Mercenaries
They do, they also contest towers/camps which without scouts in those places may seem like an attack from another server.
[FUNK] Squad
WXP.
Fifteen characters.
They do attack camps and can usually with no player interference kill all the camp npcs if the camp is unupgraded…from what Ive seen only dredge and quaggan have contested keeps/towers
Asuran Engineer (Lost)
It should be possible to hire real mercenaries. Give each server a “super commander” with rts view(let players above a certain WXP rank elect that super commander) and a mercenary cap / limit.
Then let him hire with gold or items(players could donate gold and/ or cheap crafted or from drops obatined weapons). And let him use them in rts view.
It should be possible to hire real mercenaries. Give each server a “super commander” with rts view(let players above a certain WXP rank elect that super commander) and a mercenary cap / limit.
Then let him hire with gold or items(players could donate gold and/ or cheap crafted or from drops obatined weapons). And let him use them in rts view.
Oh god no. Horrible Idea. Remove as much PVE as possible from WvWvW
[VoTF] www.votf.net
It should be possible to hire real mercenaries. Give each server a “super commander” with rts view(let players above a certain WXP rank elect that super commander) and a mercenary cap / limit.
Then let him hire with gold or items(players could donate gold and/ or cheap crafted or from drops obatined weapons). And let him use them in rts view.
Oh god no. Horrible Idea. Remove as much PVE as possible from WvWvW
That would be WvWvW then since they belonged to a server. PvE are the PvE mobs that really are only environment and not controlled by a world. Also the Jumping Puzzle some events and champ mobs and the vistas, pois and stuff. This should be removet then.
They’re important when dealing with small scale group fights. When it comes to zergs, nothing really matters in WvW.