Mesmer portal change, what was the point?

Mesmer portal change, what was the point?

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Posted by: aaron.7850

aaron.7850

Mesmer here, I was fully expecting a nerf akin to putting charges to portal, so a maximum of 3 or 5 people can use the portal only.

I agree and totally understand that teleporting a huge zerg instantly from one location to another is game breaking in wvwvw. But all this “nerf” did was make my puzzle jumping a bit harder now.

Revert the cooldown to 60 seconds and put a maximum of 3 or 5 charges on portal use. That will fix its opness in wvwvw and mesmer’s personal use is unchanged.

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Posted by: EnoLive.2367

EnoLive.2367

Full agree there why should this class have unlimited target skills when everyone else is nerffed

Co Leader & Founder “Privateers Uk” [PUK]
Gandara
Eno Live (Ele)

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Posted by: Monztor.9207

Monztor.9207

I think it might be anet’s temporary fix to the portal till they figure out the solution. I think your suggestion would be nice, although I would like to say 5 so you can portal your whole party.

However this gives mesmers more reason to run the glamor cdr% mastery heh. I’m a mesmer too, but I like to roll in small parties so I wouldn’t object to this.

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Posted by: aaron.7850

aaron.7850

I wouldnt call it a temporal fix, it didnt fix anything at all, the main problem is still there, 30 seconds doesnt mean anything when armies with five or more mesmers can mass-teleport in wvwvw

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Posted by: Dee Jay.2460

Dee Jay.2460

I fully agree with the OP,

this is just another of these changes that make ZERO sense given the context people took issue with Portals.

I mean it litterally changes nothing about tPvP strategies, WvW strategies or anything in the meta game really.

All it means that the bloke standing at the bottom of the Jumping Puzzle hoping for a Portal up is going to have to wait 30 seconds longer.

Wuuupeee….

I mean really? Who’s in charge of this show?

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Posted by: Zid.4196

Zid.4196

Isn’t this nerf all about the treb map in spvp?

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Posted by: Frvwfr.4307

Frvwfr.4307

Mesmer here, I was fully expecting a nerf akin to putting charges to portal, so a maximum of 3 or 5 people can use the portal only.

I agree and totally understand that teleporting a huge zerg instantly from one location to another is game breaking in wvwvw. But all this “nerf” did was make my puzzle jumping a bit harder now.

Revert the cooldown to 60 seconds and put a maximum of 3 or 5 charges on portal use. That will fix its opness in wvwvw and mesmer’s personal use is unchanged.

How is it game-breaking? It takes one intelligent engineer, or guardian with line of warding to make an entire portal useless and to scatter a group trying to use it. If one person can counter it, why is it a problem that one person can create it?

I do understand that having groups of mesmers chaining can be crazy. So maybe my suggestion would be to have a 30s debuff effect on a player after using a portal, so they cannot portal again in that time? That would stop people from charging into a fight, and having a fallback mesmer to just portal out again if the fight gets rough.

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Posted by: ilr.9675

ilr.9675

Yeah sPvP change…
pretty much … but also the backline Mesmer being able to cover too many back points which is part of the bunkering meta. NOT SURE why this wasn’t limited to a sPvP split then since it obviously does nothing to address the Culling issue with portal “Clown Car”

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Posted by: Atticus.7194

Atticus.7194

Mesmer here, I was fully expecting a nerf akin to putting charges to portal, so a maximum of 3 or 5 people can use the portal only.

I agree and totally understand that teleporting a huge zerg instantly from one location to another is game breaking in wvwvw. But all this “nerf” did was make my puzzle jumping a bit harder now.

Revert the cooldown to 60 seconds and put a maximum of 3 or 5 charges on portal use. That will fix its opness in wvwvw and mesmer’s personal use is unchanged.

How is it game-breaking? It takes one intelligent engineer, or guardian with line of warding to make an entire portal useless and to scatter a group trying to use it. If one person can counter it, why is it a problem that one person can create it?

I do understand that having groups of mesmers chaining can be crazy. So maybe my suggestion would be to have a 30s debuff effect on a player after using a portal, so they cannot portal again in that time? That would stop people from charging into a fight, and having a fallback mesmer to just portal out again if the fight gets rough.

Because in the real world “portal bombs” or moving massive zergs through portals doesn’t always happen when and where people are ready to counter it. So yea you can bemoan the loss of this all you want but it is completely balanced to ask for portals to be able to used by a LIMITED number of players.

Why ArenaNet can’t figure out this themselves is beyond me…

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Posted by: Frvwfr.4307

Frvwfr.4307

Mesmer here, I was fully expecting a nerf akin to putting charges to portal, so a maximum of 3 or 5 people can use the portal only.

I agree and totally understand that teleporting a huge zerg instantly from one location to another is game breaking in wvwvw. But all this “nerf” did was make my puzzle jumping a bit harder now.

Revert the cooldown to 60 seconds and put a maximum of 3 or 5 charges on portal use. That will fix its opness in wvwvw and mesmer’s personal use is unchanged.

How is it game-breaking? It takes one intelligent engineer, or guardian with line of warding to make an entire portal useless and to scatter a group trying to use it. If one person can counter it, why is it a problem that one person can create it?

I do understand that having groups of mesmers chaining can be crazy. So maybe my suggestion would be to have a 30s debuff effect on a player after using a portal, so they cannot portal again in that time? That would stop people from charging into a fight, and having a fallback mesmer to just portal out again if the fight gets rough.

Because in the real world “portal bombs” or moving massive zergs through portals doesn’t always happen when and where people are ready to counter it. So yea you can bemoan the loss of this all you want but it is completely balanced to ask for portals to be able to used by a LIMITED number of players.

Why ArenaNet can’t figure out this themselves is beyond me…

But, the problem with this is that it takes organization to use.

Are you saying, that because someone is organized, something needs to be nerfed from use?

I know, as a mesmer, that the only time my portals are actually used effectively is when I am with my guild doing stuff. Is that not the POINT of having a guild, is to be able to use tactics and strategies to your advantage? If you don’t want to get caught in that circumstance, then find yourself a group that is able to handle the changes 0.o

(And also, if you read some of my other posts I have made plenty of suggestions on ways to fix portals without having a limited number of people go through them.
examples: Debuffs on players who use them so they cannot use another portal within 30 seconds, reduced range on portals, etc)

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Posted by: Bones.5762

Bones.5762

Frvwfr that’s actually a really good suggestion for the portal. I’m telling you guys, NOBODY will use portal if the limit is set down to 5. Except for small scale stuff and jump puzzles. Because I only use portal to teleport my group places, and it’ hurts my build having one less utility.

Will you help me move?

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Posted by: Vayra.3290

Vayra.3290

Limiting portal charges would completely destroy the viability of the skill in wvw unless it was 30+, which defeats the purpose of a cap. So no, unless ANet has lost all common sense they will never do this.

The added cooldown is fine, though.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: zbrkesbr.4173

zbrkesbr.4173

Limiting portal charges would completely destroy the viability of the skill in wvw unless it was 30+, which defeats the purpose of a cap. So no, unless ANet has lost all common sense they will never do this.

The added cooldown is fine, though.

Cant see how added debuff will help situation in wvw, but w/e. Even if mesmer portal is reduced to 5 uses – an organized group will have to teleport 5 more mesmers 1st and then you’ll have same 31 player zerg in your tower/keep, including those 6 mesmers. In the end its defending side error for not searching for mesmers.

War doesn’t determine who is right, only who is left.

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Posted by: EnoLive.2367

EnoLive.2367

Limiting portal charges would completely destroy the viability of the skill in wvw unless it was 30+, which defeats the purpose of a cap. So no, unless ANet has lost all common sense they will never do this.

The added cooldown is fine, though.

How on earth would it destroy the viability when a team limit is 5, the AoE and heal are at 5 as well, the only benefit is for WvWvW rendering zerg exploit.
TBH I simply say be done with all the limits full stop this 5 limit business is for what nothing and does nothing to the game play other that make curtain classes useless against nearly all the other classes

Co Leader & Founder “Privateers Uk” [PUK]
Gandara
Eno Live (Ele)

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Posted by: Radiant.5729

Radiant.5729

Added CD just means breeding more resourcefulness about timing and mesmers who had worked together portalling will have to re-time themselves again, it is still not a biggie ableit a minor inconvenience to the other issue of zerg rendering.

Faeaonna | Mesmer |
Guild Me Like ~ Yak’s Bend

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Posted by: Supersun.4603

Supersun.4603

It’s an sPvP nerf where a Mesmer can essentially defend 2 points at one.

The cooldown creates a down time where they can’t cover 2 spots at the same time.

WvWvW doesn’t have this issue since none of the takeable points are within portal distance.

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Posted by: Kalemar.4873

Kalemar.4873

Limiting portal charges would completely destroy the viability of the skill in wvw unless it was 30+, which defeats the purpose of a cap. So no, unless ANet has lost all common sense they will never do this.

The added cooldown is fine, though.

How on earth would it destroy the viability when a team limit is 5, the AoE and heal are at 5 as well, the only benefit is for WvWvW rendering zerg exploit.
TBH I simply say be done with all the limits full stop this 5 limit business is for what nothing and does nothing to the game play other that make curtain classes useless against nearly all the other classes

Perhaps a more “realistic” (as far as fantasy games go at any rate) solution for AoE, rather than a hard limit of 5, would be to have a set amount of points of buff/damage and distribute the points evenly amongst all valid units within the radius. Therefore if you cast on a small group, they would get more benefit / damage and casting on a large group would still hit everyone but do less points. With this method you will know who is getting targeted and should have a clue as to how much damage it will do.

Many people continuously healing could then in theory still keep a zerg going, but a heavily defended AOE group would be a serious opposition.

Limiting the number of people who can use a portal on the other hand isn’t that big of a deal as groups will just use more mesmers. So limiting the number probably wouldn’t have the result we are hoping for.

Every major skill in the game should have a counter. There should be a class who can see stealthing players through a cast skill (eg: track, or see invisible). There should be a dispel for traps and portals.

I’m interested to see how affecting the AOEs to 5 affects game play and I’m sure the results will be discussed at length over the coming days.

Kalemar (80 Guardian) [COTD]
Tarnished Coast

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Posted by: Bones.5762

Bones.5762

Limiting portal charges would completely destroy the viability of the skill in wvw unless it was 30+, which defeats the purpose of a cap. So no, unless ANet has lost all common sense they will never do this.

The added cooldown is fine, though.

How on earth would it destroy the viability when a team limit is 5, the AoE and heal are at 5 as well, the only benefit is for WvWvW rendering zerg exploit.
TBH I simply say be done with all the limits full stop this 5 limit business is for what nothing and does nothing to the game play other that make curtain classes useless against nearly all the other classes

If you’re running in a small group of 5, tell me why you would want to carry portal as a utility instead of something more useful, speaking hypothetically that you only encounter other groups of 5, no zergs. Portal would only be a means to escape, but seeing as a mesmer is built for 1v1 scenarios, it’s illogical to use his utility skill space for escape instead of something more productive. It would take 8 mesmers to portal a zerg of 40 people to point a, then another 10 mesmers, to portal to point b because you added 8 mesmers to your zerg of 40, making it irrelevant for zergs. Using this ability takes time, takes skills, and most of all takes coordination, so why is it hated so much. If your server is spending it’s time wisely and coordinating well it should benefit you in all possible means. I’m sure i’m one of many mesmers who WON’T use portal if the limit is reduced down to 5, unless the range was significantly increased. At least doubled.

Will you help me move?

(edited by Bones.5762)

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Posted by: Xandax.1753

Xandax.1753

It’s an sPvP nerf where a Mesmer can essentially defend 2 points at one.

The cooldown creates a down time where they can’t cover 2 spots at the same time.

WvWvW doesn’t have this issue since none of the takeable points are within portal distance.

Considering that the portal has short uptime, a mesmer would not be able to ‘cover 2 spots at the same time’ for very long.
So definitely does not seem like a logical argument.

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Posted by: Xyanide.8650

Xyanide.8650

It’s an sPvP nerf where a Mesmer can essentially defend 2 points at one.

The cooldown creates a down time where they can’t cover 2 spots at the same time.

WvWvW doesn’t have this issue since none of the takeable points are within portal distance.

agreed. this cooldown “nerf” is not intended for wvw, for spvp only.
the problem in wvw still there. portal bombs still rampaging around, all they have to do is bring more mesmers to turtle them since no limited number going thru portal, while culling issues.

[Ele]Sereniah/[Nec]Xyanade
[NöPë] from Stormbluff Isle
In morte ultima veritas

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Posted by: Supersun.4603

Supersun.4603

It’s an sPvP nerf where a Mesmer can essentially defend 2 points at one.

The cooldown creates a down time where they can’t cover 2 spots at the same time.

WvWvW doesn’t have this issue since none of the takeable points are within portal distance.

Considering that the portal has short uptime, a mesmer would not be able to ‘cover 2 spots at the same time’ for very long.
So definitely does not seem like a logical argument.

They set the entre portal at one location and defend another. If any enemy attacks the location within that minute of the portal being dropped they can warp back and defend the first point.

The mesmer can essentially respond an attack on either of those locations.

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Posted by: Kevs.1679

Kevs.1679

Whatever they decide with Mesmer Portal, all I want is to make Portal Entre last as long as it’s cooldown.

Prior to the nerf, if you don’t open the second portal before the first one expires, then the skill would have already completely cooled down.

But after the nerf, if you don’t open the second portal before the first one expires, there’s still a 30 cooldown remaining (12 if traited for shorter cd).

It was nice when we could just always have the first portal open, and be ready to drop the second one anytime, and simply recast the first portal if it expired before using the second one. That was a good insurance for jumping puzzles and the like. But now, if we do that, we run the risk of our portal expiring and still having some cooldown remaining.

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Posted by: Wintuo.1356

Wintuo.1356

I gotta say seriously stop whining about us mesmers, if Anet keeps listening to you few they’ll be at the point of just killing the class with nerf this nerf that just because a few ppl cant handle it. If the enemy is going to portal bomb, they will do it however they havto per nerf, make the portal only carry 5 ppl ok bring 10 mesmers up to x location for mass portal bomb ppl would just spam f on whichever portal sends them ahead. If you want to make the portal killable, oh wait, you could have just friggin killed the mesmer running at you first…. If they want to inc the cooldown as they did, at least make the exit portal last 20 seconds like the description says, it’s broken as it is at 12 seconds. For the beserker, i dont mind actually not focusing on the walls so much anymore as protecting the ones that can is actually more fun cause who doesnt love killing ppl with one track minds while they try to kill someone else. But fix the freakin DPS on mesmers, why should our class take more cuts than any other on damage than the rest.

Win Two Ohhh lvl 80 Human Mesmer
Guard the Guild lvl 80 Norn Guardian
Outlaws and Vagabonds(LaWz) on TC

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Posted by: YumeBaka.3428

YumeBaka.3428

Honestly I hope they do “nerf” portal into the ground.. they already made it almost impossible for us to hit things on top of the walls by making all phantasms LOS, they changed our pull so it’s more difficult to get a decent pull of people from the wall. we have moderate DPS and it’s useless on keeps now anyways. lets totally nerf Mesmers into the ground so they have no decent utility to the group. I might as well just start a new Thief which is really over broken WAY more than portal ever could be.

Soon Mesmers will be as useless as they were in GW1 at the beginning.

So much for tactics and stratagy… the Zerg babies are crying.

Watermoon – level 80 Mesmer- [NoQQ]

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Posted by: Frvwfr.4307

Frvwfr.4307

Mesmers require tactics. If you have tactics, you win. Therefore; people see mesmers as being OP.

They are not OP. You just have no strategy yourself, and therefore; are easily rolled over by a smart team.

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Posted by: Terrahero.9358

Terrahero.9358

This nerf was a nerf of appeasement to the masses. It wasnt actually a nerf, its still a dominant ability in WvW and any amount of cooldown will not change this.

But now ppl can say “mesmer portal got nerfed” and the many would cheer, without giving it any further thought. Atleast not for a while, untill even they realize nothing really got nerfed at all except PvE.

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Posted by: halfsquelch.3465

halfsquelch.3465

There was nothing and is nothing op about the mesmer portals in wvw because every guild/server has the ability to use them. How about you all stop complaining that someone else learned how to play the game correctly and do so yourself. If everyone has the same advantage it is not longer considered an advantage it is only normal tactics.

Sea of Sorrows – FIST

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Posted by: Korgov.7645

Korgov.7645

Increasing the recharge time of portals to 90 seconds does seem to miss all the issues in WvW. Now servers just have to bring 50% more mesmers to battle. Then again the profession is growing in popularity anyway.

These would be fix most of the issues with portals in WvW.

  • Golems are not allowed to use portals.
  • Portal end points must have a walkable path between them. (no more content skipping, be it jump puzzles or gates)
  • Only limited amount of players over time can use portal. For example 1 player per second.
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Dhar.6392

Dhar.6392

I think it might be anet’s temporary fix to the portal till they figure out the solution. I think your suggestion would be nice, although I would like to say 5 so you can portal your whole party.

However this gives mesmers more reason to run the glamor cdr% mastery heh. I’m a mesmer too, but I like to roll in small parties so I wouldn’t object to this.

Make it party members only. Tie the ability to those in your immediate group and no others. Problem mitigated.

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Posted by: HtFde.3856

HtFde.3856

Make it party members only. Tie the ability to those in your immediate group and no others. Problem mitigated.

Nods – because being able to teleport 5 players would render the whole skill useless and since the recent nerf to the Berserker (instead of fixing the door camera bug) that would render the Memser completely and utterly useless in WvW. Speed buffs can come from a Gardian or Warrior just as well – only time warp would remain a viable option but that only makes sense if the group is more or less stationary like Golems bashing down a gate. Since your proposed change would make teleport of Golems even more difficult the matter of time warp won’t even matter much …

The fun part is (pathetic would be better) that all the whining comes from people who just see their side and are completely ignorant of how things work and too lazy or … to work out a counter strategy.

We hear tall stories of Mesmers being able to bypass keep defenses – the truth is, that the portal must be placed inside, the Mesmer must therefore (a) be in the keep to begin with, (b) place a portal inside, © hop over the wall to his friends and (d) make it to where they are standing.

This can only happen, however, if noone searches the keep for Mesmers and if noone watches enemy movements and keeps an eye on the battlements. As a Mesmer myself (among other chars) you do not really undestand, I think, how difficult it is to achieve a to d. So if a Mesmer pulls this off YOU have been lazy. Period.

Why do you want to punish others for your team’s deficiencies?

Next thing that people are whining about is portal bombing. Again … it takes a good and well coordinated team to enter a portal en masse and to appear at a strategically good location – including the Mesmer’s problems of getting there.

What happens when those people come out of that portal?

Yes – they suffer the same rendering problem YOUR side does with the people coming through the portal. The sole difference is that those who whine usually neglected to place scouts and thus the portal’ed team can (I have experienced this multiple times) stand in their portal for 3-5 seconds and NOT be attacked because the enemy is utterly fixated on their targets.

Again – failure by YOUR side. Place scouts and if you place siege enginges do it like you would do in real life – place some covering your flanks and rear as well. Then have the scouts shout when they see a portal ring and you’ll be surprised – because you CAN rain AoE on a portal spot even if you do not see the enemies inside.

I’d suggest everyone who thinks Mesmers are so overpowered should play one and try to pull off the tricks they complain about … and see how hard this can be.

Since most Mesmers do little to no damage in WvW (almost no bags) – take away the portals, take away time warp (seen that mentioned somewhere too) and you can just delete the class for being useless.

Do WE complain that a warrior can more or less insta-kill us with his sword or greatsword attacks?

PMI – Dzagonur Rallybot :)

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Posted by: Faunus.3647

Faunus.3647

You guys are crying cause no one can counter french moove with mesmer port ? Scoop guys : WvWvW is not only zerg vs zerg . Use your brain instead of crying for this spell.

Commander Vizunah Square
Eternalïa [OVER]

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Posted by: Nidhogg.2950

Nidhogg.2950

Mesmer portals can be countered by various classes, as long as the rendering is an issue give anyone using the portal a 1 sec daze debuff, that should even the playing field a bit.

Most classes are capable of countering the portals, it does require organisation and planning but so does effective portal bombing. If I, as a lone mesmer portal myself in the middle of the enemy Im not going to be very effective it requires quite a lot of people to coordinate, if the people on the other side are coordinated they should have a counter fear, line of warding or whatever ready.

Most of the time when Ive seen portals work was when our main force decided they didnt need to guard siege engines and moved forward to shoot at walls, if we do that, then we deserve to have our siege taken down and charged in the back.

Guildleader of Vitas, Gunnars Hold

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Posted by: selan.8354

selan.8354

welll, as a mesmer i dont really understand the nerfs we go. the portal yes, should not allow more than 7 people, but such a long cooldown is not fixing anything. i know people were happy that they nerfed our phantasms and berserke to not glitch through the wall which i agree, but basically the berserkes wee kinda our aoe as we barely have any.
what i really dont understand though is, that they allow the thieves that are already way OP in wvsw to pull u off towers now. if u nerf the mesmer not to be able to send a berserker up there if u have no clear sight of view a thief should not be able to snatch u off a wall.
as for portal bombs..
1 watch mesmer runnning in
2 try to be on a superior arrowcart or regular works too
3 see the portal being put down
4 immediatly shoot at that port
Result sometimes 10 to 15 bags of loot and a ton of dead portal users lol!!

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: cold.3946

cold.3946

The CD increase was to address a tpvp issue. That’s it. No mystery here.

Keg – 80 Guardian | Mini Keg – 80 Mesmer
Strike Force [SF] Stormbluff Isle
www.strikeforceguild.com

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Posted by: ghostchipz.2341

ghostchipz.2341

heres a thought don’t nerf the portal it’s fun to use on the open world battles just remove the 5 target AoE cap problem solved. if you know your going to get hit with it when your portal turtle it will make you think about how it is used.

as an Oceianic play the portal is a great CC when you are constaly out manned and it helps break up the big zerg IMO.

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Posted by: Vanecrox.5094

Vanecrox.5094

I use portals all the time to help people out who either have poor reflexes in combat or are unable to figure out jumping puzzles. All the 90 second cooldown accomplished, was to piss people off.

In wvw it doesn’t really change anything because it just means you need a few more mesmers. Most of the time I don’t use it back to back anyway.

When using it to help people out in PVE it just annoys the hell out of everyone who has to stand around for an additional 30 sec. All they accomplished was to slow down gameplay and annoy people.

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Posted by: Flubble.8093

Flubble.8093

We hear tall stories of Mesmers being able to bypass keep defenses – the truth is, that the portal must be placed inside, the Mesmer must therefore (a) be in the keep to begin with, (b) place a portal inside, © hop over the wall to his friends and (d) make it to where they are standing.

This can only happen, however, if noone searches the keep for Mesmers and if noone watches enemy movements and keeps an eye on the battlements. As a Mesmer myself (among other chars) you do not really undestand, I think, how difficult it is to achieve a to d. So if a Mesmer pulls this off YOU have been lazy. Period.

Why do you want to punish others for your team’s deficiencies?

totally agree 100%

the crying over portal is probably just from the people that zerg quickly from one place to another, i don’t see it as an exploit or anything

it would be exploiting IF that mesmer was hiding under/inside terrain etc, NOT standing inside the fort doing /dance laughing at you all.

yes i get annoyed when it happens to me but i don’t come here to complain about it, i just think to myself “right i’m going to check every where we flip now thoroughly since nobody else does it”…

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Posted by: runeblade.7514

runeblade.7514

How they could’ve fixed it.

Make it ground targeted instead and make it a duration of 5-10 seconds keep the cooldown as is but it is instant cast. The devs also have to make it so that it can’t be placed on the walls. The entry portal will be where the mesmer is standing and the exit portal is where the mesmer placed it.

This way, Portal will be a unique damage mitigation skill similar to whack-a-mole. A warrior charges in at you, you place a portal somewhere and then instantly teleport away, you snipe him with your mesmer greatsword. Then the warrior charges you again and you teleport away again to snipe him from behind again.

It can also be a flanking skill too. You place a portal behind the enemy and then your allies go through the portal to flank them from the exit portal. They’ll be asking, “Where did they come from?”

With 5-10 seconds and short range AoE, it will be impossible as a army transport.

Unless ArenaNet really wants Portal as a army transport.

I was sold by Portal because of this video.

I wish that Portal had a gameplay that is like this.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Mesmer portal change, what was the point?

in WvW

Posted by: Midius.6501

Midius.6501

http://wiki.guildwars2.com/wiki/Blink

Portal is good as it is now.

And every class has several skills that bypass the 5-Player Rule. What about the Guardian Wall, it can hold off an entire zerg too, even reflekts ALL Projektiles from the whole zerg. In my opinion this is a whole lot more OP then Portal.

greetz