Medium scale siege warfare

Medium scale siege warfare

in WvW

Posted by: Rieselle.5079

Rieselle.5079

Ok, let’s say I wanted to create a new game mode (or an entirely new game!) that captures the essence of a single battle in WvW, in a competitive format.

- 2 sides (20-30 players each?)
- Smaller map (maybe about 1/3 the size of a borderland?)
- Less objectives (maybe 1 keep each, and 1-2 minor secondary objectives.)
- Resources for siege, repairs, etc acquired completely inside the match.
- Instantly created fully equipped characters.
- Shorter match length, maybe 1 hour or less.

I’m opening up suggestions/discussion/speculation about what people want from such a mode, based on their WvW experience.

What’s your preferred win condition?
Personally I’d like a combination of different win conditions:
- Each player has a certain number of lives. Kill them enough, they don’t respawn. Defeat the enemy side to win.
- Capture the enemy keep to win.
- Matches have time limit. Kills will earn points. If time runs out, team with highest score will win.

What kind of NPCs do you want?
Personally I say no NPCs. At the very most, non-combat NPCs like Dolyaks.
I’m not a fan of MOBAs so I prefer to keep all combat between players.

What kinds of objectives?
- I’d like a keep for each team, with an outer wall and inner keep. Each side also have 2 towers. You can build a trebuchet on a tower to attack the enemy keep. Your own tower can hit the enemy outer wall. If you capture the enemy tower, you can attack their inner keep walls.
You can also respawn at a tower if you die.
- Maybe also 3 supply camps across the middle of the map, that spawns Dolyaks, which gives supply for you to build siege & repair walls.

What kind of siege?
- I’d prefer no defensive siege at all. Catapults and rams, and trebuchets on the towers.
Rather than defending from on top of a wall, I prefer the defense advantage to come from the fact that you can retreat back into your keep to recover/heal in safety.
Maybe you can drag/carry a downed ally across the ground back to the keep, to res inside?
Defending your keep involves bringing an assault squad out to kill the attackers, rather than sitting behind your wall firing antipersonnel siege.


So what are your ideas and preferences? Have you seen any other games that have this sort of medium-scale competitive siege warfare? Would you enjoy such a game?

(edited by Rieselle.5079)