Hey folks! I wrote a guide to frontline boonshare Mesmer a few weeks back for the profession subforum. Feedback was terrific and I figured it’s only logical to share it with you guys as well. Enjoy!
“Hey guys. I’ve spent the last couple of months playing a lot of large-scale WvW and GvG. It’s no secret that a lot of folks are frustrated right now and there’s a sense of pessimism through the community. In light of this, I just wanted to keep things positive and share some awesome things you can do with Mimic. If you’re unfamiliar with Mesmer and the amazing utility it provides, I recommend paying a visit to the wiki and brushing up on skill mechanics and cooldowns.
Recommended Reading on the Wiki
Mimic
Signet of Inspiration
Illusionary Inspiration
Continuum Split
Just as a background for folks that might not be as familiar with the WvW scene, the majority of Mesmer builds you see out there tend to focus either on solo/small-scale roaming or large-scale utility for the zerg, e.g., “veil-bots”. Back when the specialization rework was released the summer before HoT, the introduction of Illusionary Inspiration opened the door for a viable third option, the frontline boonshare Mesmer. With HoT bringing the Chronomancer elite spec and the shield offhand, everything was in place for guilds to begin theorycrafting and implementing boonshare into their team compositions.
So here’s the build that we’ll be working with: http://gw2skills.net/editor/?vhAQNAseWl0nhq0YBawPNQtGLEHV9l+pl6ZFcBfmZAkALEA-T1xHQBwT9HwpPAgK/W3+DPUJY+eCAA4UAIKgMD-w
Chaos/Inspiration/Chrono is a fairly popular and forgiving trait setup. It doesn’t require the timings and group training that Domination/Inspiration/Chrono uses, and has a lower barrier to entry with respect to beginners and gearing.
Now, if you’ve been keeping up the patches, you know that Signet of Inspiration received a major overhaul fall 2016. They essentially changed certain boons from stacking in intensity to stacking in duration, effectively eliminating prebuffing and nerfing might/stability stacking. However, that same change buffed resistance and quickness application by letting the signet use the Mesmer’s boon duration. That’s huge.
The biggest shortcoming for Chaos boonshare has always been not doing enough. Your Signets have 30s cooldowns which means you’re designed to win the endurance race, not the fight that’s over in 20s after the first push. The addition of Mimic takes care of this weakness. It gives you the “burst sustain” your team needs to survive. When you factor in signet changes, one properly trained Mesmer now has the carry potential to win entire fights for his team. Let’s see how it’s done.
Video Tutorials and Gameplay
So what’s going on here? I’m pumping out six casts of Signet of Inspiration to buff my team. In order to pull this off, you’ll want to start in sword then swap to staff for sigil proc. Activate continuum split during the after-cast of Warlock to get Illusionary Inspiration and the illusion for CS duration. Time Warp, signet, then Mimic. Your skills will reset after CS ends and you’ll still have Echo on your buff bar. Use your shatter skills during CS for Inspiring Distortion and boon generation. When you revert back, you should be able to finish your rotation without getting interrupted. Weapon swap for another sigil proc before casting the last two signets.
Illusion generation is paramount to having enough time to get through your rotation. Quickness helps a great deal, so make sure you’re shattering or opening with Tides of Time. In the middle of a zerg fight, it can be too risky to cast everything without getting cut off early. You can mitigate this with Distortion for the rift, leaving either signet or Mimic out of the rotation, using Phase Retreat for an extra illusion, or by simply not having terrible positioning."
(edited by expandas.7051)