Mastery idea with WvW

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Posted by: Endorphin.9147

Endorphin.9147

So I have been pondering about this idea since HoT came out, and the new Battlegrounds that have been released; I think Arena Net should implement a system that would let you use the HoT Masteries in the new maps.

I know the idea of gliding has already come up. And to fix anything that breaks the game they could place in no fly zones in certain areas; but I also got thinking deeper into the topic and thought up other idea that sound fun (in my mind anyways) that could really make mix things up in WvW.

Some ideas were things like Poison traps to defend attack routes that make use of the Itzel mastery line, events where your server must capture and control nuhoch wallows to navigate around the maps easier. There is a stealth area already in the game, it would be cool to have stealth detection work there.

I know something like this would take a long time to build and implement into the game (any maybe it just is not good for balance) but I think it would put quite a flavorful twist into WvW. What do you guys think?

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Posted by: sirloin.9145

sirloin.9145

Na, i think this is what wvw players don“t want. Personally want to get away from traps, stealth areas etc and just fight players with no help from pve stuff. Think sige weapons are more then enough.

(edited by sirloin.9145)

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Posted by: Infusion.7149

Infusion.7149

So you want MORE PvE?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

ANet has already brought this up and said “We wanted to keep PvE progression (Masteries) separate from WvW progression (Ability Lines). ” (Hence why we don’t have the WvW auto-loot option that a dev used as an example before HoT was released.)

But beyond that though, it doesn’t seem like this idea would be healthy for the game mode. WvW already does a great deal to force you out of playing it. By adding in something that is going to demand you PvE for these things, it’s just going to worsen that and dwindle the WvW population down even further.

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Posted by: X T D.6458

X T D.6458

This is a bad idea for many reasons. This would simply give more advantage to players who own HoT, keep in mind players who dont own it can still play WvW on the new maps. This would also cause more players to stay out of wvw…again.. to grind pve exp to get a better advantage. Autoloot is a part of a mastery track to but it doesnt give any advantage, so thats one exception which can and should be added (back?) for wvw.

Gliding is just…no, it doesnt belong in wvw. I think people are just romanticizing the concept based on something they did in other games. To even make gliding in wvw possible, they would have to redesign the maps, add these no-fly zones to prevent flying into and out of keeps, and prevent the use of gliding in combat to prevent players from being able to fly away, which would just ruin fights. Not to mention the unfair advantage it would give to ranged players, who would only be able to hit players that are gliding, which means more gimmicks, and hell no to that. These restrictions, while necessary would just make it nothing more then a useless novelty.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: briggah.7910

briggah.7910

I’d like to see more stuff removed like barriers, pop up rocks, and whatever keeps applying cripple to me when there are no players around. Why am I getting crippled when nobody is around me?? Things like this only make it take longer to move around the maps..

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Posted by: Straegen.2938

Straegen.2938

WvW should have its own lines (as it already does) but they need to be expanded. They can borrow from PvE such as an Auto Loot WvW mastery. However they should add new ones such as (just some thoughts no necessarily fully thought out):

Siege Refresh Mastery: Increases the time needed between refreshes

Armored Objective Defender: Massive armor increase while using keep siege (cannons, mortars, oil)

Dolyak Escorter: Increases the speed of a Dolyak while it is escorted by a player

Camp Defender: Power/vit stacks for players defending a camp

Fast Road Traversal: Faster movement while on roads and not in combat

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Posted by: Endorphin.9147

Endorphin.9147

ANet has already brought this up and said “We wanted to keep PvE progression (Masteries) separate from WvW progression (Ability Lines). ” (Hence why we don’t have the WvW auto-loot option that a dev used as an example before HoT was released.)

But beyond that though, it doesn’t seem like this idea would be healthy for the game mode. WvW already does a great deal to force you out of playing it. By adding in something that is going to demand you PvE for these things, it’s just going to worsen that and dwindle the WvW population down even further.

Fair enough, I was not sure if would be healthy also. Mostly just trying to expand on ideas with the community. It would be cool to see them maybe creating a new map with some different mechanics, maybe its own WvW mastery line or something

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Posted by: Endorphin.9147

Endorphin.9147

WvW should have its own lines (as it already does) but they need to be expanded. They can borrow from PvE such as an Auto Loot WvW mastery. However they should add new ones such as (just some thoughts no necessarily fully thought out):

Siege Refresh Mastery: Increases the time needed between refreshes

Armored Objective Defender: Massive armor increase while using keep siege (cannons, mortars, oil)

Dolyak Escorter: Increases the speed of a Dolyak while it is escorted by a player

Camp Defender: Power/vit stacks for players defending a camp

Fast Road Traversal: Faster movement while on roads and not in combat

That is a good idea too. I am mostly just trying to get other players thinking and come up with ideas.

My idea would definitely not be healthy for most maps out there. Might be cool on its own separate built map. (more of a “for fun” map)

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Posted by: Endorphin.9147

Endorphin.9147

This is a bad idea for many reasons. This would simply give more advantage to players who own HoT, keep in mind players who dont own it can still play WvW on the new maps. This would also cause more players to stay out of wvw…again.. to grind pve exp to get a better advantage. Autoloot is a part of a mastery track to but it doesnt give any advantage, so thats one exception which can and should be added (back?) for wvw.

Gliding is just…no, it doesnt belong in wvw. I think people are just romanticizing the concept based on something they did in other games. To even make gliding in wvw possible, they would have to redesign the maps, add these no-fly zones to prevent flying into and out of keeps, and prevent the use of gliding in combat to prevent players from being able to fly away, which would just ruin fights. Not to mention the unfair advantage it would give to ranged players, who would only be able to hit players that are gliding, which means more gimmicks, and hell no to that. These restrictions, while necessary would just make it nothing more then a useless novelty.

That is true too, after my post… I was thinking about the differences between the HoT and the non HoT players. it would put them at a huge disadvantage. I am mostly just trying to get some wheels turning in players minds to see what they can come up with.

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Posted by: X T D.6458

X T D.6458

This is a bad idea for many reasons. This would simply give more advantage to players who own HoT, keep in mind players who dont own it can still play WvW on the new maps. This would also cause more players to stay out of wvw…again.. to grind pve exp to get a better advantage. Autoloot is a part of a mastery track to but it doesnt give any advantage, so thats one exception which can and should be added (back?) for wvw.

Gliding is just…no, it doesnt belong in wvw. I think people are just romanticizing the concept based on something they did in other games. To even make gliding in wvw possible, they would have to redesign the maps, add these no-fly zones to prevent flying into and out of keeps, and prevent the use of gliding in combat to prevent players from being able to fly away, which would just ruin fights. Not to mention the unfair advantage it would give to ranged players, who would only be able to hit players that are gliding, which means more gimmicks, and hell no to that. These restrictions, while necessary would just make it nothing more then a useless novelty.

That is true too, after my post… I was thinking about the differences between the HoT and the non HoT players. it would put them at a huge disadvantage. I am mostly just trying to get some wheels turning in players minds to see what they can come up with.

Ive said for a long time as well, that there needs to be wvw specific progression that expands on the exisiting rank/wxp system. Things like a reward track system similar to pvp that can only be progressed in wvw not eotm and only when earning wxp. It would be nice to have a wvw specific mastery line, but there is always a question of whether it gives an unfair advantage. Perhaps if it included more qol features like a wvw version of autoloot that can only be progressed in wvw, therefore it wouldnt force people to grind pve and hence would keep pve/wvw progression seperate. So little things like that would be nice qol additions specific for the gamemode but wouldnt give any actual advantage over other players.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: SloRules.3560

SloRules.3560

NO NO NO NO A MILLION TIMES NOOOOO.
Are you even serious? To propose such an idea to wvw forums, u realy have the nerves.
Everyone has been crying for less pve and u want to add some kittenn traps and gliding. Not to mention your idea includes the need for wvw players to acctuly complete masteries in pve.
WTH MAN

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Posted by: Swagger.1459

Swagger.1459

Masteries and mastery tracks are coming to wvw…

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Posted by: Pirate.6257

Pirate.6257

Holy kitten No No No.

The last thing I would ever want is more PvE content in WvW. The new maps are already bad enough. This has to be a troll idea.

Gliding and Masteries need to stay where they are, so we as WvW players will never have to see them.