Make outmanned players worth no wxp/loot
That’s a lotta siege…at least you know they wasted all those blueprints.
This idea is terrible. Firstly your server is almost ‘winning’ the match up by Anet standards. The problem is almost nobody assesses the success of a server in a matchup by those standards, so if they adjust the scoring system to reflect that then it won’t seem so bad to people.
Secondly, your idea is terrible anyway. Your solution won’t do anything to improve your goal. Punishing the dominant team won’t make the outmanned team show up any more, they have to improve the rewards for those that are fighting with their backs to the wall – especially in defense situations.
Why should someone be rewarded for being in an unbalanced match-up, you have higher zerg counts, so you win every fight, you take whatever, because there’s no pressure to keep you from the objective.
Needs to move away from having players move to stacked servers for wvw play, it hurts all the low presence servers because the end result is no one wants to play if they know they will just end up being stomped.
the higher pop servers dont wanna fight the lower pop ones ANET IS MAKING THEM
punishing ppl for having more is stupid. Givee the ppl with less more rewards so they show up more or there fairweathers/ pvers wanna come into wvw
SOR
Firstly one the suggestion is plain stupid.
Secondly Anet is not to blame for these lame match ups, most servers have about the same population, the difference lies withing how many actually care about WvW. If your server is "Full but 90% of the people are there doing you know useless kitten like CoF 1 or farming orr for legendary kitten your server will continue to loose and thus those few who stand and fight will quit.
Personally I would remove WvW from the PvE side of the game. Remove the exp/gold/karma rewards and replace em with pure badges rewards. Then remove the kitten laurel/gold cost from gear and make the gear purchasable through badges alone. Since you can get pretty much any kind of stat gear through the vendors people should be able to gear themselves properly for WvW with ascended gear and wvw infusions rather than having to pick either AR resist or WvW infusions.
If this was done, people would stop bringing their alts for exp trains since let’s face it this game got the worse lvling experience of all mmos out there, before crafting allowed you to bypass this but since is nerf you might as well join the train or stop making alts at all. This would make none WvW oriented people stay the f. away from WvW like they do with Spvp and thus the servers population would balance a bit. Face it up-lvled train riders might be easy kills but they can still suck aoe damage out of the aoe cap, they can carry supplies and build siege and they can man siege thus making the loosing team who might as well be far stronger skill/lvl wise loose due to numbers.
Secondly Anet is not to blame for these lame match ups, most servers have about the same population, the difference lies withing how many actually care about WvW. If your server is "Full but 90% of the people are there doing you know useless kitten like CoF 1 or farming orr for legendary kitten your server will continue to loose and thus those few who stand and fight will quit.
This game has many aspects, one of which is WvW and let’s face it WvW is not exactly where they focus their efforts. Balance cannot be about server population because the game is not just about WvW. Balance can only be based on how many people are in WvW.
That said I disagree with penalizing folks for being on the winning side, I would rather see them double the earnings of those with the outmanned buff, then penalize those facing the outmanned buff.
Giving even more boosts for the outmanned is the way to go. Otherwise all you’d achieve is making players leave WvW, and that’s not what we want, we want more of them to log on, but on the outmanned side. The current buffs are silly. It should be at least:
200% MF (as we know from southsun, it really isnt that much at all)
no damage on death
+200% WxP, karma, gold from events
permanent protection buff (-33% incoming damage)
permanent swiftness (33% speed)
That would bring many people from EB to each battleground, and spread the forces evenly. And it’s not OP in any way, in a 20 vs 5 fight, you won’t notice the buffs anyway.
Yeah, I had another thread suggesting that outmanned give a stat bonus (+vit/tog, so 5 players could be bulky enough to fight a zerg)
Just gonna say that FA isn’t the only tyrant on this matchup. I assume you are CD, and yeah, you are getting ganked. But that doesnt mean blame FA, when DB has been smacking us down as well
If matchups are going to continue to benefit a server that clearly stacked against the other two, leaving one server with no numbers and consistently outmanned.
Is anything being done about these matchups? anything at all?
This is a great idea. +1’d
Giving even more boosts for the outmanned is the way to go. Otherwise all you’d achieve is making players leave WvW, and that’s not what we want, we want more of them to log on, but on the outmanned side. The current buffs are silly. It should be at least:
200% MF (as we know from southsun, it really isnt that much at all)
no damage on death
+200% WxP, karma, gold from events
permanent protection buff (-33% incoming damage)
permanent swiftness (33% speed)That would bring many people from EB to each battleground, and spread the forces evenly. And it’s not OP in any way, in a 20 vs 5 fight, you won’t notice the buffs anyway.
+200 MF is way too much. It will attract PvE farmers, who will start farm mobs instead of fighting.
25 charracters
Would only allow griefing by going offline preventing the other server from getting any loot(now they still can get some loot from the few people still alive there).
And would not change anything. They still would capture stuff.
Solution for outmanned that don’t like it: Go offline and stop playing until a better matchup. Maybe some time we will see balanced population at the servers and balanced matchups only.
I suggested in another thread that the lowest ranked server in a match-up should get handicaps (like they do in golf). Something like their siege gets built 20% faster and with less supplies required, thus requiring fewer people to set them up. Or extra waypoints so they can travel around faster, or any keep they hold automatically gets the first level of reinforced walls and doors for free. A few small things to give them a better chance against servers with higher pops and better coverage. As their ranking improves, they get less and less of the handicaps. This might prevent as many blow-outs and give the lower ranked server a fighting chance.
And punish the zerglings? NEVER! VIVE LA ZERGLINGS/ANET DEV PLAYERS!
Solution for outmanned that don’t like it: Go offline and stop playing until a better matchup. Maybe some time we will see balanced population at the servers and balanced matchups only.
Great and when it continues week after week. Go find another game. You should consider applying at ANET. Your answer in every way is classic ANET dribble.
This idea is terrible. Firstly your server is almost ‘winning’ the match up by Anet standards. The problem is almost nobody assesses the success of a server in a matchup by those standards, so if they adjust the scoring system to reflect that then it won’t seem so bad to people.
Secondly, your idea is terrible anyway. Your solution won’t do anything to improve your goal. Punishing the dominant team won’t make the outmanned team show up any more, they have to improve the rewards for those that are fighting with their backs to the wall – especially in defense situations.
Its not about punishing the server that completely outmans the other servers, its about not rewarding the server that completely outmans the server anymore then they already get for outmanning.
I’d go as far as to say their towers/keeps shouldnt be worth any WXP either. The server that is outmanned on a map usually only gets ganked much harder by both other servers because they are easy pickings.
This would balance that out “hmm, they are outmanned. Easy pickings, but i wont get any WXP for fighting them. Is that worth my time?” Instead they are far more likely to go for the other guy who is actually able to put up a fight.
Might also demotivate people from PvDooring at night, or atleast not reward this practise so highly.
(edited by Terrahero.9358)
half baked ideas like this are always fun to read
Os guild
This idea is terrible. Firstly your server is almost ‘winning’ the match up by Anet standards. The problem is almost nobody assesses the success of a server in a matchup by those standards, so if they adjust the scoring system to reflect that then it won’t seem so bad to people.
Secondly, your idea is terrible anyway. Your solution won’t do anything to improve your goal. Punishing the dominant team won’t make the outmanned team show up any more, they have to improve the rewards for those that are fighting with their backs to the wall – especially in defense situations.
Its not about punishing the server that completely outmans the other servers, its about not rewarding the server that completely outmans the server anymore then they already get for outmanning.
I’d go as far as to say their towers/keeps shouldnt be worth any WXP either. The server that is outmanned on a map usually only gets ganked much harder by both other servers because they are easy pickings.
This would balance that out “hmm, they are outmanned. Easy pickings, but i wont get any WXP for fighting them. Is that worth my time?” Instead they are far more likely to go for the other guy who is actually able to put up a fight.Might also demotivate people from PvDooring at night, or atleast not reward this practise so highly.
Rather then punishing the players who are WvW fans for being WvW fans, why not reward the fareweather WvWers for stepping up to the plate and perservering?
Seriously, how much sense does it make to go, “How dare you like this mode more then your opponent” ?
You don’t get more people playing by chasing those that do play away.
Part-time Kittenposter
This idea is terrible. Firstly your server is almost ‘winning’ the match up by Anet standards. The problem is almost nobody assesses the success of a server in a matchup by those standards, so if they adjust the scoring system to reflect that then it won’t seem so bad to people.
Secondly, your idea is terrible anyway. Your solution won’t do anything to improve your goal. Punishing the dominant team won’t make the outmanned team show up any more, they have to improve the rewards for those that are fighting with their backs to the wall – especially in defense situations.
Its not about punishing the server that completely outmans the other servers, its about not rewarding the server that completely outmans the server anymore then they already get for outmanning.
I’d go as far as to say their towers/keeps shouldnt be worth any WXP either. The server that is outmanned on a map usually only gets ganked much harder by both other servers because they are easy pickings.
This would balance that out “hmm, they are outmanned. Easy pickings, but i wont get any WXP for fighting them. Is that worth my time?” Instead they are far more likely to go for the other guy who is actually able to put up a fight.Might also demotivate people from PvDooring at night, or atleast not reward this practise so highly.
Rather then punishing the players who are WvW fans for being WvW fans, why not reward the fareweather WvWers for stepping up to the plate and perservering?
Seriously, how much sense does it make to go, “How dare you like this mode more then your opponent” ?
You don’t get more people playing by chasing those that do play away.
As i said its not punishing players, its simply not as rewarding to go after the guy thats already down for the count. Unlike now where an Outmanned buff works like a red cape on a raging bull. Because of how easy it is to cap stuff and get the rewards asociated with it, rather then fighting the other server that is able to actually put up a fight.
Its no different from upscaled characters not granting the same level as loot as a lv80 character. You got an easy kill, and for that you dont deserve the full reward. Only instead of a kill, its capping a Keep and instead of loot its WXP.
Giving even more boosts for the outmanned is the way to go. Otherwise all you’d achieve is making players leave WvW, and that’s not what we want, we want more of them to log on, but on the outmanned side. The current buffs are silly. It should be at least:
200% MF (as we know from southsun, it really isnt that much at all)
no damage on death
+200% WxP, karma, gold from events
permanent protection buff (-33% incoming damage)
permanent swiftness (33% speed)That would bring many people from EB to each battleground, and spread the forces evenly. And it’s not OP in any way, in a 20 vs 5 fight, you won’t notice the buffs anyway.
Direct stat buffs are a bad idea. You say so yourself that nobody would notice the buffs in largely outmanned fights, so the only fights perma protection and swiftness would really help with is with small fights between even numbers. Why should fair fights be skewed because one server doesn’t want to show up and fight? This would only encourage more zerging because there’s no way to fight a half competent group with such a handicap other than to bring more numbers.
Sorrow’s Furnace
I also disagree with flat out stat boosts. There are “certain” professions that are very powerful and dont have to deal with outmanned fights. They can, even in a full borderland, pick small fights.
And do so with exceeding effectiveness without taking 33% less dmg and having free perma-swiftness.
If people are not rewarded with xp and wxp, they will immediately notice you are out-manned thus the intention to mask the outman icon is lost. Is like fixing the thing and breaking it again.
Henge of Denravi Server
www.gw2time.com
Also, WvW existed before Wxp. If a server really wants to spawn camp you, then outmanned or not, they’re doing it without getting Wxp. If they even kill you more than once within a short time, they’re already getting nothing, Wxp wise. (You should always be worth XP since you’re still hitting them) So making it so you give no Wxp when outmanned is fairly redundant, and wouldn’t change anything anyways.
Outmanned is good as it is. Even if you were given flat stat bonus, they’d have to give you a lot for it to seem worth it, at which point it would be absurd (i.e. if 1 person outmanned could take of 3-4 of the enemy easily if they normally wouldn’t have been able to even take on 1 or 2). I’ve been in matches outmanned, and while it sucks, superior numbers are superior numbers, and that’s WvW. WvW isn’t meant to be entirely balanced, or even entirely fair. I’ve found when outmanned, to only defend what you can, and siege the crap out of the place and just farm the bags. Have fun anyway you can
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
If people are not rewarded with xp and wxp, they will immediately notice you are out-manned thus the intention to mask the outman icon is lost. Is like fixing the thing and breaking it again.
Not only breaking it, but splinter it to pieces and hide the important parts in Cthulhu, Leviathan, and Medusa’s stomachs, just in case someone has the idea of fixing it again.
This idea will severely destroy the experience of people whose server has more people willing to go to WvW, the concept seems to be “drive the winning away to even the numbers”, not “invite the losing more to even the numbers”, so I vote no
The solution to deserted servers/unbalanced matches is for Anet to admit defeat and scrap the random matchup nonsense. It’s failed guys, get over it. Outmanned itself works fine as it is.
Secondly Anet is not to blame for these lame match ups, most servers have about the same population
Anet are to blame for the lame match ups. The match ups were usually fine until they decided to break the skill-based matching.
(edited by Carzor Stelatis.9435)
No that is quite a bad idea… You can give higher WXP to them, 200% sounds like a good idea, but there’s no need to change luck mf.
Giving even more boosts for the outmanned is the way to go. Otherwise all you’d achieve is making players leave WvW, and that’s not what we want, we want more of them to log on, but on the outmanned side. The current buffs are silly. It should be at least:
200% MF (as we know from southsun, it really isnt that much at all)
no damage on death
+200% WxP, karma, gold from events
permanent protection buff (-33% incoming damage)
permanent swiftness (33% speed)That would bring many people from EB to each battleground, and spread the forces evenly. And it’s not OP in any way, in a 20 vs 5 fight, you won’t notice the buffs anyway.
+200 MF is way too much. It will attract PvE farmers, who will start farm mobs instead of fighting.
Too much ? When it only has effect when you outmanned. If it attracts more and more PvE farmers, these buff will be gone. And what will outmanned team do anyway (1 v 50 ?)? If they cap a tower, 5 minutes later, this tower is zerged, cap a camp, this camp is zerged (their only choice is to farm until help comes).
I agree with this idea (without the last 2 of course).
(edited by deviller.9135)
They scaring those 2 guys on the tower to death, too bad there isn’t a surrender button in the tower.