Hi !
Now before anyone stops me, I know the new borderline maps are not friendly to roamers, hence why I believe the choice of class is fundamental.
My goal will be to tag along the tail of disorganized enemy zergs and pick off targets left behind. Maybe in the forseeable future I would like to group up with fellow roamers to take on bigger targets. Who knows.
Anyway, my concerns for a good roamer should be :
- Mobility for obvious reasons
- out of combat travel to catch up zergs, chase targets and so on
- escape possibilities since I will always be outnumbered
- stealth is optional, but has its weight
- Burst because I can’t afford to hang around
- power or condi, it doesn’t matter both can be fun
- Support
- since i am aiming for small scale fights, on-the-fly group support can spike the dps even more, help in disengage and many more.
Note : please note that i am not tied to one type of support, each class has its perks (mesmer pu will give stealth whereas rev will give boons & auras…)
So far, classes I am practising with :
- Chronomancer
Very promising, especially with the specialisation giving us extra mobility, a unique boon and a very interesting new mechanic skill. I believe the chrono to be a high floor and high ceiling skill cap, whose strength is 100% depend on player’s skill.
I am considering a PU chronomancer power shatter spec for hit and run tactics. The problem is that i will probably run just one well (the staby invu one) since mass invisibility is a given in this context.
- Warrior
Sceptical, since I am having a hard time adapting to the new changes on the greatsword, and going greatsword / sword + wh OR sh is over reliant on teamplay. (F1 sword for immob and focus). The support is nice tho, but I don’t like the idea of being a one trick rez bot teammate and a warhorn blower.
The problem I feel is that Warriors without rampage have low damage compared to other classes, and when taking it they forgo the banner in favor of a telegraphed shot.
Of course, popping rampage out of stealth can be funny…
I will probably try :
- Thief / Daredevil
At lost. It has long been considered THE roaming class by design, with its superior mobility and stealth generation. But this class just keeps getting nerfs (destroyed the s/d build, increase in revealing abilities which indirectly impacts their stealth mechanics) and questionable buffs (double pistol).
I haven’t tried the Daredevil, but it looks like a fantastic dueler, with high mobility and fast paced gameplay.
- Guardian & DragonHunter
Mixed feelings, I’ve heard DH is the guardian godmode in a similar way chrono is to mesmer. While I don’t like roaming as a guardian (mobility problems) the mediguard is still solid. I could use some opinions on DH though, since I haven’t touched it yet.
Insight on both classes would be welcome.
Besides, the classes I am considering :
- Revenant
High expectations. This class appears to have all I am looking for ; high sustained dps, above average mobility and chasing ability, group support and to top it off considerable survivability (active and passive) even in glass canon. People tend to say the only drawback to this class is its absence of stealth.
Really if this is its only fault I just can’t see any reason to play warrior anymore.
- Engineer / Scrapper
Highly Interested. Another class that appeals by being able to do everything.
I’ve also heard the Scrapper can keep 100% stealth uptime for him and his team mates (I know there is a visible drone thougt), so I can see many uses for commando operation-like on big zergs.
I would have listed the elementalist in there as well, but the mechanics just don’t seem all that natural for me. I have tried many times to settle down and try the class out, but the failure is so hard I just can’t even see a starting point to improve. Of course, insight on what i am supposed to do as an elem and advice on it will be well recieved.
All point of views are welcome.