Mesmers mandatory in wvwvw, unfair?

Mesmers mandatory in wvwvw, unfair?

in WvW

Posted by: Sifu.6527

Sifu.6527

This thread is about how mesmers have to large of an impact on wvwvw and how to balance them down to at least near the usefullness of everyone else

Now I understand that every profession has it’s own ways of being usefull in wvwvw but when it comes to mesmers they just about have it all and that makes other professions seem less important (mainly because that’s exactly what they are)

There is a reason you see commanders/pvp guilds/ organized zergs constantly ask “how many mesmers do we have?” Over and over. It’s because in order for a group to be as good as they possibly can you need mesmers, no questions asked you NEED more than at least 5 mesmers it is mandatory. This is a problem, but who can blame them mesmer is obviously the flavor of the month as far as group pvp goes and in most cases people see them as the best dueling class as well (also a problem)

~~Why are mesmers so important in wvwvw?~~

Well let’s see
-group mesmer mind wrack stacking will kill off a large group of players before they can blink an eye

-LOS ignoring pulls. Doesn’t matter if they can’t see you on top of a wall, if they want you down than you’re coming down. (imagine if death knights grip ability could do that in WoW? Yeah that’s a problem, except mesmers pull more than 1 person.)

-LOS ignoring zerkers/clones, In many cases mesmers can take out siege you can’t see with ease and not only that but these do such high damage it’s very likely the siege user is also in risk of being killed, it can be in a place where you think “no one can possibly reach it here” but oh wait it’s very likely mesmers can.

-Portals, having mesmers chain their portals from one location to another makes transporting an army of golems easy, everyone wants to make sure there are at least 3 mesmers around before using golems. Also better make sure there isn’t one hiding in a keep/tower/smc when you cap it….

-Aoe invisibility, do i even need to say how this is usefull?

-Time warp and last but not least let’s not forget aoe quickness which when used with golems it greatly increases the amount of damage they do to a gate in a short amount of time.

~~What can be done to balance this problem?~~

I think their zerkers and that aoe pull should only work on the surface they are standing on. You should not be able to look up 40 yards and just yank someone off a wall that you couldn’t even see that’s ridiculous and why is it’s cooldown so short? You would think pulling more than 1 person into a zerg for certain death would have 1 min cd minimum.

Honestly keep the time warp, keep the portals and keep the barely bearable aoes that’s more than enough to still make mesmers a very important part of wvwvw groups.

I’ll sum it up for you.

Mesmer is not mandatory for WvW. You can have fun and participate in WvW as any class.

If you are in a guild group and you want to be competitive, mesmer is mandatory. So are eles and guardians.

Classes that can disappear and would have no impact on WvW what so ever.

Ranger
Necro
Thief
Engineer
Warrior (probably the least unless in this less if they are support/cc warriors)