Major design flaw in EB map

Major design flaw in EB map

in WvW

Posted by: dre.8973

dre.8973

Overlook can hit with sieges SM – all of the other major keeps cannot hit the keep from inside the walls – seems a bit overlooked.

(pun intended?)

Major design flaw in EB map

in WvW

Posted by: Oranisagu.3706

Oranisagu.3706

doesn’t always the server with the least points get the overlook? maybe it’s intended as a little help for the weakest server? or is the placement completely random? if so, then it sure shouldn’t work that way

Major design flaw in EB map

in WvW

Posted by: MasterofKhaos.8903

MasterofKhaos.8903

WvW was NOT designed to be fair.

That’s SPvP, huge difference.

Being constructive though, each third of EB is completely different. The location of Towers and supply camps are basically the same per zone, but the terrain is different. That’s intended, it makes it so that there is flavor to the most popular map in WvW and it gives you the most options when attacking and defending.

The point of all this is, learn how to develop a strat for EB when you are playing as each color. I’ve developed them for my guild, and they all work differently, but they all have advantages and disadvantages. Personally my favorite is to start blue, but I won’t get into all the details about [TBH] strats.

MasterofKhaos
WvW Leader and Co-leader of [TBH]
Co-Founder of Northern Shiverpeaks Council [NSC]

Major design flaw in EB map

in WvW

Posted by: Nokaru.7831

Nokaru.7831

For each team, you can launch a Trebuchet assault from within two structures. For Blue it is Durios Gulch and Quenton Lake. For Green, it is Wildcreek Run and Klovan Gully. Finally, for Red it is Overlook and Anzalias Pass.