Mesmer Clones and AoE circles

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Posted by: Ordibble.3092

Ordibble.3092

This is incredibly wrong. If a mesmer uses phantasmal berserker with no target selected, no phantasm spawns. I know, I play mesmer. Just cause you’re up a wall, doesn’t mean we can’t target you.

Actually, it is correct. I was surprised too so tried it out. You just have to turn on auto-targeting in the options. In this case, I see iBerserker as a just a symptom, whereas the real problem is that auto-targeting works through walls.

When I did my test I ended up with an iBerserker on me – I killed it in a second. I don’t think I have ever solo killed anyone using just iBerserker in keep attacks before and have never myself died to it, so I think the main reason people dislike it is the irritation factor. AoEs you just have to dodge out of but with the iBerserker you have to locate it, target it and then manually kill it, which is all too much effort when all you want to do is spam your arrow cart.

(edited by Ordibble.3092)

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Posted by: draculthemad.6273

draculthemad.6273

The problem is that berserker has a short cooldown, and you can not heal siege at all.

So eventually, a single mesmer WILL kill the siege.

The only way to stop it is if you have at least one person guarding the siege to kill berserker before it starts swinging. Its not a very long window, and if you wait too long it will merrily keep swinging again every few seconds too.

If there is multiple mesmers willing to exploit it, you basically can’t have any siege inside max range of the walls.

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Posted by: Account.9832

Account.9832

The “hitting outside the AoE ring” issue affects PvE as well. I’ve reported it (all the way back in beta), I mentioned it to an ANet developer in game, and he saw it (and got hit outside the circle), but so far no fix.

It’s really just a matter of making the red circle a bit wider than the AoE (or making the AoE radius slightly smaller). Specifically, change it by the radius of a player’s hit-cylinder, and damage will be confined to the actual red circle.

- Al Zheimer

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Posted by: Account.9832

Account.9832

Guardian spirit weapons fail to go through gates and up the walls beyond LoS. Is this a bug then?

No mesmer clones or phantasms “go through gates” or “up walls”. Berserkers, specifically, are created at the mesmer’s target. They never go “through” anything (unlike some AoE splash damage that does go through walls and gates without damaging said wall or gate, which is a bit silly).

- Al Zheimer

(edited by Account.9832)

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Posted by: mOOnRaBBiT.8913

mOOnRaBBiT.8913

looks like people just want that when they are inside the wall, manning siege, nobody should be able to counter them unless maybe another siege? XD

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Posted by: Ryuujin.8236

Ryuujin.8236

I still find it bizarre we have all these classes like elementalist can freely attack the tops of fortifications with unremovable AoE’s. Yet mesmers have 1 indirect fire skill which is relatively weak and people want it removed.

You do realise if they “fix” berserker to behave like other clones, mesmers will have NO direct damage attacks that can hit people atop fortifications right?

The Ashwalker – Ranger
Garnished Toast

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Posted by: Account.9832

Account.9832

So eventually, a single mesmer WILL kill the siege.

Taking about 20x longer than it would take one of the defenders to kill the mesmer.

If they could be bothered to move instead of just sitting behind a catapult firing boulders at a door and magically killing people on the outside without damaging the door, anyway.

- Al Zheimer

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Posted by: Bogey.5423

Bogey.5423

The problem is that berserker has a short cooldown, and you can not heal siege at all.

So eventually, a single mesmer WILL kill the siege.

The only way to stop it is if you have at least one person guarding the siege to kill berserker before it starts swinging. Its not a very long window, and if you wait too long it will merrily keep swinging again every few seconds too.

If there is multiple mesmers willing to exploit it, you basically can’t have any siege inside max range of the walls.

Phantasmal Berserkers do not appear out of thin air, there is always mesmer creating them. Instead of standing next to your siege waiting berserkers to spawn, go find that mesmer and attack it. Go to the source of those berserkers.

I think the problem is that Phantasmal Berkserker is a nuisance and nobody bother to do anything about them, since after all it takes so much time for mesmer to kill any siege with berserkers, then they just ignore berserkers and that determined mesmer creating them over and over again. Yes, eventually that determined mesmer is going to kill your siege if you let him/her.

[Hex]

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Posted by: Dee Jay.2460

Dee Jay.2460

Mesmers have so much potential for griefing it’s really unfair towards other professions.

They can keep spaming their Phantasms while out of LOS, constantly damaging you and keeping you locked in combat. Add their AoE push/pull ability, their portals for running away when things don’t go their way and invisibility and voila…

…the perfect profession for Griefers and Gankers.

People are currently obsessed with their hate for Thieves. Mesmers have been flying under the radar for too long though.

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Posted by: fixit.7189

fixit.7189

Hum, mesmers are so strong despite what they say that they are weak.

So I set up a pult in Bravost on the back wall little while ago during a siege and this mesmer kept sending serkers at me non stop. They went through the wall, hit me for 900 × 6 with that whirly ability, and then it explodes. One serker seems to always drop me to 20% with 2.1k toughness in one move, so no…they don’t just tickle.

Anyrate, serker spam killed pult pretty quick. I then go look for this mesmer and he’s humping the wall sending clones through it at the few defenders there.

Pretty cheesy imo.

Kinda amusing to watch them go through walls and attack stuff beyond 1200 m, I admit.

(edited by fixit.7189)

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Posted by: wads.5730

wads.5730

Hum, mesmers are so strong despite what they say that they are weak.

So I set up a pult in Bravost on the back wall little while ago during a siege and this mesmer kept sending serkers at me non stop. They went through the wall, hit me for 900 × 6 with that whirly ability, and then it explodes. One serker can drops me to 20% with 2.1k toughness in seemingly one move, so no…they don’t just tickle. Anyrate, serker killed pult pretty quick. I then go look for this mesmer and he’s humping the wall sending clones through it at the few defenders there. Pretty cheesy imo.

Kinda amusing to watch them go through walls and attack stuff beyond 1200 m, I admit.

it doesnt work beyond 1200, fact.

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Posted by: fixit.7189

fixit.7189

Well this guy figured it out. Went through wall and was kickin the crap out of me from around that range. I mean, ranger/ele/necro/gaurdian pets don’t do that; only clones do. Why the exemption I wonder?

(edited by fixit.7189)

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Posted by: Bogey.5423

Bogey.5423

Now this is getting to the area, that might as well say that nerf those purple butterflies. There are just too many of them and no other profession can make purple butterflies. While discussion about mesmer abilities is rather interesting one, other abilities than Phantasmal Berserker has very little to do with this topic.

[Hex]

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Posted by: deapee.7516

deapee.7516

I think you guys don’t realize, pretty much we cannot hit anyone up on a wall. Where eles can one shot people, even thieves and warriors have arcing attacks, rangers can rain down pain, we have one skill that can hurt people up on the wall, and that is our one phantasm…who gets one shot by the way.

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Posted by: Ordibble.3092

Ordibble.3092

They went through the wall, hit me for 900 × 6 with that whirly ability, and then it explodes. One serker seems to always drop me to 20% with 2.1k toughness in one move, so no…they don’t just tickle.

So let’s just work this out. It hits you for 6×900=5400 damage, reducing you to 20% of your health in one strike. Adding the shatter, are you seriously saying you have only about 7000 health? What class has only that little health?

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Posted by: Arani.9057

Arani.9057

fixit.7189: "Hum, mesmers are so strong despite what they say that they are weak.

So I set up a pult in Bravost on the back wall little while ago during a siege and this mesmer kept sending serkers at me non stop. They went through the wall, hit me for 900 × 6 with that whirly ability, and then it explodes. One serker seems to always drop me to 20% with 2.1k toughness in one move, so no…they don’t just tickle.

Anyrate, serker spam killed pult pretty quick. I then go look for this mesmer and he’s humping the wall sending clones through it at the few defenders there.

Pretty cheesy imo.

Kinda amusing to watch them go through walls and attack stuff beyond 1200 m, I admit."
————————————

  1. We arn’t “weak” we have our own set backs, Movements speed, AoE ability, constant need to recast “disposable pets” every mob, we can’t wear titles or pins outside of the zerg, Pets weapons give away who is mes who is pet, We have 1 generally agreed upon marketable weapon in the siege which conflicts with many mesmers spec desires, etc..
  1. they don’t hit you six times, they do a quad strike. And rarely survive for more than one pass unless specd for it.
  1. they not only do not cast beyond 1,200 they often will not cast at 1,200 at all with certain elevation obstructions.
  1. if you are dropping to 20% in one pass you do not have great gear, have vulnerability on you etc etc etc, that is like blaming the engineer for one shotting you with 5 stacks of vulnerability on you.
  1. You must spec appropriately and wear the right gear to max a serkers damage. I’m full exotic everything berserker gear, and full Zerker beefiness, it takes me 40ish mins to solo kill a treb, 10-20 minutes to do other siege solo. It is an annoyance to the guy trebbing thinking he is invulnerable or deserves to be invulnerable to have to keep killing an izerker or deal with the mesmer.
  1. Clones do almost NO damage, they are decoys or fodder only. They require LoS in all cases. If a mes has LoS on you and and gets a clone on you they will blow them up on you which is not the zerkers damage. I have seen many times someone on wall not realize they are not hidden and gotten clone damage on them, in some cases even siege. This is from putting siege too close to walls or forgetting about the hill that is within 1200. Also not our fault.

Zerkers are not different than warlocks they are just melee and ilocks are ranged. The melee illusions spawn on the target or spawn and run to it, the ranged ones stay near the caster.

So many people coming and “testifying” about inaccurate things just to put fuel on fire because they feel siege should be indestructible. If you don’t play a mes and don’t understand how we got LoS on you then that doesn’t make Mes OP it means you overlooked something.

If you’re sitting there from overlook or durios, trebbing SM for hours on end with no apparent risks and you think that you’re treb on the edge of the walls deserves to be safe you have to be off rocker. Siege should never be safe. If it’s target-able it should have risk just like any player character.

When I’m on siege and a mes drops a zerk on me I handle it,just like if there was AoE going off people would push the AoE off, or just call it lost because they can’t stop it.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: fixit.7189

fixit.7189

Shatter for around 3k ish. I have 13k hps due to usin +heal/power/toughness set and havin the lowest health in game as ele. So ok, maybe not as much as I said but they most certainly do NOT tickle despite what mesmers proclaim.

I can accept serkers doing tons of dmg but what I can’t understand is why mesmer clones are exempt from the ’don’t go through/up walls’ rule that applies to all the other classes with pets.

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Posted by: Arani.9057

Arani.9057

Shatter for around 3k ish. I have 13k hps due to usin +heal/power/toughness set and havin the lowest health in game as ele. So ok, maybe not as much as I said but they most certainly do NOT tickle despite what mesmers proclaim.

I can accept serkers doing tons of dmg but what I can’t understand is why mesmer clones are exempt from the ’don’t go through/up walls’ rule that applies to all the other classes with pets.

because our pets are disposable, the other classes are not. They are always up. We have to recast every mob.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: fixit.7189

fixit.7189

Thus it’s ok for them to go through walls and attack stuff no one else can?

Gotcha.

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Posted by: Arani.9057

Arani.9057

Thus it’s ok for them to go through walls and attack stuff no one else can?

Gotcha.

so because a thief can stealth others need it too, or an ele AoE abilities or heals everyone else deserves that… yeah the professions are supposed to have variety. We don’t AoE, We don’t heal, We can’t even sprint unless we use a weapon that is near useless in Wv3

So yeah make all the classes the same gotcha.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: deapee.7516

deapee.7516

If you are getting hurt by a berserker enough to QQ about it, then things like staff ele’s literally one shot you. Again, we CANNOT hit you with any attack other than berserker when you’re up on a wall…unless you’re standing over the edge.

I play necro, mesmer, thief, and ele in wvw and I can say that if you cry about berserker’s damage, you run around in wvw being one shot by stuff quite often.

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Posted by: wads.5730

wads.5730

Thus it’s ok for them to go through walls and attack stuff no one else can?

Gotcha.

yes, that’s exactly the point. this is the same as saying, omfg hunters pet has such long leash range, no other pets have that kind of range, nerf hunters. or omg guardians have so many support skills, nerf nerf. its completely kitten its a game built on how each classes differ, and you’re asking for everything to be the same.

You must spec appropriately and wear the right gear to max a serkers damage. I’m full exotic everything berserker gear, and full Zerker beefiness, it takes me 40ish mins to solo kill a treb, 10-20 minutes to do other siege solo.

lol not sure what kind of berserker gear you’re wearing, but thats flatout wrong. my berserker does a constant 2k damage to arrow carts, and shatters for around 2k as well, it takes 1-2 min tops to kill an arrow cart or a ballista, this is with the illusion only getting 1 spin off then shattering immediately.

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Posted by: Bogey.5423

Bogey.5423

lol not sure what kind of berserker gear you’re wearing, but thats flatout wrong. my berserker does a constant 2k damage to arrow carts, and shatters for around 2k as well, it takes 1-2 min tops to kill an arrow cart or a ballista, this is with the illusion only getting 1 spin off then shattering immediately.

Could you make video of you destroying arrow cart or ballista in 1-2 minutes (tops)?

[Hex]

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Posted by: Arani.9057

Arani.9057

I can see an arrow cart going down faster, cuz they do. They are close range you don’t need to be all that close to the danger to get one, Also most Carts can be hit by AoE rings regardless of where they are put by the nature of their radius, but that’s not the same as a treb, mortar, cat, Balista etc… a balista that wont let you get more than one zerk on it takes a little while if they don’t come try and kill you let alone while evading, trebs sure as kitten are not 2 minutes with or without distractions.

Working down the balistas on cliffside/craig can be nightmare takes forever if not enough to watch your back and then you have the xfire of the ones on other side. Those sure do not go down in 2 minutes regardless of how hard you hit, as an example.

Trebs on overlook, durios etc etc all take forever as the NPCs will 1 shot your zerks and the enemy will come mess with you, and some of the popular treb sites have very little escape routes to boot, slowing it down even more.

Half the time it’s just to keep them in the know that they can’t just sit in their house and treb from their bathroom and not expect someone to come throw a rock through the window at their sitting pretty no risk treb.

We’re talking about siege equipment that goes uncontested and can reach enemy strongholds. If they didn’t have a vulnerability it would be stalemates or who has more people on line to hold the wholes in the walls.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: Thanos.2970

Thanos.2970

As long as other classe do need LoS to cast the mesmer should, too. I guess it is just an other bug and hope it will get fixed before 2013.

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Posted by: Arani.9057

Arani.9057

As long as other classe do need LoS to cast the mesmer should, too. I guess it is just an other bug and hope it will get fixed before 2013.

all classes are not the same and all have trade offs. Just because The Ele can AoE better than anyone or heal for that matter, or a thief/necro ele or well like anyone can run faster than a Mesmer doesn’t make them bugged.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: Thanos.2970

Thanos.2970

As long as other classe do need LoS to cast the mesmer should, too. I guess it is just an other bug and hope it will get fixed before 2013.

all classes are not the same and all have trade offs. Just because The Ele can AoE better than anyone or heal for that matter, or a thief/necro ele or well like anyone can run faster than a Mesmer doesn’t make them bugged.

Unless a Dev states that this is intended I do consider it a bug. The fact that not even all mesmer pets behave like this makes it even more obvious.

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Posted by: Arani.9057

Arani.9057

As long as other classe do need LoS to cast the mesmer should, too. I guess it is just an other bug and hope it will get fixed before 2013.

all classes are not the same and all have trade offs. Just because The Ele can AoE better than anyone or heal for that matter, or a thief/necro ele or well like anyone can run faster than a Mesmer doesn’t make them bugged.

Unless a Dev states that this is intended I do consider it a bug. The fact that not even all mesmer pets behave like this makes it even more obvious.

because it’s the only melee phantasm pet with a 1200 range
And our clones (corporeal) don’t work this way only the phantasms. The scepter one (other melee phantasm) doesn’t reach as far into a keep and only works on walls.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: dirtyklingon.2918

dirtyklingon.2918

illusions aren’t really pets.
there are other mesmer illusions that spawn at the target like sword 3(?) but it’s a clone.

learn to play issue really. nothing OP about iserker. it offers soemthing slightly different from what other classes offer, which other classes have plenty of different things themselves.

who doesn’t love wow clones?

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Posted by: jayderyu.3751

jayderyu.3751

Phantoms are killable dot’s. That’s it that’s all. Not only that they aren’t exactly tough either. So as rebuttle. Please remove all burn, bleed and condition damage. Please Anet fix AOE by removing them. They are broken.

I don’t need no stinking signature.

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Posted by: SteepledHat.1345

SteepledHat.1345

Would you guys go swing your nerf bats at something that needs it? Seriously, this is silly. Mes is far from OP. You want OP? Nothing about it is OP. It takes a great deal of skill to use well. Go QQ about a Thief that can literally fight while invisible due to the culling issue or a warrior that can be downed and then say “kitten being downed” and get up and fight like normal. >.<

Yeah, we’re OP.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: purpleskies.3274

purpleskies.3274

I am wondering what everyone’s thoughts are about the thief and warrior who can arc their attacks, is it unfair that they have a ranged weapon that can be fired and hit people without line of sight? That seems like it would be a similar issue, so should we nerf that as well?

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Posted by: Korval.2197

Korval.2197

We should not confuse LOS requirements with the AOE application area and optional facing requirements.

@Xandax

What ele skill doesn’t need los? I also play ele and I would like to know. The patched lightning strike a long time ago.

Aside from big AoEs.

On a staff elem….
Fire 2, 5

Lava Font (2): 360 degree small circle ground targeted AOE with a fixed projection axis (-Y).

Meteor Shower: (5): 360 degree big circle ground targeted AOE with a fixed projection axis (-Y).

The reason why those abilities hit people which stand on top of a wall is because those AOEs are always projected along the -Y axis. This makes sense because it would be frankly very weird if meteors which are supposed to fall from the sky would suddenly fall sideways if you target a wall while casting. Complaining about how those AOEs work is like complaining that you can’t hide from rain by climbing on the roof of your house.

Those abilities do have a working LOS check. You can not target anything that is behind geometry.

Water 2,3,4,5 (AoE healing from the ground onto a wall.)

Ice Spike (2), Geyser (3), Frozen Ground (4), Healing Rain (5): all work the same way as the fire skills mentioned above.

Air 1,4, 5 (Air 1 chain bounces doesn’t require LoS, air 4 buffs allies you can’t see behind you)

Chain Lighting (1): LOS check is applied between the caster and the first target. Separate LOS checks are applied between the first target and the secondary targets. For the secondary targets it does not matter whether the caster has LOS with those targets since the check is applied between first and secondary targets.

Windborne Speed (4): has no LOS requirement. This is a 360 degree AOE centered on the elementalist.

Static Field (5): another 360 degree ground targeted AOE which is also LOS checked.

Earth 3,4,5

Magnetic Aura (3): this skill covers a sphere which is centered on the elementalist.

Unsteady Ground (4): similar to the fire and water AOEs. Fixed projection axis along -Y.

Shockwave (5): hits everything in front of the elementalist which has LOS to the elementalist. Also only applies to the surface on which the elementalist is standing. I.e. it will not hit people that are on a higher ground level with respect to the elementalist.

Maybe we should nerf elem?

The elementalist abilities that failed to do a proper LOS check, facing check or range check have been fixed a couple weeks ago. I.e. Lightning Strike failed to properly check the range and LOS and now it does. Flame Burst failed to check facing and now it does, etc, pp.

Kinda amusing to watch them go through walls and attack stuff beyond 1200 m, I admit.

it doesnt work beyond 1200, fact.

You can make the Berserker work beyond a 1200 range. Just put a few basic elements together: (1) range checks along the +Y/-Y axis are broken for some skills, (2) the range check is only applied when you hit the ability button but not on the Berserker once it has been cast and (3) the way that aggro works in this game ensures that certain classes and builds will always be stalked by the Berserker as long as it exist and no matter where that person goes.

SteepledHat.1345:

Would you guys go swing your nerf bats at something that needs it?

Just because other classes also have their share of broken mechanics doesn’t mean that we should ignore the balancing problems that the Mesmer causes. If we start going down that path then let’s do it right at least: ANet should bring back the infinite range Lighting Strike, Flame Burst that used to work on everything behind an elementalist and slows that used to be castable on the guy that was chasing the elementalist despite the fact that the elementlist was looking in the opposite direction.

You see, it works both ways.

The problem with the Berserker is that it deals a lot of damage, can be cast through geometry by taking advantage of auto targeting and that the casting range can be extended far beyond the 1200 range by taking advantage of height differences. Either the damage is toned down to compensate for the additional flexibility that this skill has over other damage skills or the LOS check is fixed so that it actually works.

We should also remember that the whole point of having walls and gates in WvW is to provide protection to the people inside a keep. Any player skill that nullifies this central aspect of walls and gates needs to be looked at.

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Posted by: Arani.9057

Arani.9057

If I cast a condition on you within the 1200 radius and then you run outside of 1200, the DoT doesn’t drop off, so yeah If I get Zerker on you (essentially a killable DoT), and you run out of my range it should still damage.

Arrows fall from the sky and meteors fall from the sky and makes sense why you can cast it on the ground under the wall, and they come down, just like when you sick a mental ghost image on someone it passes through a wall, it has no physical form. It is a trick of the light/mind, it’s all in your head etc, not a pet.

You an control pets. Pets don’t die when the Mob dies. These are ILLUSIONS, not pets

protection and invulnerability are different points. If only x amount of classes can hit something they have some protection but still some vulnerability. If EVERYONE could do it then it’s not very protected.

Rangers and ELE hit things I cannot a lot for example. In fact it’s often called out weather it’s a ranger/ele/Mesmer target based on what/where it is for ranged.

People want Batista and arrow carts to be invulnerable and have an easy push off the invaders siege. There is not support to be any “safe” place (outside of spawn), just levels of difficulty to breach, and different specialized professions to most efficiently accomplish them.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

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Posted by: wacko.7543

wacko.7543

shrug, just a power they have that doesn’t warrent a change, cause WvW doesn’t warrent a change in their minds.

who knows what will happen…. I’m a ranger and they still haven’t fixed us yet… shortbow, pets skills, condition…

Nori Senbei (Black Cloak) Blackgate

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Posted by: Aveneo.2068

Aveneo.2068

shrug, just a power they have that doesn’t warrent a change, cause WvW doesn’t warrent a change in their minds.

who knows what will happen…. I’m a ranger and they still haven’t fixed us yet… shortbow, pets skills, condition…

Wait until the 15th, I read that they had a big update coming which included several fixes for rangers (maybe then I can also pick up my lvl42 ranger again)

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
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Posted by: Yaro.3251

Yaro.3251

A whole lot of misconceptions from both sides.

  • Illusions are not pets. You don’t call your allies that you spawn with elite skill “pets”. And they do not go through or climb walls. Berserker just spawns at targets that may be bihind obstacles like walls or doors.
  • It’s not like berserker does not need target. It’s just the way autotargeting works. You hit the skill, autotargeting kicks in. If there’s suitable target around you, you get is as your target. Now Berserker has a target and can spawn on it. But usually it is a wall you are hugging that gets autotargeted
  • Because of the above (auto-target mechanics) most of the time mesmer needs first to manually target siege, for example form far distance where it is visible, then go into the skill range (1200 or closer) and then hit 4.
  • 1200 is the maximum range to the target that you can spawn berserker at. When it goes off depending on enemies around primary target, it whirls though them in the direction where most of enemies are that are in range of berserker’s whirlwind. As a result, it can hurt things beyound 1200. And then there’s chasing as was mentioned above. Though in my experience clones and phantasms do not chase running away targets indefinitely. They just get stuck at some point or disappear.
  • Killing berserker effectively can be accomplished only if you AoEing its primary target heavily at the time it spawns. Otherwise it does its damage at the primary target the moment it spawns, then mesmer just shatters it for additional damage. Even if not, harm is already done since rarely phantasms live long enough to have chance for another attack.
  • Killing mesmer can also be a problem because he needs to be at right spot for just a moment. 4+F1, that’s it, retreat and wait for 16 seconds while berserker is on CD.

I play mainly mesmer and I too think that there’s something wrong with the fact that Berserker does not need line of sight to the target.

And by wrong I mean inconsistent. if Anet will ever state that it’s OK and intended, I will be more than happy with that )

Team Aggression [TA] – Golden Horde [GH]

(edited by Yaro.3251)

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Posted by: Kaleden.9386

Kaleden.9386

Sadly, the iBeserker, while broken, is one of the few decent moves Mesmers can use when assaulting towers because they wont get an ‘obstructed’ message. For most other skills, the only defenders Mesmers can hit are those defenders standing on the edge of a wall. They lack any real AoE which can be targeted on wall lips, like Rangers, Elementalists, or Theives can.

With the greatsword’s iBeserker, Mesmers can unleash the phantasm on anything they can target, whether it’s up on a wall, or hidden somewhere inside a tower (within range). This means they can counter catapults behind doors or trebuchets on top of supply huts, ie locations that no other classes can reach without using a siege weapon.

Expect iBeserker to get a LOS check, just like their other phantasms, even though this may suck for tower offense and removing ‘strategically’ placed siege weapons.

(edited by Kaleden.9386)

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Posted by: Account.9832

Account.9832

As long as other classe do need LoS to cast the mesmer should, too.

As long as other classes have cooldowns on their weapon skills, theives should, too. As long as other classes don’t have multiple attunements, neither should elementalists. As long as rangers have pets, every other class should, too.

Have you spotted the flaw in your argument, yet?

Different classes, different mechanics. Sometimes there are even different mechanics for different skills within the same class. Shocking, isn’t it?

As someone put it above: mesmer phantasms are basically killable DoTs. And just as AoE effects (such as Entangle, Well of Suffering, Ring of Fire, etc.) can hit players without LoS, so can mesmer phantasms be cast on enemies without LoS.

Unless a Dev states that this is intended I do consider it a bug.

Developers have made no statements (one way or the other) about 99.9% of the game elements. If that’s your yardstick, you must look at GW2 and see nothing but a collection of “bugs”.

Of all the things to whine about or describe as “bugs” in WvW, mesmer phantasms would be pretty far down on my list.

- Al Zheimer

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Posted by: Usagi.4835

Usagi.4835

So much QQ to sift through. Why are you guise moaning SO MUCH? “Why can’t rangers do this?!” DUH. Because professions are designed differently. You realise that they have different skills, right? Because there’s no point having 8 professions that all function the same. Gosh. If you want to, roll a mesmer.

OH IT’S SO UNFAIR. Firstly, the game is not centered around Wuvuw and you. Memememememe! Stop being lazy and kill the berserkers. Stop exaggerating. They’re not difficult to kill. Whoever posted earlier was right; so much misinformation coming from the people who are complaining.

ALSO, THIS IS IN CAPS BECAUSE I’D LIKE YOU TO RESPOND, DEE JAY:

@Dee Jay are you trolling? Be honest and don’t hide it. You were on the mesmer sub forums a while ago and said we could stealth a zerg for 40secs or something silly like that. That, by the way, was untrue.

I take it from your posts that you’re a thief. Thieves were obviously next because, GUESS WHAT, they’re a griefing class. Arguably more so than mesmers. Like us, you’re just sick of getting poked by the nerfbat. It’s not as if the nerfs for thieves were totally unjustified anyway. Nonetheless, you don’t see me moaning about thieves.

How is it unfair? Oh noe, he can kill me! So unfair! Grow up. Mesmers got and are still getting a ton of hate and calls for nerfs. I think you just don’t like mesmers. Portals aren’t really for running away by the way. If a zerg is coming after me, I don’t have the time to set up portals to run away. Granted, you can but it’s too much effort.
And the AoE push/pull ability? You mean Temporal Curtain/Into The Void, there is a cooldown on that, you know? Guardians have a pull ability too.

Basically, you just want Anet to change their nerf focus back to mesmers and leave thieves alone. You are seriously misinformed. Go read up on what mesmers actually do before you post.

EDIT: Found it —>

“It seems extremely unbalanced just how much better the Mesmer is in just about every situation compared to all other classes.

Their support abilities are unrivaled and add completely new mechanics to WvW. Now if all classes had such tool, if Thieves could stealth an entire Zerg for 20 seconds, if Elementalists could Rally an entire Zerg etc. then these abilities might be fair game.

But they can’t and as such, Mesmer abilities fall out of the usual balance spectrum.

The portal should really be limited to 5 people, as should the Quickness field. Most other abilities have the same cap…why are Mesmers the exception?

I mean they are already the best 1v1 class….why must they also be the best WvW class?"

As far as I can tell, there is no profession that is ‘king’ in Wuvwuv.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

(edited by Usagi.4835)

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Posted by: krojack.4920

krojack.4920

I am wondering what everyone’s thoughts are about the thief and warrior who can arc their attacks, is it unfair that they have a ranged weapon that can be fired and hit people without line of sight? That seems like it would be a similar issue, so should we nerf that as well?

I’m finding myself standing on the back side a a keep wall (for a good 30+ seconds) and then randomly getting pulled to the front and often off the edge. It’s my understand that Warriors do this. Is this true and how the kitten are then doing this when I’m clearly out of LOS? This makes me rage so much.

80 Sylvari Ranger – Jade Quarry
» My current Guild Wars 2 game annoyances

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Posted by: Altie.4571

Altie.4571

I definitely think it should be that a clone can’t go past a targetable area. Having 3-4 clones or aoe effects inside a keep when defending is not something that any other class can do.

This should be set to LoS only. And if they cast it on the edge of the tower like all the other classes, than ok, inside the keep grounds, then that’s a no.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

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Posted by: Ryuujin.8236

Ryuujin.8236

So I set up a pult in Bravost on the back wall little while ago during a siege and this mesmer kept sending serkers at me non stop. They went through the wall, hit me for 900 × 6 with that whirly ability, and then it explodes.

You’re pulling numbers out your kitten and confusing two different types of phantasm.

Berserkers perform a charge attack that strikes once reasonable damage; usually around 900-3000 depending on armour/crits etc. It then pauses and has a breather for the next 4-6 seconds before charging again. Berserkers have a cooldown of 25? 20? seconds. So you can’t just “keep sending them” there’s a decent gap.

Wardens are immobile phantasms that performing a whirling axe attack that strikes multiple times, if you move out the way they won’t try and chase you. But if you stand there and take it they will decimate you (6k+ damage plus frequently several stacks of bleeding). Wardens require LoS, and have a 25? 30? second cooldown.

It sounds like you were facing a mesmer equipped with a focus and a greatsword on a swap, so they were summoning two different kinds of phantasm and not only were you not trying to KILL them; you actually stood there on the mesmer equivalent of a DoT AoE field. wondering why you’re being murdered

The Ashwalker – Ranger
Garnished Toast

(edited by Ryuujin.8236)

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Posted by: wads.5730

wads.5730

berserker strikes multiple times, mouse over the tooltip next time you’re in game. and it pauses for 8 seconds, over 6 if you have phantasmal haste.

You can make the Berserker work beyond a 1200 range. Just put a few basic elements together: (1) range checks along the +Y/-Y axis are broken for some skills, (2) the range check is only applied when you hit the ability button but not on the Berserker once it has been cast and (3) the way that aggro works in this game ensures that certain classes and builds will always be stalked by the Berserker as long as it exist and no matter where that person goes.

theres alot of things wrong with this, first, range in this game is determined radially, meaning it takes into account height. if i stand exactly 1200 range from the base of a keep wall, and i try to spawn berserker to someone standing on top of the keep wall, it will not spawn.

and all illusions mesmers can make has a maximum leash range, similar to ranger pets but much shorter. if the mesmer runs out of this leash range, the illusions disapear, this range is about 1600 or so. so if you can’t be bothered to one shot the berserker chasing you, then run a couple steps away from the mesmer and it’ll despawn.

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Posted by: Ekove.4586

Ekove.4586

attacking on walls is fine, pretty much every class wit ha targetable AoE can do it. The mesmer however creates two issues that other classes do not create:

His images can extend beyond his maximum range when they are on walls and that sometimes, and I have no idea how, they can hit things actually a couple of meters inside the keep.

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Posted by: Arani.9057

Arani.9057

Pointing out some fixes to blatantly wrong “testimony”

  1. IZerker does not strike 6 times.
  2. Mesmers don’t cast 4 clones ever, under any circumstance 3 is max, if you can get them to live.
  3. Illusions are not pets, they don’t act like pets they act like DoTs that you can kill, and dodge.
  4. Izerker does not hit for 900×6, nor does it hit for 6k it’s closer to 900-2k
  5. IZerker does not ignore the 1200 range, it is a “DoT” that will follow you a short distance only. Walking 200ft away makes it poof.
  6. Izerker is not the “only” illusion to bypass walls, all melee phantasms do, because they spawn on the target, ranged ones spawn next to caster.
  7. Izerker and other Melee Phantasms are not “bugged”, as all melee phantasm act the same way.
  8. a clone is not the same thing as a Phantasm and does nearly 0 damage on it’s own.
  9. the amount of damage an Izerker does compared to any AoE ring is laughable, not “insane”
  10. all Phantasms are 1-shotable, or close by any class, not “OP”.

If it’s not MOA it’s Portal, If it’s not portal it’s, stealth’s, If not stealth’s its Izerkers, If not Izerkers it’s what next, we get to use a GS, we look great in purple?

This is what a Mesmer does we sneak around and get to hard to reach stuff. We play tricks with your head and annoy the enemy… Not drop comets from space nor control pets, nor shoot arrows, nor spin to win, nor even run fast for that matter. We do what we do, you do what you do.

If you can’t get over the classes are not cookie cutters and not supposed to be the same then you will never be happy with us or any other class in the game, and nothing can help you.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.