We all know that the “WvW Team” don’t have enough resources for big and fast changes.
Let’s think about cost-efficient TEMPORARY solutions then!
0.) Let’s pretend we don’t have the Old BLs, they clearly don’t want to give them back to us “soon”.
0.5.) Reset:
- Move the WvW Reset back to the old Friday time.
I am willing to be kicked out from WvW if they really update something during EU reset, it’s still better than the Saturday Reset. Saturday Reset makes Friday evening/Saturday meaningless for the PPT, the MUs are almost always decided for the last 2 days, it’s this way for years and I really doubt it will change.
(Personally I have zero motivation to cap a keep on Saturday morning as it’ll be reset soon, no point building defensive siege or scouting it, as prime time will be after the reset. )
1.) Map Control for Upgrading Keeps and Towers:
- Turn off the upgrade-timer
- Incoming Dolly still subtracts X minutes from it
- (Optional fluff) Change the Timer and Minutes to Dollies x/y (i.e. 3/10 Until Next Upgrade), balance the amounts
This way you have to “Control” your map, you have to secure camps and escort dollies to upgrade your keeps/towers, giving at least something to do for roamers as they can finally stop an enemy objective from upgrading.
More Roamers -> More Defenders -> More action on the map.
2.) Player Interaction for Upgrading:
- Give the Quartermaster back it’s previous role, you have to speak with him to start next Tier Upgrade.
This way you need players actively running to every Objective to start next Tier Upgrades. Dollies still giving Supply when no Upgrades running, but they will not count for next Upgrade.
3.) Oasis Event:
- Disable it until you can fix every problem with it.
- (Optional) Think about how it favors the bigger server and think about why did you place it in WvW. If you think it’s not working for that, don’t put it back.
- Rubberbanding: Right now it makes the whole map rubberbanding, even while solo-roaming, fighting for the event is basically impossible as you and your enemy will rubberband everywhere. No rubberbanding after the Event/Laser is over.
- Laser: It still damages walls in some Objectives (like SW Tower) and last time I checked you could Body Block the damage, so if you had a big blob next to the gate, it took less damage.
4.) Rethinking of the Barricades:
All it does is giving problems for Roamers while not blocking the blobs in any way.
A “full map blob” can destroy it in ~10 seconds while a Roamer has to spend minutes on it, even more if it’s a condi-build (I personally don’t have a problem with the increased time for condi-builds, but it’s still not healthy).
One not-so-low-cost idea:
- Change it to “normal Wall”, only siege can destroy it. Less HP than Wall, not upgrading with Objective.
- Make a “Burrow” under it, with a Global Usage-CD of X second (Similar to the EotM Wurm-teleport-thingy just with a CD, after a player crossed it others have to wait X seconds).
- (Optional) It places you in Combat for Y seconds/minutes.
This way a solo-roamer can cross it without a problem, small groups can cross it fast, bigger groups have to think about what to do:
Destroy it, spending supply?
Go the other way, taking more time to get there, scouts have increased chance to spot you?
Wait until everyone can go through the “Burrow”, wasting even more time than going around?
That’s from me, but what kind of low-cost temporary fixes can You imagine?
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140