Desolation
(edited by Manuelito.6081)
How do you feel about the possible shifting from melee train (warriors/guardians pressure on front-line) to pirate ship wars (ranged bombing) in WvW?
Will you continue to play your warriors/guardians in zergs?
(edited by Manuelito.6081)
The melee train is definitely still necessary for success in ZvZ fights. You simply need to soften your enemy up with the range bomb.
It’s going to be harder to do well, the changes will punish players who are not paying attention. I think that it’s going to vary zerg fights a fair amount. With 8 guardians, ( a 5 party raid composition) you’re able to completely disable and CC an enemy zerg from 1200 range with lines of warding. Then, after a push or two, you can CC them again with the hammer 5 on guardian when they get into melee range.
I think this stability change will make it so that hammer trains need to pick when, and WHERE they push more carefully. Many times, backline like necros and eles will throw everything in the direction of a zerg in order to get away, and fail because of the old nature of stability, Trains just came forward and ate you up. Now, we have a little more counterplay to the hammertrain.
Play smarter, not fatter.
Killshot warrior 5 downs instantly New META
Melee is now only the cleanup squad after most of the fight is over.
When i play wvw now, i notice there are way more walls and wards. It really is a bounce fest and you fall down way more. If they wanted to make melee less feasible, then they succeeded. I was just watch Red Guard videos and thinking those epic battles will never happen again. RIP melee train.
Melee is now only the cleanup squad after most of the fight is over.
That has been my initial impression as well.
I am not sure whether pirate ship battles will become the future on WvW ; however the trend I see is way more ranged in zergs.
Warriors are definitely worth it. A good warrior will do plex onto the other team’s backline and casters. There is also the blasting waters by warriors and guardians if they run hammer. I do gvgs every other day in NA as a warrior and the stability change hasn’t really hindered me much. Some guilds are running engineers and doing cc bombs; still though, just pop a dolyak signet if you’re caught and dodge/leap out of the bomb.
Before the stability nerf people used a focus of the immobility debuff with more warrior flurries and a huge focus on venom sharing. Since the stability debuff its been less about the immob debuff and more about hard cc like stuns, pulls, knockbacks, and knockdowns. Not really a more difficult meta for melee, just different.
(edited by Ogre.3124)
A solid melee train is still important to any successful zerg. Just don’t expect to run through red circles and lines on the ground in one push. You may need to make several pushes, many fake pushes to burn cooldowns. Splitting into two heads are harder to deal with for ranged as they tend to concentrate cc & bombing on one spot. Two spots force them into making mistakes and split their concentration.
Oh and use stability wisely. It’s still a very important part of the game, even ranged are begging for it now.
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