Make Siege Mobile
If it ever does, I hope it moves at the speed of SMELL to counter how advantageous it would be.
Server – Fort Aspenwood
Even if it were terribly slow (like, 0.05 of normal player movement speed) it would be nice to be able to fix tiny positioning issues, such as:
- My Flame Ram is 2 feet too far to hit the gate.
- I didn’t see that small ripple in the terrain that clips the bottom of my Ballista bolts 5 feet away.
- @#$! tree branch right in the path of my treb fire.
Also, watching defenders accidentally edge siege engines off the ramparts would be hilarious.
i think it should move at a decent speed but only have limited radius\space that it can move around in.
I am on board with giving siege a “nudge” in the event that the BUGGY castle walls put your trebuchet below a parapet wall.
Perhaps adding an additional ability to each siege with a ground targeted ability with only 100-200 unit range from the siege to reposition. Give it a couple second channle and a 10-20s CD. Perfect for slight position tweeks because you were slightly out of range or geting LOS issues but you’d take less time farming up more coin for another siege and runing the supply by hand if you wanted to move siege from one objective to another.
Then it takes away from strategy and proper placement. Also makes supply less meaningful since you can take a keep, move all siege to another and keep going without needing more supply. It forces you to use strategy and not waste supply. This game is based around controlling and using supply to your advantage.
Though I have though about the ability to break down siege to get maybe half the supply back, but still might have the same effect as making supply less important.
(edited by Suddle D.9412)