How about making the NPC in WvW more meaningful and useful.
Also there would be more connection and pride with server’s NPC, if they had some form of uniqueness.
Currently in the game all the NPC are generic, and have no uniqueness to the server they represent,
How about different Servers, get different named mobs with unique models. Something that Server Members can pride themselves into protecting.
in other popular known Faction PvP MMOs, they have named hero NPCs in their RvR. Some with even a Story/Lore behind them that brings form a player fanbase behind such characters.
In WvW we have no such thing.
Also many of the NPC in this mode are pretty weak and non threatening.
How about increasing the concentration of NPC units, and also add an additional layer of wandering NPC units to go with the current neutral faction allies already in the game.
It would be nice if the game mode also had more Boss Rank NPC but in an offensive role that do more than attack the same towers like the current base generals do.
Also what if Guards had more class types for added layer of combat against guards?