Sup.
So, according to the title I bet many of you are assuming I might make a long winded post about various observations with concern to the WvW meta, or what has become the ‘next big thing’ in WvW. For those not informed, the meta is everything from ‘Hammer Trains’ to ‘Golem Rushes’…just the general perceived notions everyone acknowledges in WvW.
Right now, everyone can agree that there is an imbalance. Everything from Profession viability, common builds, from small scale to large scale fights, and so forth. There is just a lot of imbalance that goes on it is hard to put it all into one thread. So effectively your first assumption that my opening post would be long is correct. Luckily, I am a nice guy, so I know of a few ways to make you not want to read a wall of text. I will have TL;DRs or short summaries of my observations and solutions at the end of each segment. So commence cheering now.
Better yet, I will make this even simpler:
If you do not think the current WvW meta is imbalanced, feel free to skip most everything I have to say, and post why you think so! Terrific, I saved you time. Your welcome.
For those curious enough…here goes. I would get some chips, this is going to take a lot to digest.
WvW Meta Concept 1: Large Group Fights Versus Small Group Fights, Condition Damage versus Raw Damage
So I lumped two different conversations together because there is a large relationship between the two. Sweet.
So the current meta stands that at this point in time, ‘Hammer Trains’ have taken the large-group fights by storm. ….Yes there are some large groups that stack a lot of necromancers and elementalists to do incredible AoE and Well stacking but it seems a various amount of guilds that zerg-bust or plain out zerg abuse Guardian/Warrior stacking with the hammers. Oh the hammers, so many hammers. Hammers as a weapon set have an amazing amount of control and base damage (with a slow swing) on their own right, and control in a large group fight is pretty much the key to winning any engagement. You yourself might be skilled enough to see that front line rush you with leaps and smacks, to dodge effectively and avoid the impact. But over the context of just hammering into dozens of people, the hammer train quickly gains the ‘rally advantage’. (Rally Advantage is the tide of the battle where one side has a better state of getting rallies off the enemy. Where the other side just cannot quite finish people off, thus losing the fight overall. I won’t talk about Rally and its pros and cons here, I feel there are plenty of threads that dive into it.)
The power of the many hammers is also coupled with the innate tankiness of the classes abusing it, where they have enough utilities and just enough other professions to keep the train rolling. It’s not difficult to be able to run such a successful meta train, the problem lies in the fact there is not enough of a counter to handle such a thing. Some of the necro-stacking zerg-bust guilds made their comps around dealing with such trains, but the hammer train is too effective in large scale fights.
…Which is funny when you considering small scale. Fights where orange swords are not drawn, the inverse occurs. Normally in a large scale fight, the hammer trains or really any organized 20+ man guild equips itself with plenty of condition cleanse. Condition cleanse is extremely powerful in large zerg fights, and facilitates the need for running hammer trains to zerg bust with.
In small-scale combat though, there is not enough condition cleansing going on for the vast majority of fights. In duels or skirmishes, as the numbers fighting goes down, the demand of having an intense amount of conditions with survivability or the most extreme case of raw output to literally one-shot an enemy is high. ‘Middle-Man’ zerg-busting builds in Large-Scale combat pale in comparison, and often fail. We get unique roaming builds that absolutely dominate this end of WvW, and even some SPvP builds that have migrated over with similar if not greater stats than before.
In a way, one could make the argument that having conditions excel in small quarters combat while raw sustained damage and tankiness in large scale means that there is a balance going on. When you think about it carefully though, and I mean really think about it…there is no balance. Certain professions (…I might as well say Rangers as the main one) are completely screwed by this meta, and other professions excel at everything. This meta stymies growth, it needs to change.
Continued next Post
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”