10 people – upward of 50 for around 30 minutes. As Rough said, if you allow a thief free reign without running around spamming aoe abilities/placing traps and ground targeted abilities – then it’s your own fault.

Looking from the other side, it can be aggravating to deal with. Either it will get nerfed that stealthed characters can claim or contest a circle, or it won’t. Either way, learn how to deal with it so that it doesn’t become an issue.

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Posted by: Thrumdi.9216

Thrumdi.9216

This is just cheesy and makes the game look dumb.

Having to get your team to stand together like a bunch of idiots because of one thief with cheesy stealth is not something for grown-up games.

Hope ArenaNet takes WvW to the next level and gets rid of this “mechanic”.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

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Posted by: Talset.1456

Talset.1456

As already said, what you need to do is create a hiv mind with the other 79 people in the circle. Once you do that you control each one to not experience any sensations or acknowledgement of the external world. If their door rings or their child needs them, make them ignore it. Then you move them in a way so precise that it will require more coordination than top tier dungeon fights. Then you multibox the bait player to prevent the thief from being able to stop the capture, so remember to buy your extra copies of the game. After 15 minutes of that the thief’s mom would soon call him to dinner eventually forcing him to eat. Once that is taken care of and he logs off then you capture the point. Really people, learn how to deal with thieves and they are not a problem.

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Posted by: Zilm.8459

Zilm.8459

Good stuff Talset.

Zed Trufar, Mesmer
Zaine Trufar, Thief
Yak’s Bend, Knights and Heroes Guild [Beer]

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Posted by: hungryhippos.4980

hungryhippos.4980

which supply camp has this bigger circle?

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

One of these posts pops up every single day. A-net will fix it soon don’t worry.

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Posted by: naphack.9346

naphack.9346

what are you guys all talking about?
I guess, he’s not talking about C&D spam but rather about a dp thief, using smoke and heartseeker for infinite combo finisher stealth.
And that’s a kitten to fight against. Traps, marks, wells and other ground control skills are a must… But the thief will just get rid of too many conditions anyway :>

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Slashpaf.9250

Slashpaf.9250

This is the 101st topic about this.
This is going to be fixed.
Be patient.

Vizunah Square

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Posted by: Same.4687

Same.4687

If ANet “fixes” the thief issue they are just lowering the skill bar for this game.

There is nothing hard about finding a thief and dealing with him/her. Posted in countless other threads about this issue. If you don’t know how it works don’t complain about it try to understand it and deal with it.

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Posted by: Zephyrus.9680

Zephyrus.9680

If ANet “fixes” the thief issue they are just lowering the skill bar for this game.

There is nothing hard about finding a thief and dealing with him/her. Posted in countless other threads about this issue. If you don’t know how it works don’t complain about it try to understand it and deal with it.

Take it from a fellow thief who also plays warrior, it’s not about knowing how it works. It’s a mechanic being too strong. For one, there’s no visual indicator when you hit a stealthed character.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Moderator.3964

Moderator.3964

As already many threads about this Topic exist, this Thread is closed. Please refrain from opening Threads before using the Search function.

Thank you for your understanding.