MegaServers Inadvertantly Hurts WvW

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Posted by: eleshazar.6902

eleshazar.6902

So as an avid WvW player I seriously dread the new megaserver addition. They have openly said there will be no more separate worlds in PvE/PvP anymore.

Well you may ask, they are leaving WvW alone so how does this hurt you?

It hurts WvW because they are tearing down server identity in all other game modes which is where we have to draw from to get new players. If there is no longer a server identity except for in WvW, there is no reason for someone to play WvW who isn’t already into it right now.

By destroying the server identity you break the pride that people have in their server. It’s like being from a country. You may not realize it, but you are loyal to your country just because it is what you inherently belong to. If someone insults/assualts your country you feel obligated to defend it. But if your country is just some label that you are sorted on just like a social security number, then you really feel no affinity to it at all.

I see this as being a huge downslide for WvW as people will lose that sense of pride that makes them want to fight for the betterment of their server. It becomes just some abstract label now that doesn’t really mean anything.

This change is so destructive that do the very few pros really outweigh all of the cons? I thought we want to build community, not destroy it…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: Elidath.5679

Elidath.5679

Was server identity even a thing outside of WvW before ? I think you are overreacting.

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Posted by: viralthefrog.6130

viralthefrog.6130

I don’t get how this is affecting WvW.
WvW is still based on your servers, and so you can still take pride in your server’s ability.
Unless you are, like me, on Crystal Desert. Then you’ll still be able to shake your head every time you open the WvW screen.
Also, I think this is more to strengthen the community. It breaks down the walls, so you can now co-mingle with anyone from any server.
I don’t get how that would be harming the community.

(edited by viralthefrog.6130)

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Posted by: Calys Teneb.7015

Calys Teneb.7015

I’ve got one hundred gold that says there are plenty of people who have server pride who would never do WvW, and there are plenty of people who do WvW for no real reason other than they enjoy it.

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Posted by: Naz.2607

Naz.2607

So as an avid WvW player I seriously dread the new megaserver addition. They have openly said there will be no more separate worlds in PvE/PvP anymore.

Well you may ask, they are leaving WvW alone so how does this hurt you?

It hurts WvW because they are tearing down server identity in all other game modes which is where we have to draw from to get new players. If there is no longer a server identity except for in WvW, there is no reason for someone to play WvW who isn’t already into it right now.

By destroying the server identity you break the pride that people have in their server. It’s like being from a country. You may not realize it, but you are loyal to your country just because it is what you inherently belong to. If someone insults/assualts your country you feel obligated to defend it. But if your country is just some label that you are sorted on just like a social security number, then you really feel no affinity to it at all.

I see this as being a huge downslide for WvW as people will lose that sense of pride that makes them want to fight for the betterment of their server. It becomes just some abstract label now that doesn’t really mean anything.

This change is so destructive that do the very few pros really outweigh all of the cons? I thought we want to build community, not destroy it…

I think this is a great point

Naz ©

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Posted by: ExAstris.8527

ExAstris.8527

A server is…a server. If the PvE portion of that identity is being stripped away, then the OP makes a valid point. PvE was the “home base” from which the pool of WvW players was drawn. At least, that’s how I always looked at it.

Gwen Dlynn; human engineer (1st class)
Sir Reginald Doom; Charr necromancer (wip)
Aurora Skykin; Norn guardian (wip)

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Posted by: Jocksy.3415

Jocksy.3415

Main problem is that many people send message in their PvE server about upcoming WvW events, which helps get new players in WvW.

Would I go on PvE megaserver map to say : “big rush from ABC on XYZ borderland at 10 today! Hope to see you there!” or “Introduction to WvW for ABC server on X map on [date and time]”. No Wouldn’t want the ennemy to know we are getting ready for something.
Sometimes we have a keep attacked, not enough to defend, send a few people on the PvE maps to gather troops, and people do come and help out.

This ability to easily reach out to PvE population is going to be taken from us.

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Posted by: eleshazar.6902

eleshazar.6902

I can’t speak for your servers, but for GoM server identity really is a thing. Most of us have been on GoM through the good times and the bad, but we don’t leave and we stay here out of pride. We know most of the people on our server and we like it that way.

A lot of recruiting to get people to come into WvW is done through PvE areas. How do we recruit people for a “Stomp the Map” event now? I can’t say in LA map chat, if you are on GoM come to SF BL to take all their stuff! Oh wait SF you are in this map too?

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: Basket of Boxes.1976

Basket of Boxes.1976

Server pride? When Anet introduces free transfers or a new season people hop from server to server like the world select menu is a bouncy castle.

I don’t think that the Mega Server will effect WvW that much but I hope I am wrong and it somehow helps smaller or dead servers recruit. Sometimes people don’t want to play on the bottom because PvE is empty, well that isn’t a problem any more.

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Posted by: Malchior.5042

Malchior.5042

It will have a very small, in-direct impact on possible WvW populations.

But since it will more evenly spread population out as a whole, I’d say it has the potential to draw more players in to WvW and GW 2 as a whole, than the small indirect consequences will take away.

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

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Posted by: Panda Shepard.1248

Panda Shepard.1248

Server pride? When Anet introduces free transfers or a new season people hop from server to server like the world select menu is a bouncy castle.

Yeah, I’m not really sure many people in WvW have server pride as it now anyway. They had to stop free transfers to make it sane out there.
I don’t think the megaserver change is gonna affect WvW much at all.

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Posted by: Vitus Dance.4509

Vitus Dance.4509

Talk about your storm in a teacup.
How can anyone say ‘this hurts -whatever]’ when it hasn’t actually been implemented yet?
Wait until it drops, then complain if it affects you – simples.

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Posted by: Tasty Pudding.3764

Tasty Pudding.3764

Don’t let it hurt…

Attachments:

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Posted by: gennyt.3428

gennyt.3428

If you have server pride you need to step away from the computer for a while.

Whispers with meat.

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Posted by: ceol.9175

ceol.9175

They have openly said there will be no more separate worlds in PvE/PvP anymore.

They literally said that your home world will still affect the people you’re placed with in the megaserver instance. This was one of the first things they stated about it. How did you get “There aren’t going to be any more home worlds!!!11” out of that?

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Posted by: NonToxic.9185

NonToxic.9185

I think the opposite is true, when I bump into all the same people on the maps I am farming ghosts on, I’ll become familiar with them. When I join WvW and see those same people (or some of…), there is an instant camaraderie and I want to help/revive/build with that allied player.

When WvW is the only place with a persistent identity, it will be more popular to new joins, not less. Until they realize that their server’s identity might be the ‘Stomped-Like-Ant’ server.

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Posted by: zen.6091

zen.6091

I’ve got one hundred gold that says there are plenty of people who have server pride who would never do WvW, and there are plenty of people who do WvW for no real reason other than they enjoy it.

I don’t know a single player in GW2 outside WvW players, and I only play WvW because I enjoy it.

100g is really going to help me finally, maybe do an ascended craft. Can’t wait for it! :p

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Posted by: Straegen.2938

Straegen.2938

“Server Pride” is a ridiculous concept. The entire concept of a server in terms of game play is completely arbitrary. Separated servers in modern system design is a relic. Attaching a player to a server is about as modern as an Edsel and “drives” like one as well.

If ANet can ditch servers, they should. At this point I would be happy with a free-for-all map where the only allies are guild mates and guild alliances with everything else being open season. Certainly would be a better system than the old school server system in place now.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: goldenwing.8473

goldenwing.8473

“Server Pride” is a ridiculous concept. The entire concept of a server in terms of game play is completely arbitrary. Separated servers in modern system design is a relic. Attaching a player to a server is about as modern as an Edsel and “drives” like one as well.

If ANet can ditch servers, they should. At this point I would be happy with a free-for-all map where the only allies are guild mates and guild alliances with everything else being open season. Certainly would be a better system than the old school server system in place now.

Community pride may be old-fashioned; it is still an abiding value. 40, going on 50 years of behavioral science shows that at least 50% of a given population (world wide) values that sense of community in their on-going day-to-day interactions with others.

One of the biggest draws GW2 had for me and my guild ( and probably other ex-DAoC players) was the WvW concept which borrowed from DAoC’s RvR. DAoC’s community was tight-knit. The game even had in-game mechanics for creating , fostering and maintaining alliances.

Without that draw, without that sense of community, there is no point in continuing to play GW2 specifically. There are countless other games that have some sort of large-scale PvP filled with random strangers, where players use other players like bots. Without community-orientation in WvW, GW2 loses its differentiation in a “saturated” market. Particularly in light of TESO and CU.

Until we understand how the megaserver will actually play out in reality, the concern over the impact to community (server pride) in WvW is valid.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

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Posted by: loquacious.2915

loquacious.2915

I would like to see them add server chat so people could still coordinate things for WVW in PVE.

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Posted by: Karuna.1357

Karuna.1357

Coming from a guild that does a lot of WvW and PvE both, I personally know and enjoy working with the people from our server. It is fun to run into them during PvE or during guild missions or whatever to socialize and work together outside of WvW.

Our server in particular has a fairly unique identity and it would be a shame to see that get all borked up.

Guild Leader/Commander, the Everlasting Sacred Path [ESP]
Tarnished Coast
http://www.espguild.com

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Posted by: Naz.2607

Naz.2607

If you have server pride you need to step away from the computer for a while.

It’s the same concept as a sports team. Of course there’s going to be server pride….

Naz ©

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Posted by: gennyt.3428

gennyt.3428

If you have server pride you need to step away from the computer for a while.

It’s the same concept as a sports team. Of course there’s going to be server pride….

Except that it’s not, any competitive sport has rules in place to maintain some semblance of fairness, that’s a pipe dream at best in WvWvW. I stand by what I said.

Whispers with meat.

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Posted by: Sororita.3465

Sororita.3465

Overreaction. Before any of us stepped into WvW environment there was no reason for server pride, you can guest on any server you want. If you’re really that worked up about it, petition them to introduce team chat in PvE. It would work the same as Spvp, theres a map chat for everyone and a team chat for your team, except in this case it would be for just your server.

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

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Posted by: johnnymiller.5968

johnnymiller.5968

Hurt world vs world. The game is already suffering. Just look at the current matches. Server pride means little, at least on the lower tier servers where guilds move around all the time.
The massive population imbalances in world vs world are destructive.
You never know. If a mega server is introduced; a new world vs world system could be created too.

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Posted by: Delta.2093

Delta.2093

WvW is not the main game mode in GW2 but PvE, and the game was not build around RvR gameplay. The servers being separated between EU and NA creates coverage problems. Transfers makes this even worse. There are no bonuses for those who stay in their home world (should be, very significant bonuses, and penalties for those who transfer). And now these latest changes move a step forward and destroy even the illusion of being part of something. Maybe it’s needed, since the maps are emptier each day, there are less and less active players (on all servers)…
If the day will come when we no longer are part of “our world”, then those of us who fought for that, will no longer have ANY reasons to play. Then the game will belong to those who doesn’t care of that “detail”.
I don’t believe that Anet tries to “destroy” the WvW game mode, but will be almost impossible now, to not to. “Change will come into the world…”, and cannot be stopped.

Delta | Spell (M) | Bold (W) | Conde (N) | Sky (El) | Flames (G) | Heart (T)
[FUG/SG/TDT] on the Jade Quarry

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Posted by: exritualist.3847

exritualist.3847

There are lots of PvE players that have a serious server pride without even doing much WvW and lets not forget the threads where servers and guilds were racing to kill Teq or 3-headed Wurm as first.

Server pride? When Anet introduces free transfers or a new season people hop from server to server like the world select menu is a bouncy castle.

Everytime Free transfers are introduced a lot of AP whores migrate to get the best rewards and Guilds change locations to get more competition on prove themselves, but at the same time a bunch of other people also stay trough thick and thin while their server dies. Server pride is a thing either you like it or not.

The only reason why I’m not hating the Megaserver idea is cause I know that the low populated servers have it really hard, while I had the best of both worlds for the longest time, but it doesn’t mean things are not gonna change on all fronts.

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Posted by: Dayra.7405

Dayra.7405

I agree that the mega-server will kill the worlds in WvW as well.

But worlds are dieing anyway. And in fact I always had the opinion that
worlds are a to bad concept to be pride off

What’s wrong with worlds?
- worlds are choosen by newbies, before they understand what they choose.
- plague of WTJ-locusts jump from world to world harming both the world they leave (loss of coverage) as well as the world they join (increase in queue and disturbance of organization) and even the worlds that are their opponents in a match (disturbance of ranking resulting in imbalanced matches) and no one can hinder them.
- the worst consequence of worlds are grief-player disturbing your play-quality and hacker ruining your reputation and again, no one can hinder them.

Mega-Servers for WvW
If worlds die they have to be replaced by something else. Random-teams as in EotM aren’t the solution, they hinder pride, make match-win meaningless and hinder any effective organizatrion, that may be ok for 3h EotM matches, but kill 24/7 WvW matches where organization is the main success as well as fun-factor.

What else?

I think Mega-servers are the big chance to get what WvW should have always been!
Guild Alliance vs Guild Allliance vs Guild Alliance read https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Edge-of-the-Mists/3695388 for a proposal how this could be done.

But as soon as the uniform and not controllable organization in form of worlds is replaced with an organization under player control other options appear as well.

When an Alliance is formed and registered for WvW it may choose the kind of tournament it want to play in. Currently everyone has to play 24/7 or leave WvW alone, independently if a) he likes it and b) his organization (server) is capable to do so. Why not several modi to choose from? E.g. weekend-only WvW, or prime-time only wvw or 16/7 wvw or …?

For for those that just wana give WVW a try, Mega-server formed Random teams are optimal alternative as well (0-2 of them are at least needed to fill matches resulting from the number of registered alliances being not dividable by 3).

Ceterum censeo SFR esse delendam!

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Posted by: mango.9267

mango.9267

A lot of recruiting to get people to come into WvW is done through PvE areas. How do we recruit people for a “Stomp the Map” event now? I can’t say in LA map chat, if you are on GoM come to SF BL to take all their stuff! Oh wait SF you are in this map too?

I dunno that I’m a huge fan of server identity, since it leads to more drama and stress than necessary. That said, I completely agree with this point. On servers with large PvE populations, we often recruit PvE players for WvW events when we need the numbers. For example, if we’re planning a golem rush on an enemy Garrison, we hop into LA and tell the map chat we’re going to golem rush and need some players.

Although the megaserver will prioritize people based on WvW server, the risk is still much higher that we end up revealing our WvW plans inadvertently if we talk in map chat.

Second Child

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Posted by: Realist.5812

Realist.5812

1) Now when you throw out a recruitment message, you’ll be talking to a map with 90% of people not on your server

2) When you try organise a pug raid, example, “We’re flipping [insert server]’s borderland, come join!” you’ll instead be talking to people not on your server, whilst also letting the server you’re attacking know that your about to storm them.

Its pretty bad tbh.

ALL IS VAIN.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.

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Posted by: Offair.2563

Offair.2563

Lets just sit and wait till it gets implemented and see how it is. Don’t cry before u have pain pls.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Nick.6972

Nick.6972

What identity? I’d rather have balanced fights.

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Posted by: darko.4501

darko.4501

So Is this the start of The ENd of WVW?

We recruit ppl from pve map, cities and bring them to WVW, so now with this change it’s over. Wvw guild will have less new recruit. unless you’re adding a server chat on each map.

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Posted by: Reverence.6915

Reverence.6915

This is going to hurt PvX guilds the most – those that do both WvW and PvE. Considering the vast majority of BG’s 400+ man guilds are PvX, it sure as hell is going to hurt our community.

I know it’s going to be rolled out slowly, but I really hope that at least cities will be kept world only. There’s absolutely no reason for cities to be on the megaserver considering how packed they can get – especially when large guilds do events in certain cities.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Distaste.4801

Distaste.4801

First off, the megaserver system will try to place players together based on server, guild, friend, etc. That means that if your server can field an entire map by itself you’ll likely not see any change. Second with guesting the issue, or non-issue rather, already exists. Blackgate already gets tons of guests to their PvE maps and clearly this is not a problem.

I’d also like to ask that people here actually think about someone other than themselves for a second. Even if there are minor ill effects to some server communities, the overall boost to the games health trumps that. Would you rather have your server community with a handful of people left playing or a whole lot more people playing and your community expands from serverwide to gamewide?

The same logic applies to WvW but the server pride blowhards can’t think outside their small boxes to understand the situation. We can either have a bunch of dying servers and server pride(how it is now) OR we can kill servers to condense/balance the population and give the server communities something new to rally behind.

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Posted by: ceol.9175

ceol.9175

1) Now when you throw out a recruitment message, you’ll be talking to a map with 90% of people not on your server

Wrong. They said the exact opposite: That you’ll be placed with folks from your server or guild first and foremost.

2) When you try organise a pug raid, example, “We’re flipping [insert server]’s borderland, come join!” you’ll instead be talking to people not on your server, whilst also letting the server you’re attacking know that your about to storm them.

It’s extremely unlikely you’ll be put with the exact server you’re planning to rush, and that the server will have someone who a) knows what your map message means, and b) can let the folks in their WvW know.

Please don’t make assertions unless you’re actually familiar with what the devs have said. It’s tiring to read the same misinformation and ignorance.

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Posted by: goldenwing.8473

goldenwing.8473

First off, the megaserver system will try to place players together based on server, guild, friend, etc. That means that if your server can field an entire map by itself you’ll likely not see any change. Second with guesting the issue, or non-issue rather, already exists. Blackgate already gets tons of guests to their PvE maps and clearly this is not a problem.

I’d also like to ask that people here actually think about someone other than themselves for a second. Even if there are minor ill effects to some server communities, the overall boost to the games health trumps that. Would you rather have your server community with a handful of people left playing or a whole lot more people playing and your community expands from serverwide to gamewide?

The same logic applies to WvW but the server pride blowhards can’t think outside their small boxes to understand the situation. We can either have a bunch of dying servers and server pride(how it is now) OR we can kill servers to condense/balance the population and give the server communities something new to rally behind.

For the sake of a balanced thread, I’d like to point out that guesting has been a problem on Blackgate in the past (during major events). There have been threads detailing problems with this. BG is a PvX server and many BG players have been unable to take part in events on their own server (repeatedly) due to the number of guests pushing them into overflows.

Most players agree there are issues with low population servers and server imbalances. I do not believe these players are self-focused or “blowhards” (questionable attack there) because they perceive that the proposed “solution” puts their existing and preferred playstyle at risk. Brushing off what could be an impact as a “minor ill effect” is the kind of response the WvW community as a whole has been dealing with for a long time regarding other serious issues.

Although we can all predict a spectrum of different outcomes (anything from ’oh no, my server will die! , to the community will find something new to get behind ), we don’t have enough details at this time to fully understand what could happen.

Hence, players exploring those possible outcomes here and hoping that what they see as “the worst” outcome will not come to pass. Of course each is advocating for their concerns (hopefully without attacking other players). Just as you are advocating for yours in your post.

I acknowledge that all concerns listed here are valid, including yours.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

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Posted by: Bombsaway.7198

Bombsaway.7198

I thought you pretty much would get server identity and definitely guild identity in the megaserver given how they match you on a weighted formula.

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Posted by: Terrahero.9358

Terrahero.9358

Was server identity even a thing outside of WvW before ? I think you are overreacting.

“we at <Server X> just killed <insert unbalanced pve world boss> for the first time! World first!”

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Posted by: Myst Dawnbringer.9138

Myst Dawnbringer.9138

I tend to agree but am willing to give it a chance. We are going to have to give it some time and wait and see. I agree that the Marionette and like events worked fine as they were done grouping many servers into overflows and we accomplished quite a lot that way.

But I do think that your image as a member of a place is going to disappear. I remember thinking I wish I could do these events on my Home Server. And after every event when we were back on Home we were always asking how Home server did. So it’s nothing to be taken lightly. Our self awareness is going to suffer.

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Posted by: Xillllix.3485

Xillllix.3485

Beyond the serious logic problem of having a Mega server for PvE and many smaller servers (some almost empty) for WvW and the confusion that it will cause, there is the problem of content.

When the 15th of April patch comes out with nothing for WvW and tons of improvements for PvE Anet can’t seriously think the number of WvW players will go up… Season 2 will end right there abruptly as people will start farming skins and new traits in PvE.

As for me on April 15th it’s going to take hours of my time asking for a refund for all the duplicated stuff I have bought. First I’ll have to ask them for a list of everything I’ve bought so I can figure it out… What a waste of time because they didn’t figure a way to compensate people properly.

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Posted by: zortek.9607

zortek.9607

Identity is mutable. So what if “identity” moves from DiddlyDoo to Red, Green, Blue?

All the whining and prognosticating is simply fear, uncertainty, and doubt.

  • Change is the only constant.
  • Impermanence is a given.

Suffering is clinging and attachment to expectations.


Be willing.

If one stands with one foot in the past and one foot in the future…one is kittening on the now. It is a demonstration of willingness to stop kittening on the now.

(edited by zortek.9607)

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Posted by: JackDaniels.1697

JackDaniels.1697

What’s better? Server pride, or community pride?

With server pride, you mingle with the people of your own world, which is nice, but you’re limited to how many more people you can mingle with if you were to socialize with more people across servers.

Look at TTS, you can say that they are a community, and all their members are from every server out there (NA). So it works.

Besides, server pride only counts in wvw, but even that doesn’t seem like it with all the bouncing around every time there is a season/tourney.

“I got a fever! And the only prescription, is more COWBELL!”

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Posted by: Leablo.2651

Leablo.2651

There are lots of PvE players that have a serious server pride without even doing much WvW and lets not forget the threads where servers and guilds were racing to kill Teq or 3-headed Wurm as first.

They were doing it for themselves or their guilds, not for the random population as a whole. The server is merely the most identifiable name for the alliance of guilds and players that did it, because most people wouldn’t know the individual guilds or players or can’t be bothered to list them. Though that didn’t stop some guilds from advertising their own successes either. In any case you are conflating “this is the server we happen to be on” with “we did it for this server because of its name”.

Everytime Free transfers are introduced a lot of AP whores migrate to get the best rewards and Guilds change locations to get more competition on prove themselves, but at the same time a bunch of other people also stay trough thick and thin while their server dies. Server pride is a thing either you like it or not.

If you’re not a big competitive guild there is very little reason to jump servers, and a very good reason to stay. Your influence and upgrades don’t carry over. Regardless of whether you leave because you want better competition for your guild, or you stay because you want to keep your guild intact, it’s the guilds that people care about, not the servers. That’s consistent.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’m sorry of I’m missing something, but won’t players still be grouped in PVE content prioritizing their own servers?

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: ceol.9175

ceol.9175

Yes they will, Blood Red Arachnid.

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Posted by: Epistemic.8013

Epistemic.8013

First off, the megaserver system will try to place players together based on server, guild, friend, etc. That means that if your server can field an entire map by itself you’ll likely not see any change. Second with guesting the issue, or non-issue rather, already exists. Blackgate already gets tons of guests to their PvE maps and clearly this is not a problem.

I’d also like to ask that people here actually think about someone other than themselves for a second. Even if there are minor ill effects to some server communities, the overall boost to the games health trumps that. Would you rather have your server community with a handful of people left playing or a whole lot more people playing and your community expands from serverwide to gamewide?

The same logic applies to WvW but the server pride blowhards can’t think outside their small boxes to understand the situation. We can either have a bunch of dying servers and server pride(how it is now) OR we can kill servers to condense/balance the population and give the server communities something new to rally behind.

I think people are assuming that megaservers will lead to faction vs. faction matchups, but I don’t think that’s necessarily the case. You can still have team based play, the only difference is you won’t need to have one team per server. The higher pop servers would stay that way, but they could consolidate the low pop ones to help add more parity to the matchups. If the bottom three servers started fighting on the same team, would it really harm their server pride?

(edited by Epistemic.8013)

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Posted by: Lalangamena.3694

Lalangamena.3694

what server pride outside of www?
the server only LFG?
the server only hot join PVP?
or the unguested world mega bosses?

also as far i understand the city hubs will remain per server

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Posted by: Hamster.4861

Hamster.4861

holy kitten guys. Devon himself said that Megaservers were not going to affect how we play WvW.

its being put in place to help folks who never have an opportunity to do world bosses because their maps are too empty.

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Posted by: electronvolt.7541

electronvolt.7541

I think people are assuming that megaservers will lead to faction vs. faction matchups, but I don’t think that’s necessarily the case. You can still have team based play, the only difference is you won’t need to have one team per server. The higher pop servers would stay that way, but they could consolidate the low pop ones to help add more parity to the matchups. If the bottom three servers started fighting on the same team, would it really harm their server pride?

I can’t speak for all low pop. servers, but I know that basically everyone who does WvW on Crystal Desert regularly has a good amount of server pride (considering that we don’t do super well, you’d have to…); there’s a server teamspeak (which I think is normal across most servers), we know who the good commanders are, etc. I know that at least I am not in a specifically WvW guild, but I enjoy playing with the same group of people regularly (and they’re from a variety of guilds).

I’d imagine it’s the same across other servers, even the low pop. ones. Smashing three communities together in hopes that they’ll all (a) work well together, and (b) form a better team/collaborate well seems unlikely to me. I’d imagine that you’d get initial drama between competing egos/groups (even down to little things like which teamspeak to use), followed by one server community ‘winning’ and the other two getting somewhat subsumed as players who are fed up/don’t like the new vibe/etc. leave. If this happened repeatedly/the ‘factions’ were changed on a regular basis, it would be less likely to kill two communities, but you definitely wouldn’t get an organized team.

I, for one, want to see how the megaserver system plays out and what they do as far as WvW goes. As someone who does PvE, too, I think it’s definitely a win for most PvE content (but there /is/ a PvE community on my home server, too, and commanders who’re respected there and who are good at organizing the server during large events or bosses or etc., and I’d hate to see that go away either), but I hope that ANet has thought about the potential consequences for server communities (although I’m hesitant, given that their answer has been “They’ll stay because you’ll usually get put with people from your server”*) and WvW in particular.

*What if your server/group of guilds/etc. is trying to do something, and most of the people end up in one instance, but then that instance is full and the other people can’t fit? It’s the same problem as with overflows, it just seems more likely to happen for things like Teq. and world bosses, since they’re all on a unified timer now. Unless there’s a heavy bias for creating a new instance if a few people arrive from one server at the same time, it seems likely to introduce the same problem as overflows for servers that didn’t have that problem beforehand.