Anyone else fed up with these mechanics in WvW? To be more specific:
-Situation: Huge fight at a supply camp, you are defending — The enemy force are beating on the camp guards as you prepare your group’s next move. A mass rush of your group against the enemy sends them into disarray, allowing you to down around 3-5 of them quickly. Commense 4 hour “finish them” animation. And….. nothing, because each one of them rallied due to a guard death, a guard that they barely even noticed and must have “tagged” sometime during the fight. ~Restart fight
-Situation: A good 1v1 fight —A random few mobs get aggro’ed into the fight and get hit a bunch, usually just about killing them. Someone goes down, but jumps up again as a condition or downed state attacks just barely knock off a creature, making them rally… ~Restart fight. Again they go down, quicker this time because they were low hp, but another mob dies, bringing the downed player back up. Rinse and repeat for the number of mobs, which can be quite a few. One time I had to “restart” a fight four times against one person because of the kitten coyotes and their weak coyote spawn friends constantly dieing.
Anyone else seeing the problems here? These situations kinda ruin the experience if you’re on the bad end of the stick.
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