Lose Bloodlust buff on Loss of capture point
I agree, if you can’t hold the ruins you shouldn’t hold the buff.
Making it so you can lock the buff in is a terrible idea and not nearly as competition minded as making it a buff you can easily strip away if you are careless.
Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever
My moves are fresh, like my groceries.
#TeamEvonforever
I agree. The whole point should to make any server have to constantly work for that buff. This will cause the zerg ball to spread or face losing buff caps or ppt caps.
Elochai Rendar 80 Warrior/Anskar Rendar 80 Necromancer/Rylea Rendar 80 Thief/Kento Rendar 80 Ranger
Commander
Commander
I agree with the OP ‘you know it makes sense’
Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
If you’re the biggest server then logic says you should swarm cap the buff on all three BLs and then keep a small ninja team (with the full Bloodlust buff) active spoiling any attempts to capture it back.
This is too unbalanced.
- It needs to be far easier to spoil the buff
- The buff needs to be weaker or, even better, not affect combat performance at all (e.g swap it with the Outnumbered buff).