Match ups really needs some attention.
stale match ups week after week. We need a lot more variety but all we’re getting is locked tiers in NA. No1 cares about ppt we just wanna get new fights every week.
Nope, everything is working as intended!
On a serious note, I don’t think it’ll get any better for FA, they’ll need to keep recruiting, I see there’s possibly four t1 servers in the rotation now. Probably the best possible matchups to get are…
BG JQ TC
FA DB MAG
YB CD (SOS or SBI)
SF DH (SOS or SBI)
I know some in t1 want DB there, they have the ppt to keep it, but most of their guilds are smaller than the usual t1 guilds, they’re more suited to t2 and JQ probably has bigger guilds.
Still a wall in between tiers, so we ain’t getting too much variety in the matchups, some servers like CD, MAG, JQ need to get out of their current tiers.
Glicko ratings definitely need some attention.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
This is what Glicko brings to the table, it’s been said from day one and even now when brought up they just reply with something that amounts to “we don’t want to put in the effort it takes to upgrade to a proper scoring system for this type of game play”. They would rather keep tweaking a broken scoring system that in the end won’t solve anything because it’s easier for them.
This is by their own admission.
Glicko is really great for helping find matchups when there are plenty of fights and plenty of opponents. It is a stretch to try to make it work with such a limited number of both.
On the other hand, the high glicko worlds will wipe the floor with the low-glicko, so it is illustrating something meaningful.
However, what I’d rather see is a way to make it possible for the worst-rated, lowest-pop alliance to be able to engage in a fun match up against the top-rated, highest-pop world. The ‘Season’ competitions were relatively meaningless, because the outcome in Gold|Silver|Bronze was exactly what was predicted except when a lot of people went to a ton of trouble — it shouldn’t be the case that in a game that one team dominates all the time.
However, for all my criticism of using glicko, of asking ANet to work on making things more truly competitive, it’s hard to offer constructive suggestions that will allow it to happen week in and week out.
tl;dr I don’t think there is any easy or simple way to generate the kind of matchups leading to great fights we want (even assuming we all want mostly the same kind of things).
tl;dr I don’t think there is any easy or simple way to generate the kind of matchups leading to great fights we want (even assuming we all want mostly the same kind of things).
It’s possible & simple, but it will require a New Game Mode.
Rather than a Fixed 3 Way Fight Model…King of the Hill Fight Model would work better…imho.
Matchups would change & be Player Driven…yet…ANet Controlled.
Yours truly,
Diku
Possible Better Long Term Solution – Google Search – wvg world vs globes
Glicko is really great for helping find matchups when there are plenty of fights and plenty of opponents. It is a stretch to try to make it work with such a limited number of both.
On the other hand, the high glicko worlds will wipe the floor with the low-glicko, so it is illustrating something meaningful.
However, what I’d rather see is a way to make it possible for the worst-rated, lowest-pop alliance to be able to engage in a fun match up against the top-rated, highest-pop world. The ‘Season’ competitions were relatively meaningless, because the outcome in Gold|Silver|Bronze was exactly what was predicted except when a lot of people went to a ton of trouble — it shouldn’t be the case that in a game that one team dominates all the time.
However, for all my criticism of using glicko, of asking ANet to work on making things more truly competitive, it’s hard to offer constructive suggestions that will allow it to happen week in and week out.
tl;dr I don’t think there is any easy or simple way to generate the kind of matchups leading to great fights we want (even assuming we all want mostly the same kind of things).
It’s not really great, it wasn’t even designed for this type of scoring, they’ve tweaked it numerous times and it STILL doesn’t work. They refuse to learn from their mistake so unfortunately the players are the ones who suffer from their ignorance. There are a plethora of other scoring systems out there that would do what you’re suggesting Glicko is good for that would do a better job and wouldn’t continually create the disparity that’s impossible to overcome without Dev intervention that you see between the tiers.
It takes to long, or to much effort, or any other excuse they use is unacceptable, in fact if one of my employees wanted to take a short cut because it was easier for them, they wouldn’t be working for me very long. The Dev’s should be taking pride in what they do, they should strive for the best product, if that means they put in more time and effort then that is what they need to do.
If it’s a case of their hands being tied by the powers that be, they should be looking for a new company to work for that hasn’t forgotten that it’s about making the best product, not the easiest one.