Mesmer exploit

Mesmer exploit

in WvW

Posted by: blackoil.2673

blackoil.2673

There’s something that I think it can be considered an exploit, that would make to take western keeps of each of the 3 WvW maps (Dreadfall, Dreaming and Ascension) “easily”, using at least one mesmer and a companion.

The idea is that after a failed attempt to take the keep, the mesmer goes to the underwater gate in the east of the keep.

If the mesmer is not killed, then he would put a portal and let everyone in to take the keep, and that’s “OK”. But the problem is that if the mesmer is killed, then all he have to do is wait everyone to leave, and then wait for a partner to rez him from outside of the keep, since the gate is so thin that people can rez each others with the gate in between.

This causes these mesmers to be like “invencible”. If they’re not killed, they set up portal. If they are killed, they just wait for some companion to rez them, and they set up portal again.

Ofc they can be ressed anywhere in the WvW map, but it’s not as important as taking another’s party keep.

IMO this is broken. My suggestion would be either to make a thicker gate, or to put 2 gates one after the other. [btw, the gate it’s just a wall, can’t be openend…]

Mesmer exploit

in WvW

Posted by: Kryank.8069

Kryank.8069

This has been known about for ages, and why a proper Mesmer sweep is always needed and wait until he releases after killing him, a stealth thief can also hang around to res him inside as well.

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Mesmer exploit

in WvW

Posted by: LuRkEr.9462

LuRkEr.9462

Not really an exploit to res a mesmer through a wall. You can res through any thin wall or door generally, just something anet needs to fix. This has long been a frowned upon strat in wvw that probably won’t be addressed. I know I check the gates on keeps for dead players who aren’t leaving then your stuck camping them knowing the game they are going to play.

Mesmer exploit

in WvW

Posted by: blackoil.2673

blackoil.2673

A stealth thief I also don’t find it broken. If you are careful you can always spot him and kill him. Mesmers also have stealth skills (And this is often how I hide myself from others).

Saying that be careful not to kill him when he’s close to the gate doesn’t work. Just imagine a full zerg. How many people knows that they don’t have to kill him? And even more now, that there’s people that just come in WvW for the Achivements.
It’s just impossible to keep him alive if he’s near the gate. And even like that, he can use the 2 skill when downed and “for great luck” get in range to be rezzed.

This is broken. IMO this should be fixed. Or at least, reportable and punishable.

Mesmer exploit

in WvW

Posted by: Jayne.9251

Jayne.9251

I babysat an Augury Rock Mesmer who was at 90% healed at green keep eb watergate for two hours one day. He didn’t manage to flip the keep. I was the more patient one it appears. He finally gave up after three attempts over two hours by one of his teammates to rez him was thwarted.

While I’m ambivalent about this tactic, at least you can counter it, by being more patient than the Mesmer, and killing him or his buddies. It’s definately a pain though. However, if you value that keep, you better pack patience. If you leave, with the mechanic the way it is now, you have no one to blame but yourself if you lose it.

While I’ve used this tactic myself a whopping two times, I haven’t done it in nearly six months now. I’d much rather play hide and seek on my Mesmer. More fun.

L’enfer, c’est les autres

(edited by Jayne.9251)

Mesmer exploit

in WvW

Posted by: Theftwind.8976

Theftwind.8976

We have had that discussion going on in our present matchup and have come to a temporary agreement that although it may be a cheap way to reacquire a keep or tower once it has been taken that it is part of the current game mechanic and not really reportable or punishable.

At first I would not die near the gate with my mesmer but after reflection, if my hiding spot is found I will make the effort to do so and have done it 4 times this matchup. Each and every time however, I was NOT rezzed through the gate. Once I was resurrected by a thief who was also inside while the other 3 times I stayed and kept half a dozen people guarding me while a gate was rammed down.

The only time I reported a mesmer for dying near the gate was when that mesmer used an “exploit” to keep resetting the release timer, something I have never done but it is something I am aware of and we tested it under a controlled environment (thanks to a Scarlet present) to insure that what we witnessed that mesmer doing was indeed an exploit. I have since found other ways to extend that release timer.

So in conclusion the process of having a mesmer die by the gate is a valid one, and actually forces the enemy to post a guard until release. What is not a valid tactic is using an exploit to extend the release timer.

Theftwind (HoD)