Megaservers, Queued Maps and full WvW?
Basically a EotM variant for WvW ? I think it could be interesting to see/try, it’s likely the only way we will ever be able to fix two of the main problems of WvW format: Population and Coverage.
It still won’t fix the third: Fairweather syndrome.
But something like a 7 day long match using EotM teams, and using EBG for map rotation? Since it would need to add/destroy map instances constantly, or did you mean you wanted to just fill the queue’s and ignore that?
The borderland maps might work in this, but I suspect people would be annoyed that they’re designed to favor one side, though I don’t think it is super relevant.
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“The objective is to win. The goal is to have fun.”
Not interested at all.
[DIS][STAR]
Worth a try. that one reset night on eotm(wvw was down for some reason) was insane.
Not really interested.
Weird thing is that certainly in EU we are getting a decent amount of variation in match ups. They might not always be fun but we have a lot more variety in servers we fight since linking started. Making adjustments to the matchmaker and having some kind of population offset for the first week or two of linking would probably solve many issues outside of preventing transfers altogether.
No. When map queues appear is when I log out.
Nty. Would be nice to actually be able to play.
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Match up thread, close please.
Not interested at all.
Me either.
This discussion is a dead horse, nothing new here except the try it out for one week concept.
If anyone wants to play eotm-style, here’s an idea: They can go play EotM.
/solved
/thread
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Concerning megaservers, first consider the backlash that happened with linking. The smaller servers were rather unhappy about losing their identity. A lot of guilds on those servers either faded away or left the game entirely. Now, extrapolate that result over all of WvW, and what you have is a deathblow to WvW. Sure, the mercenary guilds don’t mind, since they hopped from server to server anyway, and none of those servers actually had any importance to them since they were never on any server long enough to actually build it up. (Superstacking then leaving is completely different. Don’t fool yourself) But the mercenary guilds aren’t what keeps WvW afloat. If anything, they’re one of the problems that’s been plaguing WvW since just after launch when they opened all of the servers up with free transfers because they didn’t have their hosting system in place yet. They come in, recruit as hard as they can, then leave. A locust swarm, so to speak, leaving scorched earth in their wake.
But guess what? If you get rid of servers, you get rid of that recruitment pool. The playerbase shrinks, and guilds won’t be able to recruit anyone. Then they start cannibalizing each other, until they eventually die off entirely. Anyone who tells you otherwise is lying to your face. Anyone who’s even paid remote casual attention to WvW over the past few years has seen that exact pattern play out countless times.
So no, megaservers wouldn’t fix anything. It would be a temporary bandaid solution that would create MUCH bigger problems, and severely speed up the death of WvW entirely.
(edited by Phantom.8130)
What would even be the point? Its just EOTM.
Eotm isn’t fun at all for anyhting other than guild runs. You play eotm with familiar people….thats why its fun.
So ur basically just taking wvsw and removing the sense of community and connection. It’ll just be a place where guilds do runs for an hour every few days, and everyone else follows 1 tag aARound and around and around doing the same stuff for karma/exp.
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