Making WvW more of a Challenge...
Well if anything it definitely would make it interesting if the guards power (and title) scaled with the amount of people near by.
Less than 10 people – Veterans, nothing for stats
10-20 people = Champions + 30% increase in everything (including damage & defense)
20-30 people = Double the guards/champions + 60% increase in everything
30-40 people = All guards are legendary + 100% increase in stats
40+ people = Legendary guards with determination buff (un-killable)
I like it lol. It could bust up zergs, but then again, I come from the T2 match up, and I very rarely see 30+ zergs pounding on a gate or wall.
Could make the Boss have the unkillable debuff for 5minutes after the gate has been downed so that it is more of a challenge, rather then just walking up and killing it with AoE and laughing.
Need to make the area with the boss in bigger, when its like 40+ people no tactics are required just nuke.
Another idea, could be give each Boss a random “buff” something that makes the fight a challenge, like -
- reflects projectiles
- Reflect conditions
- absorbs conditions (and heals from them)
- Conditions buff (more conditions it has the more damage it does)
You know these sort of things, so you cant just zerg a boss down with ease and have to THINK
- reflects conditions
Please go pve. This is 100% pve… How kittening boring.
Please go pve. This is 100% pve… How kittening boring.
So you find it “fun” zerging a tower in the space of 3 minutes?
WvW has NO challenge what so ever, thanks to Zergs
The fact that a group of 5 people can take a tower in MINUTES is stupid if its not guarded, this at least would make it a challenge you might not understand what a challenge is, seeing as how WvW hasnt had any for ALONG time.
Dude, our guild doesn’t take anything but camps, and that’s purely for 25 stacks. Once we get our stacks were roaming purely for kills…. And you’re right in this game isn’t challenging b/c 99% of the population finds Zerging fun and worth the 3 hours of RL time a night. This game isn’t challenging because killig npcs and trying to take objectives is more fun for 99% of the population than fighting other players.
How bout we just replace The Lord with a champion grub in all towers and keeps, for camps we can make it easier and put a jormag and for smc we can replace The Lord with a risen grenth
How bout we just replace The Lord with a champion grub in all towers and keeps, for camps we can make it easier and put a jormag and for smc we can replace The Lord with a risen grenth
I like the Grub, Using iZerker and Fedback on it while enemy is attacking it is HILARIOUS!
Now that i am looking at the Focus, might even see what the iWarden can do in the same situation
But something has to be done, the towers arent hard enough to take control with the fact that Siege is SO cheap to buy makes it even worse.
Please go pve. This is 100% pve… How kittening boring.
So you find it “fun” zerging a tower in the space of 3 minutes?
WvW has NO challenge what so ever, thanks to ZergsThe fact that a group of 5 people can take a tower in MINUTES is stupid if its not guarded, this at least would make it a challenge you might not understand what a challenge is, seeing as how WvW hasnt had any for ALONG time.
I find it amusing that your vision of making it more of a challenge is too beef up its PvE nature.
Please go pve. This is 100% pve… How kittening boring.
So you find it “fun” zerging a tower in the space of 3 minutes?
WvW has NO challenge what so ever, thanks to ZergsThe fact that a group of 5 people can take a tower in MINUTES is stupid if its not guarded, this at least would make it a challenge you might not understand what a challenge is, seeing as how WvW hasnt had any for ALONG time.
I find it amusing that your vision of making it more of a challenge is too beef up its PvE nature.
It would stop the zerg nature that is pretty much ruining WvW, though something needs to be done about the new added Siege zergs as well.
Or they could just increase and invert the capping timer based on how many is within assault radius of the keep.
Right now, keeps are capped in seconds by 30+ groups. The more people you have, the faster it caps.
Imagine if 5 people capped it in 1 minute, 10 people in 5 minutes, 20 people in 10 minutes and 40+ in 20 minutes.
But who wants to stand inside a cap circle for 20 minutes if theres no one fighting them.
Most just zerg a tower or keep.
Think it is just good a small party can take it when the enemy server runs one big zerg.
If there are enough small partys all with 1-2 golems they can take at least some stuff before the zerg gets there.
I rather see a system where a keep or tower is easier to defend when it is just been taken.
So something like this:
- a just taken tower or keep will be t3 all upgraded
- every 15 minutes to keep the current keep/tower in the current tier it cost X supplies
- how higher the tier how more expensive it cost.
- if there isn’t enough supplies inside it, it will reduce in tier
- how longer you are having the keep/tower how larger the cost is to keep it in same tier. (so every X hours all prices of that keep/tower of all tiers increase)
- next to dolyaks, players can also bring supplies into keeps.
- workers will not upgrade any more but very fast repair damage to walls and doors as long their is enough supplies inside the keep/tower(if ordered to do repairs)
So:
No more karma training keeps/towers