Match-up system suggestion

Match-up system suggestion

in WvW

Posted by: Jaytee.9513

Jaytee.9513

Many players are complaining about unbalanced match-ups between servers which in general is caused by wvw population differences and time zone issues.

How about shortening matches to 8 hour periods between resets (along with increasing upgrade speeds for camps, towers etc) and creating 3 different ladders for each time slot.

This would result in more balanced matches as well as higher turn out due too quick matches which can be determined with a single gaming session without being stuck in a mismatch for prolonged periods.

You get rank scoring for each placement at the end of each match, ie. 1st place =1.0 pt 2nd= .75 pt 3rd= .50 pt. for that match ladder. With 3 different ladders to follow, match ups will be more diverse and competitive due to more equal coverage and player base.

“Nightcapping” and other common issues caused by population imbalances would be reduced dramatically and winning will be more focused on tactics not coverage.

Making upgraded towers and keeps give more ppt could encourage defense and additional points for taking upgraded structures could encourage major offensives.

In the event of an undermanned situation happening I would grant an additional waypoint on each map to facilitate travel and grouping. Once UM buff is gone those WP vanish. These would only appear if TOTAL server count indicates undermanned (not map population).

Please feel free to add additional suggestions or criticisms as long as they are concise and well explained.