Q:
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Q:
Ok the title is attention grabbing but still relevant.
Given the scale that WvW operates on do we expect too much?
I just came from EB where we have lost everything again.
I know I know: Transfer server, mobilise friends/guildies to take something back, just wait till server reset? etc etc.
I guess I just wanted to start a thread that was are we taking WvW too seriously?
I like WvW and GW2 but I don’t really want to smack my head against a brick wall either, as I’ve seein regular scenarios where 1 server 100% dominates 2 others, I know this isn’t the case for all but I get the impression it’s most.
In any event I guess I’m thinking I should just chill and try again tomorrow and see if my server has something to work with. If not wait till server reset and give it a go next week, meanwhile I’ll go do something else. I realise that’s passing the buck but what can I say, it’s more fun to have a supply camp/tower to work with rather than running around in open ground dodging arrows.
Thought Mr Magoo had an interesting point (although he never elaborated on it).
Mr Magoo.9065
‘Any player expecting mass scale pvp to be anything other than a complete failure in any game ever should recognize it’s his own fault for having unrealistic expectations. I have been waiting 15 years. I am absolutely sure now beyond any doubt – it will never happen.’
What do you guys think? /rant.
I think the issue is when simulating mass warfare, many forget the importance of properly simulating mass logistics as well.
Add this on top of team balancing mechanics that aren’t effective enough on their own, then yeah, you’re going to have some fail happening.
Commander books costing 100g instead of being a guild research item was stupid as well. Often times there is no presence on the map for helping organize the various groups. Even with everyone on the same teamspeak, the commander icon is a huge help.
Things went a lot smoother in beta when the commander book was something like 1g.
Why they changed it for release, I have no idea. A vital tool for less organized servers is kept out of reach because…..?
One of the key problems is the orb issue. When one got 3 orbs its close to useless to fight back. When we had 3 orbs I could litterly mow down people on pure easymode. When you fight one that got 3 orbs, you can barely make a dent in them.
SoPP: Try another server.
One’s experience in WvWvW will alter drastically based on the server one is on. Some servers are organized. Some are not.
Some servers have a majority of players who “understand” the maps and mostly work together even without specific or direct leadership and others have mindless zergs that don’t have any objectives and just hit the nearest thing to them.
If you play on a server where morale is low (EB certainly seems like this but I may be mistaken and they may be super happy and chipper about WvW) then your WvW experience isn’t going to be great. When a critical mass of complainers, excusers, wet blankets, or nay-sayers is reached entertainment value plummets.
On happier servers the /team chat is full of encouragement, calling out objectives / defenses, and people having fun.
I haven’t been on one of the ‘top tier’ servers which are, apparently, pro – so maybe they are all about business and anti-newbie. Perhaps someone can talk about their experiences there.
Anyway, SoPP: Try Daineg (sp?) – they seem to have a blast playing together.
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